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Depending on the exact use case you can get pretty good mileage out of blitting (See http://matplotlib.org/api/animation_api.html#funcanimation for an explanation or how it is used in the widgets module). The best way to make things faster is to just do less work :) Tom On Thu, Sep 21, 2017 at 5:14 PM Chris Barker <chr...@no...> wrote: > On Wed, Sep 13, 2017 at 12:31 AM, Francesco Faccenda < > f.f...@gm...> wrote: > >> I have to admit I already stumbled on VisPy while doing my research on >> the web. Still, I've got a lot of code already working with *matplotlib*. >> Indeed, not only I plot data with it, but i manage a lot of *mpl events* >> to provide the users usefool tools, like lines picking, tooltips, lines >> copy/paste, square selectors for multiple selections, context menu and so >> on. Moreover, I got matplotlib *embedded *on *wxpython *as well. While >> at the beginning few lines were managed and noone complained, now that big >> amout of data has to be displayed, the non-GPU core of the library is >> starting to show its limits. >> >> Since matplotlib is a reference library for this kind of applications, I >> thought it deserved an update in this direction. >> > > Well, As I understand it, VisPY made some effort to be compatible with the > MPL API -- but that is going to depend on how much you use the lower-level > parts f the API -- things like the transform, etc. to take advantage of GPU > rendering, all the transforms, etc needs to be pushed to the GPU, so the > architecture (and API) needs to be quite different. > > >> If anyone is willing to do so, I'm available to discuss possible >> solutions and also provide any help I can give. >> > > As Ben pointed out, and I was trying to make clear -- it really isn't a > matter of "just" writing an OpenGL backend -- there really needs to be a > major restructuring. > > And VisPy is pretty much that project. Whether it is feature complete, > robust and maintained enough for your use-cases, I have no idea, but even > if not -- you'll probably be better off contributing to that effort than > starting all over with trying to make an GPU_based OPenGL back-end. > > However -- maybe there is another option: > > Taking full advantage of GPUs does require a full restructuring, but maybe > there are other ways to get better performance -- for instance, optimizing > the transform code, etc: > > Using the GPU with PyCuda or [what the heck is the name of the more > general GPU-using lib??] > > using numba > > Maybe there is still room for Cython, etc.... > > In short, profiling MPL carefully, to see where the performance > bottlenecks are: > > With modern hardware, actually rendering stuff is no longer the slow part > of visualization. Rather, it's pushing data to the renderer, transforming > data etc. > > This is why to take advantage of the GPU, you need to do the > transformations, etc on the GPU -- which the MPL architecture doesn't make > easy by dropping in a new back-end. > > Which is why VisPy built a new architecture from the bottom up. > > -CHB > > > -- > > Christopher Barker, Ph.D. > Oceanographer > > Emergency Response Division > NOAA/NOS/OR&R (206) 526-6959 voice > 7600 Sand Point Way NE (206) 526-6329 fax > Seattle, WA 98115 (206) 526-6317 main reception > > Chr...@no... > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Matplotlib-devel mailing list > Mat...@li... > https://lists.sourceforge.net/lists/listinfo/matplotlib-devel >