I could create an object with some methods, and later add a property to it as follows:
var myObj = (function () {
var my = {};
my.method1=function(){}
my.method2=function(){}
my.method3=function(){}
return my;
}());
myObj.myProperty=123;
How could I create the object first and add a property, and then later add the methods afterwards?
myObj={};
myObj.myProperty=123;
//How do I add the above methods to myObj?
3 Answers 3
I guess there are two solutions:
Merge the objects:
var myObj = {...};
// ...
var objWithMethods = (function() { ... }());
Object.assign(myObj, objWithMethods);
(Object.assign is an ES6 methods. A polyfill can be found in the link, libraries often also provide a method with similar behavior).
Pass the object the methods should be assigned to as argument:
var myObj = {};
myObj = (function (obj) {
var my = obj || {};
my.method1=function(){}
my.method2=function(){}
my.method3=function(){}
return my;
}(myObj));
3 Comments
You can do an extend operation using an existing object
var myObj = {...}
var myAdditionalMethods = { someMethod : function(){ } }
//extend the object
for(var i in myAdditionalMethods)
if(!myObj.hasOwnProperty(i))
myObj[i] = myAdditionalMethods[i];
there are a lot of libraries that have this functionality built in, but that is how you would do it without one
Comments
Even prototype can add the functions to original object.
var myObj = function() {
this.myProperty = 123;
}
myObj.prototype.method1 = function method1() {
alert("method1")
}
myObj.prototype.method2 = function method2() {
alert("method2")
}
var newObj = new myObj();
newObj.method1();
newObj.method2();
console.log(newObj)
myObj.my = { method1: function() }myObj.method1 = function() {}?myObj.method1=function(){};because you want the functions to be defined in their own scope? Otherwise I don't really see what the issue is.