I'm working on a fairly complex object in JS and I'm running into issues:
I have the following (abridged) code:
var LocationSelector;
LocationSelector = function(container) {
this.selectors = {
container: container,
city_name: container.find('input.city_name'),
city_id: container.find('input.city_id')
};
return this.initialize();
};
LocationSelector.prototype = {
initialize: function() {
return this.city.checkStatus();
},
city: {
status: null,
message: null,
id: null,
checkStatus: function() {
if (LocationSelector.selectors.city_name.val() && LocationSelector.selectors.city_id.val()) {
return LocationSelector.city.setStatus('success');
}
},
setStatus: function(status) {
return alert(status);
}
}
};
Two questions:
1) Inside of a sub-object function this no longer refers back to the root object. It seems I can refer back to the parent if I write out LocationSelector.object.method( args ), but that's a lot to type. Is there a way to define a shortcut back to the parent object?
2) In some situations I need to have several instances of this per page, so it's important to me that I can set the various selectors when a new object is instantiated and then refer to the instance selectors in the prototype. Is referring to the parent object (ie. LocationSelector) in sub-object methods even viable for that? How does JS know to stay with the currently active object's stored properties?
Basically, I'm trying to implement a class, and I'm totally new to JS and don't really know how to do it. So, any help or suggestions are appreciated. Thanks!
3 Answers 3
There are many things wrong with your current approach. Here is something closer to what you want, although I do not understand why LocationSelector instances have a city member.
function LocationSelector(container) {
this.selectors = {
container: container,
city_name: container.find("input.city_name"),
city_id: container.find("input.city_id")
};
this.city = new City(this);
this.city.checkStatus();
}
function City(locationSelector) {
this.status = null;
this.message = null;
this.id = null;
this.locationSelector = locationSelector;
}
City.prototype.checkStatus = function () {
if (this.locationSelector.selectors.city_name.val() && this.locationSelector.selectors.city_id.val()) {
this.setStatus("success");
}
};
City.prototype.setStatus = function () {
alert("status");
};
Things to note:
- Data properties go on the instance, not the prototype. Only methods go on the prototype.
Cityis clearly its own class, so you should make it one. In your code, a single city is being shared between all instances ofLocationSelector, since it is put on the prototype. In this code, it is assigned as an instance property, in theLocationSelectorconstructor.- You cannot reference
LocationSelector.selectorslike you do in your example.LocationSelector.selectorswould be for "static" properties, whichLocationSelectordoes not have. Instead you need to refer to theselectorsproperty on specific instances; in this example, that instance is given bythis.locationSelector. - Points 2 and 3 speak to an important fact: the "child"
Cityinstance cannot reference to properties of the "parent"LocationSelectorclass without having a concrete instance of it.
Here is a version of the code that makes more sense to me, removing the part where LocationSelector has a city property (which it doesn't use).
function LocationSelectors(container) {
this.city_name = container.find("input.city_name");
this.city_id = container.find("input.city_id");
}
function City(locationSelectors) {
this.locationSelector = locationSelector;
}
City.prototype.checkStatus = function () {
if (this.locationSelectors.city_name.val() && this.locationSelectors.city_id.val()) {
this.setStatus("success");
}
};
City.prototype.setStatus = function () {
alert("status");
};
function checkCityStatus(container) {
var locationSelectors = new LocationSelectors(container);
var city = new City(locationSelectors);
city.checkStatus();
}
I leave you with a link to Crockford's "Private Members in JavaScript", which talks about doing OO in JavaScript. There are other, probably better explanations out there, but at least that one will put you on the right track.
2 Comments
LocationSelector.city.setStatus(...) and LocationSelector.district.changeName(...) and LocationSelector.errorMessages.display(...)... and so on. Each sub-object was related to a chunk of the DOM, each of the pieces interacts with the others, and LocationSelector is really like a namespace that binds them together...Read about Closures and I'm positive you will find what you need.
Here's is a quick example of what you are trying to accomplish:
function MyCoolObject(name){
var self_myCoolObject = this;
this.name = name;
this.popAlertWithNameInFiveSeconds = function(){
setTimeout(function(){
alert('Incorrect reference to name "this.name" returns ' + this.name);
alert('Correct reference to name "self_myCoolObject.name" returns ' + self_myCoolObject.name);
},5000)
}
}
//TO TEST
var MyObj = new MyCoolObject('MySuperCoolName')
MyObj.popAlertWithNameInFiveSeconds();
Comments
Here is a snippet of JS code that I have. Before I drop down into a click handler, I make a reference to the object (SlideShow) by calling var parent = this. Then in later nested functions, you can be sure you're calling the right scope by using parent.function()
/* Slide Show object */
function SlideShow(parentContainerId) {
this.BEGINNING = 'Beginning';
this.END = 'End of list';
this.FIRSTINDEX = 0;
this.length = jQuery(parentContainerId + ' img').length;
this.container = jQuery(parentContainerId);
this.imgs = jQuery(parentContainerId + ' img');
this.index = this.FIRSTINDEX;
this.status = 'beginning'; // beginning, end
this.init = function() {
// get it started
this.moveTo(this.FIRSTINDEX);
this.process();
// ****GET OBJECT SCOPE*****
var parent = this;
// set up click listener
this.container.find('img').click(function(e) {
var item_width = jQuery(this).width();
var x_click_ps = e.clientX - jQuery(this).offset().left;
var x_diff = x_click_ps / item_width;
console.log(this);
if (x_diff < .5) {
parent.moveByIncrement(-1)
parent.process();
} else {
parent.moveByIncrement(1);
parent.process();
}
});
}
.
.
.
}