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OK i have the MEP for this on my todo list... On Thu, May 14, 2015 at 5:47 AM, Benjamin Root <ben...@ou...> wrote: > You could start up a Pull Request describing a MEP that would outline how > traitlets would be used. The discussion can go on there to flesh out the > concepts and the guidance documentation. Once that is agreed upon, that PR > would get merged, and we can then start up a new PR actually implementing > the MEP. > > On Thu, May 14, 2015 at 3:03 AM, Brian Granger <ell...@gm...> > wrote: > >> Great, that is exciting. What do you think is the best way forward? >> Should I open an issue on the matplotlib repo about this? Would there be >> interest in doing a Google+ hangout about this at some point? >> >> On Wed, May 13, 2015 at 11:57 PM, Eric Firing <ef...@ha...> wrote: >> >>> On 2015年05月13日 7:45 PM, Brian Granger wrote: >>> >>>> We (ipython/jupyter) have been talking some more about integrating >>>> matplotlilb in deeper ways with the interactive widgets framework. That >>>> only thing that would be required to make this *trivial* is having a >>>> traitlet's based API for matplotlib. I have even started to look at >>>> wrapping the existing mpl OO API using traitlets to start to explore >>>> this. Once this was done, it would be quite easy to autogenerate UIs for >>>> any aspect of Matplotlib. >>>> >>>> Now that traitlets is a standalone pure python package: >>>> >>>> https://github.com/ipython/traitlets >>>> >>>> this would be much easier to pull off. >>>> >>>> If there is interest in this, we might even be able to help do some of >>>> the work. Let us know if there is enough interest to discuss this >>>> further. >>>> >>> >>> No question about it: there is more than enough interest. >>> >>> Eric >>> >>> >>>> Cheers, >>>> >>>> Brian >>>> >>>> On Wed, May 13, 2015 at 9:36 PM, Eric Firing <ef...@ha... >>>> <mailto:ef...@ha...>> wrote: >>>> >>>> On 2015年05月13日 5:47 PM, Neil Girdhar wrote: >>>> > You're right. My angle is I just want the setters and getters. >>>> Writing >>>> > set_ and get_ feels like the C++ prison I thought I had escaped :) >>>> > >>>> John Hunter once commented that if he were doing it over again he >>>> would >>>> not have put in all the set_ and get_; they were a legacy of his >>>> origins >>>> as a C++ programmer. I think he would have started with simple >>>> attributes, which would have been adequate in the early stages. >>>> Properties were very new--only introduced in Python 2.2, at the end >>>> of 2001. >>>> >>>> Eric >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> One dashboard for servers and applications across >>>> Physical-Virtual-Cloud >>>> Widest out-of-the-box monitoring support with 50+ applications >>>> Performance metrics, stats and reports that give you Actionable >>>> Insights >>>> Deep dive visibility with transaction tracing using APM Insight. >>>> http://ad.doubleclick.net/ddm/clk/290420510;117567292;y >>>> _______________________________________________ >>>> Matplotlib-devel mailing list >>>> Mat...@li... >>>> <mailto:Mat...@li...> >>>> https://lists.sourceforge.net/lists/listinfo/matplotlib-devel >>>> >>>> >>>> >>>> >>>> -- >>>> Brian E. Granger >>>> Cal Poly State University, San Luis Obispo >>>> @ellisonbg on Twitter and GitHub >>>> bgr...@ca... <mailto:bgr...@ca...> and >>>> ell...@gm... <mailto:ell...@gm...> >>>> >>> >>> >> >> >> -- >> Brian E. Granger >> Cal Poly State University, San Luis Obispo >> @ellisonbg on Twitter and GitHub >> bgr...@ca... and ell...@gm... >> >> >> ------------------------------------------------------------------------------ >> One dashboard for servers and applications across Physical-Virtual-Cloud >> Widest out-of-the-box monitoring support with 50+ applications >> Performance metrics, stats and reports that give you Actionable Insights >> Deep dive visibility with transaction tracing using APM Insight. >> http://ad.doubleclick.net/ddm/clk/290420510;117567292;y >> _______________________________________________ >> Matplotlib-devel mailing list >> Mat...@li... >> https://lists.sourceforge.net/lists/listinfo/matplotlib-devel >> >> > -- Brian E. Granger Cal Poly State University, San Luis Obispo @ellisonbg on Twitter and GitHub bgr...@ca... and ell...@gm...
