Recognizing that JavaScript doesn't have the concept of class per se, and that the "type" of all objects is "object", I'm trying to get my head around just what a "prototype" consists of and, in particular, how its "name" is associated with it. For example, in the following:
function Foo(){};
console.log(Foo.prototype); // => "Foo {}"
How does console.log know to output Foo before the braces and what is that name referring to?
(Note: I'm aware that in the above, I'm referring to the prototype property of functions and not the prototype per se (i.e. not the thing accessible by __proto__), but the same question applies to the actual prototype objects. I just used the prototype property to simplify my example.)
Update: Based on the comment thread, this question is really focused on what Chrome is doing and, in particular, rationalizing its behavior in the following:
function Foo(){};
Foo.prototype.constructor = function Bar(){};
f = new Foo();
console.log(f); // => Foo{} (remembering that f created by Foo, ignoring constructor)
console.log(Foo.prototype) // => Bar{} (reporting constructor value)
See https://gist.github.com/getify/5793213 for more discussion.
4 Answers 4
JavaScript has a very twisted form of prototypal inheritance. I like to call it the constructor pattern of prototypal inheritance. There is another pattern of prototypal inheritance as well - the prototypal pattern of prototypal inheritance. I'll explain the latter first.
In JavaScript objects inherit from objects. There's no need for classes. This is a good thing. It makes life easier. For example say we have a class for lines:
class Line {
int x1, y1, x2, y2;
public:
Line(int x1, int y1, int x2, int y2) {
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
}
int length() {
int dx = x2 - x1;
int dy = y2 - y1;
return sqrt(dx * dx + dy * dy);
}
}
Yes, this is C++. Now that we created a class we may now create objects:
Line line1(0, 0, 0, 100);
Line line2(0, 100, 100, 100);
Line line3(100, 100, 100, 0);
Line line4(100, 0, 0, 0);
These four lines form a square.
JavaScript doesn't have any classes. It has prototypal inheritance. If you wanted to do the same thing using the prototypal pattern you would do this:
var line = {
create: function (x1, y1, x2, y2) {
var line = Object.create(this);
line.x1 = x1;
line.y1 = y1;
line.x2 = x2;
line.y2 = y2;
return line;
},
length: function () {
var dx = this.x2 - this.x1;
var dy = this.y2 - this.y1;
return Math.sqrt(dx * dx + dy * dy);
}
};
Then you create instances of the object line as follows:
var line1 = line.create(0, 0, 0, 100);
var line2 = line.create(0, 100, 100, 100);
var line3 = line.create(100, 100, 100, 0);
var line4 = line.create(100, 0, 0, 0);
That's all there is to it. No confusing constructor functions with prototype properties. The only function needed for inheritance is Object.create. This function takes an object (the prototype) and returns another object which inherits from the prototype.
Unfortunately, unlike Lua, JavaScript endorses the constructor pattern of prototypal inheritance which makes it more difficult to understand prototypal inheritance. The constructor pattern is the inverse of the prototypal pattern.
- In the prototypal pattern objects are given the most importance. Hence it's easy to see that objects inherit from other objects.
- In the constructor pattern functions are given the most importance. Hence people tend to think that constructors inherit from other constructors. This is wrong.
The above program would look like this when written using the constructor pattern:
function Line(x1, y1, x2, y2) {
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
}
Line.prototype.length = function () {
var dx = this.x2 - this.x1;
var dy = this.y2 - this.y1;
return Math.sqrt(dx * dx + dy * dy);
};
You may now create instances of Line.prototype as follows:
var line1 = new Line(0, 0, 0, 100);
var line2 = new Line(0, 100, 100, 100);
var line3 = new Line(100, 100, 100, 0);
var line4 = new Line(100, 0, 0, 0);
Notice the similarity between the constructor pattern and the prototypal pattern?
- In the prototypal pattern we simply create an object which has a
createmethod. In the constructor pattern we create a function and JavaScript automatically creates aprototypeobject for us. - In the prototypal pattern we have two methods -
createandlength. In the constructor pattern too we have two methods -constructorandlength.
The constructor pattern is the inverse of the prototypal pattern because when you create a function JavaScript automatically creates a prototype object for the function. The prototype object has a property called constructor which points back to the function itself:
As Eric said, the reason console.log knows to output Foo is because when you pass Foo.prototype to console.log:
- It finds
Foo.prototype.constructorwhich isFooitself. - Every named function in JavaScript has a property called
name. - Hence
Foo.nameis"Foo". So it finds the string"Foo"onFoo.prototype.constructor.name.
Edit: Alright, I understand that you have a problem with the redefining the prototype.constructor property in JavaScript. To understand the problem let's first understand how the new operator works.
- First, I want you to take a good look at the diagram I showed you above.
- In the above diagram we have a constructor function, a prototype object and an instance.
