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Showing 3 results of 3

From: Jae-Joon L. <lee...@gm...> - 2009年05月30日 21:39:39
Andrew,
Another issue.
The zorder of the spine artists is set to 0 by default.
I notice that you're changing the zorder of its artist attribute, but
note that it has no effect as what matter is the zorder of the spine
itself.
As a related issue to what John mentioned, I think one option you can
do is to derive the Spine class itself from a real artist class,
rather than the base "Artist". With this, you don't need to implement
all other set/get method, e.g., color, etc. For example, you may
derive it from the Patch class. Note that while the Patch class is
intended for closed path, you can stroke a straight line with it.
Regards,
-JJ
On Thu, May 28, 2009 at 9:18 PM, John Hunter <jd...@gm...> wrote:
> On Wed, May 27, 2009 at 11:33 AM, Andrew Straw <str...@as...> wrote:
>> I've gone ahead and committed my arbitrary spine location implementation
>> to the trunk (svn r7144). I'd appreciate it if you could kick the tires.
>> To get you started, try the new demo:
>> examples/pylab_examples/spine_placement_demo.py
>
> I just did a quick read through of the spine code and example, and
> have two minor comments.
>
> You do an isinstance(arg, basestring) to check for string input.
> Typically, we encourage cbook.is_string_like to have a central point
> of maintenance and consistency for these checks.
>
> Also, in the example, you appear to turn off a spine by setting the
> color to 'none'. My thought it would be more natural to use the
> "visible" artist property here (or at least support both)
>
>  @allow_rasterization
>  def draw(self,renderer):
>    "draw everything that belongs to the spine"
>    if not self.get_visible() or self.color.lower()=='none' or not
> self.color:
>      # don't draw invisible spines
>      return
>    self.artist.draw(renderer)
>
> Also, I think the class of strings representing "no color" in mpl is
> larger -- it should also include self.color.lower()=='none' and the
> empty string, which I've included in the example code.
>
> JDH
>
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> _______________________________________________
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>
From: John H. <jd...@gm...> - 2009年05月30日 18:14:33
On Fri, May 29, 2009 at 9:44 PM, Petr Marhoun <pet...@gm...> wrote:
> Hello,
>
> Few days ago there were new windows binaries on Sourceforge - version
> 0.98.5.3. Yesterday I also found them in Google cache (see the
> attachment - I am interested mainly in Python 2.6).
>
> But they are not now on Sourceforge. Is there a good reason for it
> (for example there could be problematic)? Or is it a Sourceforge
> mistake (I am not sure but I think that design of the Sourceforge
> download page was different)?
>
> Maybe there is another explanation - but if it is possible, could
> windows binaries be uploaded again?
The 0.98.5.3 binaries have a problem with the PNG output, so I pulled
them. Charile, do you still have the 0.98.5.2 win32 binaries to
reupload while we are sorting out this problem?
JDH
From: Petr M. <pet...@gm...> - 2009年05月30日 02:44:41
Attachments: screenshot.png
Hello,
Few days ago there were new windows binaries on Sourceforge - version
0.98.5.3. Yesterday I also found them in Google cache (see the
attachment - I am interested mainly in Python 2.6).
But they are not now on Sourceforge. Is there a good reason for it
(for example there could be problematic)? Or is it a Sourceforge
mistake (I am not sure but I think that design of the Sourceforge
download page was different)?
Maybe there is another explanation - but if it is possible, could
windows binaries be uploaded again?
Thank you,
Petr Marhoun

Showing 3 results of 3

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