I'm creating a prototype class like so, but I want to call a function using a string as the function name. I found the windowname; example somewhere, but it's not working in my case.
function someObj() {
this.someMethod = function() {
alert('boo');
name = "someOtherMethod";
window[name]();
}
var someOtherMethod = function() {
alert('indirect reference');
}
}
4 Answers 4
This is because "someOtherMethod" is not a member of the window object as it defined inside the someObj function.
Comments
window is only for global variables.
You can't access local variables via a string, unles you use eval, which is almost always a bad idea.
One alternate way is to use an object. This allows you to look up properties using a string.
function someObj() {
var methods = {};
methods.someMethod = function() {
alert('boo');
var name = "someOtherMethod";
methods[name]();
}
methods.someOtherMethod = function() {
alert('indirect reference');
}
}
Comments
someOtherMethod is hidden from window and exists only in the scope of your prototype.
Try to move it out.
function someObj() {
this.someMethod = function() {
alert('boo');
name = "someOtherMethod";
window[name]();
}
}
var someOtherMethod = function() {
alert('indirect reference');
}
Although it is a bad idea using globals.
Comments
Create your own hash of methods:
function someObj() {
this.someMethod = function() {
alert('boo');
name = "someOtherMethod";
methods[name]();
}
var methods = {
someOtherMethod : function() {
alert('indirect reference');
}
};
}
Your variable is local to your function so it won't be in window. Even if you are working in the global scope, it is better to use your own object than it is to rely on window so you can avoid name collisions.
someOtherMethodan object property by either assigning it tothisorwindowor any other object.