- When we create an instance using the
newkeyword before a constructor JS creates a new object. - The internal
[[proto]]property of this new object is set to point to whateverconstructor.prototypepoints to at the time of object creation.
What does this imply? Consider the following program:
function Foo() {}
function Bar() {}
var foo = new Foo;
Foo.prototype = Bar.prototype;
var bar = new Foo;
alert(foo.constructor.name); // Foo
alert(bar.constructor.name); // Bar
See the output here: http://jsfiddle.net/z6b8w/
- The instance
fooinherits fromFoo.prototype. - Hence
foo.constructor.namedisplays"Foo". - Then we set
Foo.prototypetoBar.prototype. - Hence
barinherits fromBar.prototypealthough it was created bynew Foo. - Thus
bar.constructor.nameis"Bar".
In the JS fiddle you provided you created a function Foo and then set Foo.prototype.constructor to function Bar() {}:
function Foo() {}
Foo.prototype.constructor = function Bar() {};
var f = new Foo;
console.log(f.hasOwnProperty("constructor"));
console.log(f.constructor);
console.log(f);
Because you modified a property of Foo.prototype every instance of Foo.prototype will reflect this change. Hence f.constructor is function Bar() {}. Thus f.constructor.name is "Bar", not "Foo".
See it for yourself - f.constructor.name is "Bar".
Chrome is known to do weird things like that. What's important to understand is that Chrome is a debugging utility and console.log is primarily used for debugging purposes.
Hence when you create a new instance Chrome probably records the original constructor in an internal property which is accessed by console.log. Thus it displays Foo, not Bar.
This is not actual JavaScript behavior. According to the specification when you overwrite the prototype.constructor property there's no link between the instance and the original constructor.
Other JavaScript implementations (like the Opera console, node.js and RingoJS) do the right thing and display Bar. Hence Chrome's behavior is non-standard and browser-specific, so don't panic.
What's important to understand is that even though Chrome displays Foo instead of Bar the constructor property of the object is still function Bar() {} as with other implementations:
11 Comments
__index method.prototype.constructor then all the objects that inherit from that prototype reflect the change (remember objects inherit from other objects in JavaScript, not from constructors). Hence instance.constructor will point to the new constructor and instance.constructor.name will be the name of the new constructor, not the old one. I've updated my answer. Read it.this refers to the instance which is automatically created by new. Inside the create function we manually create an instance using Object.create(this) (here this refers to the prototype object, not the instance). You can save the instance created by Object.create(this) in any variable you want allowing you to access it inside nested functions. For example: var self = Object.create(this);. Now self can be accessed by any nested function. You may even set the this pointer of a function to the self object using apply, bind or call.The constructor property (which refers to a function originally used as a generator of the corresponding objects) is used to give a name to a prototype object in the console log. Consider the following:
function Foo() {
this.x = 1;
}
console.log(Foo.prototype); // Foo {}
Foo.prototype.constructor = function Bar() {
this.y = 2
}
console.log(Foo.prototype); // Bar {}
var f = new Foo();
console.log(f.constructor); // function Bar() { this.y = 2}
console.log(f.x); // 1
console.log(f.y); // undefined
console.log(f); // Foo {x:1}
Here we've switched constructor to another function, giving a new name to prototype object. Note that the same function is returned when constructor property is queried directly from an object, created with Foo() function (as we go up the inheritance chain).
Still, it doesn't mean that another function (Bar()) was actually used to create the corresponding objects; it's still Foo(), and you can see it both by querying properties -- and f directly. Basically, objects remember the function that was used to create them, even if constructor property of prototype was "redirected".
1 Comment
constructor property of prototype was "redirected", my follow up questions are: 1) Is there an accepted name for the concept of "the function that was used to create them", and 2) Where is this information stored for purposes of "remembering"?function Foo(){};
Working down the chain:
console.log(Foo.prototype);
console.log(Foo.prototype.constructor);
console.log(Foo.prototype.constructor.name);
2 Comments
prototype.constructor property is redefined, objects created by that constructor are still displayed with the name of the constructor. Do you see it differently?prototype.constructor. However, objects created by the constructor retain the name of the constructor even if the constructor's prototype.constructor property is redefined, so I'm still wondering about that. Is there some internal, non-accessible constructor property that retains the constructor used to create the object?Took a bit of digging online but I found this article that really illustrates how prototypes and other key core javascript functionality works:
http://dmitrysoshnikov.com/ecmascript/javascript-the-core/
I particularly like the diagram on how the prototype chain looks like.
prototypeproperty of functions and an object's__proto__are the same thing. Which is why you see the output you see.new Foo(), the resulting object's__proto__is set to theprototypeof the constructor function. I doubt there's a deeper explanation beyond "that's how Javascript OO works". (Notwithstanding links to the ECMAScript spec.) Alternately: whenever you define a function, Javascript also internally defines a prototype object for objects created using that function as a constructor.