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Showing 2 results of 2

From: John H. <jdh...@ac...> - 2004年02月09日 15:32:56
>>>>> "John" == John Gill <jn...@eu...> writes:
 John> John, Here is another go at the tables.
Very nice! Soon we'll be able to write matplotlib_excel :-)
 John> I've created a cell object (see cell.py). This is just a
 John> rectangle that has some (optional) text associated with it.
A minor comment. Derived artist should implement '_draw', nor 'draw'
as the Artist Base implements the draw method, caches the renderer
instance and then calls _draw. Ie, you want
 def _draw(self, renderer, *args, **kwargs):
 # draw the rectangle
 # use _draw here since this is a base class
 Rectangle._draw(self, renderer, *args, **kwargs) 
 # position the text
 self._set_text_position()
 self._text.draw(renderer) # use draw here
I noticed I made the same mistake in text.Text. The 'draw' method
there should be renamed _draw.
The motivation here is that you can redraw any artist w/o access to
the renderer since the Artist base has stored it and will use it if
renderer is None
 instance.draw() # instance is derived from Artist
 
 John> A table is now not much more than just a collection of
 John> cells.
All very nice. Two things I think would make a nice addition. You've
provided a great selection of default locations. It shouldn't be too
hard to allow 'loc' to be None, and let the user define a bbox (left,
bottom, width, height) in 0-1 coords to place the table wherever they
want it.
Ie, use
class Table
 def __init__(self, axis, loc=None, bbox=None):
The other thing that might would be a nice addition is a function to
autogenerate tables. Eg, you provide it a list of col header strings,
row header strings, color args and an MxN array of cell text strings,
and it does the dirty work of actually building the table for you. If
col header strings is empty, don't do the row at -1, etc...
Thanks! With your permission, I'll include it in the next matplotlib
release.
JDH
From: John G. <jn...@eu...> - 2004年02月09日 10:13:10
John,
Here is another go at the tables.
I've created a cell object (see cell.py). This is just a rectangle that
has some (optional) text associated with it.
A table is now not much more than just a collection of cells.
You just create the table and then add all the cells. For each cell
you specify the row and column. Negative column numbers are allowed,
which is handy for things like row labels.
See table_demo3.py for an example of how it works. The demo also
includes some stuff to help with coming up with nice (?) pastel shades
to use as colours.
I've also got an option that allows you to specify that a particular
column should have its width worked out automagically based on the text
in the cells in the column (again see the demo).
axes.py is almost the same as the last version i sent you, the only
change is this little bug fix:
304c305
< (iterable(color) and len(color)==3 and len(x)!=3) or
---
> (iterable(color) and len(color)==3 and len(left)!=3) or
John

Showing 2 results of 2

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