Come to think of it, I think the inheritance of draw and fill attributes that happen along the path would take advantage of traitlets if you guys decide to go that route. On Fri, May 15, 2015 at 11:40 AM, Neil Girdhar <mis...@gm...> wrote: > Okay, I'm going to wait for more feedback. An hour of design can be worth > ten hours of implementation :) > > On Fri, May 15, 2015 at 11:11 AM, Thomas Caswell <tca...@gm...> > wrote: > >> I would advocate for calling yours something different. path.Path is >> really a container for a Bezier curve and is probably best left as simple >> as possible. There is probably an interesting discussion about right is-a >> and has-a relations between Path, FancyPath (don't use that name!), and >> FancyArrow (which I do not have a clear view of yet). >> >> Tom >> >> On Fri, May 15, 2015 at 11:04 AM Neil Girdhar <mis...@gm...> >> wrote: >> >>> On Fri, May 15, 2015 at 10:53 AM, Thomas Caswell <tca...@gm...> >>> wrote: >>> >>>> A few very quick comments (just skimmed the docstrings) >>>> >>>> We already have a mpl.path.Path class, please don't shadow that. >>>> >>> >>> I read the Path class and based mine on that. The problem is that I >>> want to be able to place nodes along the path (like labels) and so I need >>> to ask it questions. Maybe we should just extend the existing Path class? >>> Or else we should call my Path something different? >>> >>> >>>> Is your `Path` going to be an `Artist` that is responsible for drawing >>>> it's self or does in serve a role like the existing `Path` in that it is >>>> used by other artists as part of their `draw`? >>>> >>>> This feels very similar to the `FancyArrow` (with classes being passed >>>> in to control how the arrow is styled), would this make sense as an >>>> extension to that code? This does seem more general, maybe it makes sense >>>> to start from scratch and implement `FancyArrow` in terms of this code. >>>> >>> >>> Yes! Didn't know about that. I think modifying and extending that code >>> might be a good way forward. >>> >>> >>> >>>> >>>> Tom >>>> >>>> On Fri, May 15, 2015 at 10:40 AM Neil Girdhar <mis...@gm...> >>>> wrote: >>>> >>>>> I have a draft proposal of the long term goal for what an interface >>>>> could look like for drawing arrows between coordinates or nodes. I based >>>>> the design on the tikz manual (http://pgf.sourceforge.net/pgf_CVS.pdf), >>>>> so it might help to flip through that to get an idea for the basis of this >>>>> design. I tried to separate the creating of Path objects with the drawing >>>>> of paths since it's often really useful when compositing layouts to be able >>>>> to do math with with the positions of things before drawing anything. For >>>>> example, when automatically positioning nodes. >>>>> >>>>> I'm not committed to this design; it's just an outline to get feedback. >>>>> >>>>> Best, >>>>> >>>>> Neil >>>>> >>>>> class Axes_(_AxesBase): >>>>> def path(self, path, draw=True, fill=False): >>>>> """ >>>>> If draw is not falsy, draws along the path using the draw >>>>> specification. >>>>> If fill is not falsy, fills the closed path using the fill >>>>> specification. >>>>> >>>>> Parameters >>>>> ---------- >>>>> path is a Path object or path commands with which to create >>>>> one. >>>>> >>>>> draw is a draw specification: >>>>> either the value True, which indicates some defaults, or >>>>> else >>>>> False, or else a dictionary with the following keys: >>>>> color >>>>> opacity >>>>> line_width >>>>> line_join >>>>> begin_tip is a Tip object >>>>> tip or end_tip is a Tip object >>>>> dashed is a dash specification >>>>> >>>>> a dash specification >>>>> either dictionary containing: >>>>> dash_pattern >>>>> an iterable of numbers specifying the length of >>>>> the dashes >>>>> and gaps in points. E.g., [2, 3, 4, 3] means on >>>>> for 2 >>>>> points, off for 3, on for 4, off for 3, i.e., >>>>> dash-dotted. >>>>> dash_phase >>>>> Shifts the start of the dash pattern by dash_phase >>>>> points. >>>>> or a string, one of: >>>>> 'solid' >>>>> 'dotted', 'densely dotted', 'loosely dotted' >>>>> 'dashed', 'densely dashed', 'loosely dashed' >>>>> 'dash dot', 'densely dash dot', 'loosely dash dot' >>>>> 'dash dot dot', 'densely dash dot dot', 'loosely dash >>>>> dot dot' >>>>> >>>>> fill is a fill specification: >>>>> TODO >>>>> """ >>>>> >>>>> class Path: >>>>> def __init__(self, path_commands): >>>>> """ >>>>> path_commands is either >>>>> a coordinate (representing a move to in the first >>>>> position, or a >>>>> line to in any other position) >>>>> MoveTo(coordinate) >>>>> LineTo(coordinate_or_node, draw=None) >>>>> CurveTo(coordinate_or_node, control_points, draw=None) >>>>> ClosePolygon() >>>>> >>>>> optional draw commands override the draw specification of >>>>> the whole >>>>> path within that edge. >>>>> >>>>> a coordinate is either an (x, y) pair, or a Coordinate >>>>> object. >>>>> a node is a Node object. >>>>> """ >>>>> >>>>> def