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Showing 1 results of 1

From: Michael D. <md...@st...> - 2008年01月18日 15:26:32
I have this "line simplification" stuff ported to the trunk. I've 
avoided the issues of bezier curves, compound polygons etc. for now -- 
the simplification will run only for simple series of line segments 
without fill. Chances are that if polygons or curves are being used, 
the number of vertices is relatively low anyway. I have yet to see a 
use case for a sequence of 100,000 bezier curves -- heck, it wasn't even 
possible in 0.91.2.
The results are quite good (see attached plots). GtkAgg scales 
approximately as well as 0.91.2 now, and Gtk is significantly better 
since it now takes advantage of line simplification (where it didn't 
before).
One caveat -- the benchmark I used is probably better than average for 
real data, since it uses a sampled sine wave, which is "smoother" than 
most real world data probably is, leaving lots of opportunities for line 
simplification. Time permitting, I might run the benchmark on random 
noise and see if there are significant differences. I would affect the 
performance to fall of faster in that case.
Cheers,
Mike
Michael Droettboom wrote:
> Quick status update, and moving to matplotlib-devel, since I think this 
> is no longer relevant to the OP --
> 
> The difference seems to be due to the simplification/clipping/decimation 
> loop in the old draw_lines. It appears that even when you have a sine 
> wave line plotted with 100,000 points, only 75 of them actually end up 
> being sent to Agg. Valgrind's callgrind tells me that most of the time 
> spent on the trunk when you have many line segments is spent stroking 
> the line. So, clearly, drastically reducing the number of line segments 
> should help immensely.
> 
> When I made the conversion from draw_lines to everything using 
> draw_path, I had skipped over the simplification step because a) the 
> problem is a little harder with general polycurves (since you can't stop 
> in the middle of a curve) and b) I had assumed, with no evidence, that 
> Agg would be doing some of this anyway.
> 
> So, I'm in the process of porting the big loop in draw_lines over to the 
> trunk. It's complicated by curve problem and the desire to avoid a 
> copy, of course, but it should be doable. There's probably a cross-over 
> point at which the time spent simplifying the line becomes less than the 
> time spent stroking the line. That will probably have to be arrived at 
> by experimentation.
> 
> Cheers,
> Mike
> 
> Michael Droettboom wrote:
>> John Hunter wrote:
>>> On Jan 15, 2008 7:46 AM, Michael Droettboom <md...@st...> wrote:
>>>> Ah -- just thought of something else.
>>>>
>>>> If I adjust simple_plot_fps.py to have 100,000 data points rather than
>>>> 1,000 I see something that starts to match with what you're seeing:
>>>>
>>>> GtkAgg:
>>>> wallclock: 4.23297405243
>>>> user: 3.33
>>>> fps: 23.6240522057
>>>>
>>>> Gtk:
>>>> wallclock: 15.0203828812
>>>> user: 14.92
>>>> fps: 6.65761990165
>>>>
>>>> TkAgg:
>>>> wallclock: 4.8252530098
>>>> user: 4.67
>>>> fps: 20.7243018754
>>>>
>>>> You can see that the Gtk time is starting to explode. If I go to
>>>> 1,000,000 points, Gtk runs out of memory before the first plot, whereas
>>>> the other two continue to chug along at a reasonable pace.
>>>>
>>>> From looking at the code, I suspect the crucial difference is that the
>>>> Gdk backend uses the Python sequence API (rather slow) to access the
>>>> data as it gets rendered, whereas GtkAgg uses the numpy array interface
>>>> which is essentially raw access to a C array.
>>> This is not likely to be the culprit -- for drawing markers, the old
>>> matplotlib API made a separate call to draw_polygon for every marker,
>>> with a new gc each time. Many moons ago, we implemented draw_markers
>>> as a renderer method to avoid this problem. For hundreds of thousands
>>> of markers, we saw performance benefits of 25x to 100x. The backends
>>> which implement draw_markers (Agg and PS) get the benefits, but the
>>> other backends which did not are still slow. Basically it is a problem
>>> with a lot of redundant function call overhead. The backend_bases
>>> renderer method _draw_markers discusses this a little bit (it is
>>> underscore hidden).
>> Markers are not the issue here. These benchmarks were done with lines. 
>> There are markers for the ticks, of course, but the number of those 
>> are fixed. I agree it's function call overhead, but I believe it's in 
>> the overhead of PySequence_GetItem vs. array[index]. In both cases, the 
>> line is still getting drawn with a single Python -> C function call.
>>
>>> My guess is this difference will not be so pronounced on the trunk.
>> Actually, I'm getting surprising results there. Numbers are in fps.
>>
>> 				Gtk		GtkAgg	
>> 0.91.2, 1000 points		50		26
>> 0.91.2, 10000 points		6		23
>> trunk, 1000 points		38		31
>> trunk, 10000 points		3		9
>>
>> So, yes, the ratio between Gtk and GtkAgg on the trunk is not as 
>> pronounced. I'm a little disappointed by the timings on the trunk -- 
>> while one could say that Agg is a little better on the trunk with 1000 
>> points, it doesn't scale nearly as well. That's certainly something to 
>> look into -- and I don't have any thoughts offhand. I would expect the 
>> trunk to do better since it doesn't perform a memory copy on the data 
>> with each call to draw_line/draw_path.
>>
>> Cheers,
>> Mike
>>
> 
-- 
Michael Droettboom
Science Software Branch
Operations and Engineering Division
Space Telescope Science Institute
Operated by AURA for NASA

Showing 1 results of 1

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