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I just managed to read Thomas post on stackoverflow citation. Yes, it covers, exactly what I found. This would have help if I would have found earlier. @Ben:As I said, it's nice to see such implementation but it's offside the task and offside the suggested components to use. It doesn't cover the issues I had to deal with. I am not disregarding it! But if you have to use a gui built with Qt Designer to decouple gui design which might be given as task to someone else so you can focus on implementing the functional parts, and somewhat later, someone shall improve the design, this way of creating things has the advantage that proceeding the work, if one stops working for the project, is as easy as it should be.You can split the work to gain more development speed, which is an advantage, too. Keeping the functional part away from the gui itself, enables one to improve the design without touching the functional code and without changing it's revision number if version control systems are used. Code recycling is a third one. I don't see any drawback, yet, if you don't take into account that they may be something missing in the additional libraries and the gab might cause problems not solvable.But that's not the topic of this thread. Yes, Qt Designer just provides only the framework, which than can be filled with content, for example, coming from matplotlib. Having just a dummy widget to fill as interface pays respect to being most flexible. No, having to re-initiate the mouse because it is disabled from matplotlib due to an empty canvas is not wrong but a design decision. One could have easily decided to not disable it, but the ones who wrote that part might have thought, that if the canvas is empty,you don't need axes to rotate. They discovered that this thoughts lead to problems and build a workaround enabling to switch it on again, rather than change the default. That's ok for me, because it was there decision. I would have like to find any hint about that in books, tutorials or stuff like that, but that seems to be a not that often regarded problem. I took your objection about adding the axis before the canvas is build and changed the code so after creating the figure I'm adding it to the canvas so it won't be empty anymore. This is a better way and is avoiding the mouse issue.Yes, it's clear now, but that is what I asked for in the first place. I mentioned that there may be something out of correct order. Now we know what it was and I fixed it. I like this kind of discussion which clarify the understanding, because you can get them from books. So thank you very much for the talk. I think I'm going to review the part where all the figures are created and will put them into a method which builds them if needed. That would clean up the design and the code, too.But that's something for after the deadline, for which the code can be as ugly as it is. It just has to work to get my job contract renewed. cheers,Christian -- "A little learning never caused anyone's head to explode!" "Ein wenig Lernen hat noch niemandens Kopf zum Explodieren gebracht!"