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Showing 1 results of 1

From: Ken M. <km...@gm...> - 2005年08月28日 06:37:33
I have just submitted a patch against CVS to sourceforge which adds 
support for animation to the WXAgg backend. It also includes an 
optional C++ extension module intended to speed up the conversion from 
an Agg image buffer to a wxPython bitmap or image.
I would really appreciate any feedback you all have to offer, 
especially on the follow points. Thanks in advance!
 1. How does the _wxagg.cpp module look? I've never dealt with Agg 
before, nor have I make a
 Python extension using CXX.
 2. Are the changes to setup.py and setupext.py correct and/or 
sensible? I've tried to keep
 things tidy while dealing with being unable to find the `wx-config' 
program. Since animation
 works without the presence of the WXAgg accelerator, I don't think 
it makes sense to abort the
 build process when BUILD_WXAGG is set to "auto".
 3. What kind of performance increase are you seeing, for both 
blit-based animation and regular
 drawing? I'm not expecting that you see much of an improvement, 
due to limitations in the
 way wxPython deals with raster image data, but it would be useful 
to know.
Ken

Showing 1 results of 1

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