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On 11/23/11 10:38 AM, Benjamin Root wrote: > On Wednesday, November 23, 2011, Chris.Barker <Chr...@no... > <mailto:Chr...@no...>> wrote: > > Hi Folks, > > > > I've got some drawing to do (for a web app). I don't need all the MPL > > machinery, but I do need a high quality, fast, renderer. > There is an HTML5 backend, supposedly. Don't know how well documented > it is, though. Hmm -- coll idea -- I'll look into that at some point. However, as I don't need the MPL machinerey, but just the renderer, I'm not sure it would buy me much. And I'm not sure I can: a) count on html 5 on all browsers we need to support or b) get the drawing performance I want if I have to push all the data to the client to draw. But something to keep an eye on, thanks. -Chris -- Christopher Barker, Ph.D. Oceanographer Emergency Response Division NOAA/NOS/OR&R (206) 526-6959 voice 7600 Sand Point Way NE (206) 526-6329 fax Seattle, WA 98115 (206) 526-6317 main reception Chr...@no...
On Wednesday, November 23, 2011, Chris.Barker <Chr...@no...> wrote: > Hi Folks, > > I've got some drawing to do (for a web app). I don't need all the MPL > machinery, but I do need a high quality, fast, renderer. > > Other options: > > - The python bindings to GD seem to not really being maintained > > - PyCairo is a pain to install, and not fast for Python (doesn't know > about numpy arrays of points, for instance) > > - Kiva appears to be quite enmeshed with ETS, and thus a bit of trick > to install (at least without EPD or PythonXY or something) > > > So I thought I'd give MPL's AGG wrappers a try. I've managed to get > things working, but I do have a couple questions: > > 1) are there docs somewhere? What I've found is very sparse, and doc > strings are minimal -- though I've got the source, so only so much or a > complaint. > > 2) It looks like the AGG renderers take floats for almost everything -- > makes sense, with anti-aliasing and sub-pixel rendering. But is it > float32 or float64 internally? It seems either will work, but I'm going > for maximum performance, so I'd like to use the native format. > > > Testing drawing a polygon, I'm a bit confused about GraphicsContext vs > the renderer. If I do: > > gc = GraphicsContextBase() > transform = Affine2D() # default unit transform > > ## draw the polygon: > ## create a path for a polygon: > points = np.array(((10,10),(10,190),(150,100),(290,10),(10,10)),np.float64) > > p = Path(points) > > gc.set_linewidth(4) > gc.set_alpha(0.75) > > fill_color = (0.0, 1.0, 0.0) > line_color = (1.0, 0.0, 0.0) > > #gc._rgb = line_color > gc.set_foreground(line_color) > > Canvas.draw_path(gc, p, transform, fill_color) > > I get a green polygon with a red border, like I'd expect. However: > > Why is the outline color set in the GraphicsContext, but the fill color > passed in to the draw_path call? Or am I doing that wrong? > > > Thanks for input, > > -Chris > > There is an HTML5 backend, supposedly. Don't know how well documented it is, though. Ben Root
2011年11月23日 Chris.Barker <Chr...@no...>: > I've got some drawing to do (for a web app). I don't need all the MPL > machinery, but I do need a high quality, fast, renderer. http://www.effbot.org/zone/aggdraw-index.htm http://www.effbot.org/imagingbook/imagedraw.htm Don't know if this suffices your needs. Friedrich
On 11/23/11 9:52 AM, Chris.Barker wrote: > I've got some drawing to do (for a web app). I don't need all the MPL > machinery, but I do need a high quality, fast, renderer. One more question. I see: def draw_markers(self, *kl, **kw): # for filtering to work with rastrization, methods needs to be wrapped. # maybe there is better way to do it. return self._renderer.draw_markers(*kl, **kw) What do I pass in to this function? Thanks, -Chris > Other options: > > - The python bindings to GD seem to not really being maintained > > - PyCairo is a pain to install, and not fast for Python (doesn't know > about numpy arrays of points, for instance) > > - Kiva appears to be quite enmeshed with ETS, and thus a bit of trick > to install (at least without EPD or PythonXY or something) > > > So I thought I'd give MPL's AGG wrappers a try. I've managed to get > things working, but I do have a couple questions: > > 1) are there docs somewhere? What I've found is very sparse, and doc > strings are minimal -- though I've got the source, so only so much or a > complaint. > > 2) It looks like the AGG renderers take floats for almost everything -- > makes sense, with anti-aliasing and sub-pixel rendering. But is it > float32 or float64 internally? It seems either will work, but I'm going > for maximum performance, so I'd like to use the native format. > > > Testing drawing a polygon, I'm a bit confused about GraphicsContext vs > the renderer. If I do: > > gc = GraphicsContextBase() > transform = Affine2D() # default unit transform > > ## draw the polygon: > ## create a path for a polygon: > points = np.array(((10,10),(10,190),(150,100),(290,10),(10,10)),np.float64) > > p = Path(points) > > gc.set_linewidth(4) > gc.set_alpha(0.75) > > fill_color = (0.0, 1.0, 0.0) > line_color = (1.0, 0.0, 0.0) > > #gc._rgb = line_color > gc.set_foreground(line_color) > > Canvas.draw_path(gc, p, transform, fill_color) > > I get a green polygon with a red border, like I'd expect. However: > > Why is the outline color set in the GraphicsContext, but the fill color > passed in to the draw_path call? Or am I doing that wrong? > > > Thanks for input, > > -Chris > > > > > > > > > > > > > -- Christopher Barker, Ph.D. Oceanographer Emergency Response Division NOAA/NOS/OR&R (206) 526-6959 voice 7600 Sand Point Way NE (206) 526-6329 fax Seattle, WA 98115 (206) 526-6317 main reception Chr...@no...
Hi Folks, I've got some drawing to do (for a web app). I don't need all the MPL machinery, but I do need a high quality, fast, renderer. Other options: - The python bindings to GD seem to not really being maintained - PyCairo is a pain to install, and not fast for Python (doesn't know about numpy arrays of points, for instance) - Kiva appears to be quite enmeshed with ETS, and thus a bit of trick to install (at least without EPD or PythonXY or something) So I thought I'd give MPL's AGG wrappers a try. I've managed to get things working, but I do have a couple questions: 1) are there docs somewhere? What I've found is very sparse, and doc strings are minimal -- though I've got the source, so only so much or a complaint. 2) It looks like the AGG renderers take floats for almost everything -- makes sense, with anti-aliasing and sub-pixel rendering. But is it float32 or float64 internally? It seems either will work, but I'm going for maximum performance, so I'd like to use the native format. Testing drawing a polygon, I'm a bit confused about GraphicsContext vs the renderer. If I do: gc = GraphicsContextBase() transform = Affine2D() # default unit transform ## draw the polygon: ## create a path for a polygon: points = np.array(((10,10),(10,190),(150,100),(290,10),(10,10)),np.float64) p = Path(points) gc.set_linewidth(4) gc.set_alpha(0.75) fill_color = (0.0, 1.0, 0.0) line_color = (1.0, 0.0, 0.0) #gc._rgb = line_color gc.set_foreground(line_color) Canvas.draw_path(gc, p, transform, fill_color) I get a green polygon with a red border, like I'd expect. However: Why is the outline color set in the GraphicsContext, but the fill color passed in to the draw_path call? Or am I doing that wrong? Thanks for input, -Chris -- Christopher Barker, Ph.D. Oceanographer Emergency Response Division NOAA/NOS/OR&R (206) 526-6959 voice 7600 Sand Point Way NE (206) 526-6329 fax Seattle, WA 98115 (206) 526-6317 main reception Chr...@no...