at_position(self, fraction=0.5): >>>>> """ >>>>> Returns a coordinate fraction of the way along the line. >>>>> fraction can be one of 'at end', 'very near end', 'near end', >>>>> 'midway', 'near start', 'very near start', 'at start' >>>>> """ >>>>> >>>>> def node_at(node, fraction=0.5, location, ...) >>>>> """ >>>>> Sets the node's position so that it sits flush to the path. >>>>> >>>>> Parameters >>>>> ---------- >>>>> location : >>>>> Could be 'above', 'below', 'on', or a number, which is the >>>>> number >>>>> of points away from the path to place the node. >>>>> """ >>>>> >>>>> def pin_node(node, pin_distance, draw=draw_specification): >>>>> pass >>>>> >>>>> >>>>> class Coordinate: >>>>> @property >>>>> def coordinate(self): >>>>> return (self.x, self.y) >>>>> >>>>> def node_at(self, node, angle): >>>>> """ >>>>> Places the node so that it is in the direction angle from the >>>>> coordinate. E.g., >>>>> angle=pi/2, or angle='above' places the node so that the >>>>> coordinate is >>>>> touching the center-bottom of the node. >>>>> angle could be 'above', 'below', 'left', 'right', 'above >>>>> left', etc. >>>>> """ >>>>> >>>>> class Node: >>>>> """ >>>>> Available Node objects: >>>>> Rectangle, Circle >>>>> """ >>>>> @property >>>>> def center(self): >>>>> return (self.x, self.y) >>>>> >>>>> def node_at(self, node, angle): >>>>> """ >>>>> Places the node so that it is in the direction angle from the >>>>> coordinate. The node could be an arrowhead for example. >>>>> """ >>>>> >>>>> def convex_hulls(self): >>>>> """ >>>>> Returns a list of convex hulls. The convex hulls are used when >>>>> position one node or arrowhead flush with another using the >>>>> separating axis algorithm. >>>>> """ >>>>> >>>>> class Tip: >>>>> """ >>>>> Available Tip objects: >>>>> ButtCap (no tip, the default) >>>>> RectangleCap, TriangleCap, RoundCap >>>>> ArcBarb, Bar, Bracket, Hooks, Parenthesis, >>>>> StraightBarb, TeeBarb >>>>> Circle, Diamond, Ellipse, Kite, Arrow, >>>>> Rectangle, Square, Stealth, Triangle, >>>>> TurnedSquare >>>>> TipCombination (accepts multiple tips and merges them) >>>>> """ >>>>> def __init__(self, draw=None, fill=True, reversed_=False): >>>>> pass >>>>> >>>>> def convex_hulls(self, line_width): >>>>> """ >>>>> Returns a list of convex hulls for use with placement >>>>> whereby the arrow faces right starting at the origin. >>>>> """ >>>>> >>>>> def transmute(self, line_width): >>>>> """ >>>>> Returns a pair of lists (draw_path, fill_path). >>>>> """ >>>>> >>>>> @property >>>>> def draw_specification(self): >>>>> """ >>>>> is a draw specification, or None to use the parent line's >>>>> """ >>>>> def fill_specification(self): >>>>> """ >>>>> Is a fill specification, or True to use defaults based >>>>> on the parent line's draw color, or False to use an open fill. >>>>> """ >>>>> >>>>> ----- >>>>> >>>>> Usage: >>>>> >>>>> # draw an arrow from point to point. >>>>> ax.path([(x, y), (x2, y2)], draw={'tip': Arrow()}) >>>>> >>>>> # Create a path. >>>>> p = Path([(x, y), (x2, y2)]) >>>>> >>>>> # Create a node along the path. >>>>> n = p.node_at(Label("some label")) >>>>> >>>>> # Draw the path using an arrow, and the node. >>>>> ax.path(p, draw={'tip': Arrow()}) >>>>> ax.node(n) >>>>> >>>>> >>>>> On Wed, May 13, 2015 at 11:27 PM, Thomas Caswell <tca...@gm...> >>>>> wrote: >>>>> >>>>>> Sorry, I may have been being a bit dramatic >>>>>> >>>>>> In mpl.patches: Arrow, FancyArrow, YAArrow, FancyArrowPatch, >>>>>> ConnectionPatch + annotation related artists + some classes in axisartist >>>>>> which now that I look at them are not really general purpose arrow tools. >>>>>> I had not been counting quiver (or barbs) or sankey. >>>>>> >>>>>> Neil: Those are all great questions! Much of the arrow related code >>>>>> was written by Joe-Joon Lee who (by having read a good deal of his code) >>>>>> has a habit of writing very power but very opaque python. >>>>>> >>>>>> I believe that the line join style is controlled by `joinstyle` on >>>>>> the graphics context and it is up to the backends to implement that >>>>>> correctly. >>>>>> >>>>>> Tom >>>>>> >>>>> On Wed, May 13, 2015 at 10:58 PM Neil Girdhar <mis...@gm...> >>>>>> wrote: >>>>>> >>>>> Okay, I'm looking at this in more detail and there may be some design >>>>>>> concerns: >>>>>>> >>>>>>> The arrow placement is decided without asking the arrow any >>>>>>> questions, such as its bounding box. Instead, the arrow should return a >>>>>>> bounding box and then the line should retreat until the bounding box no >>>>>>> longer intersects the target node. Then the arrow should be placed. This >>>>>>> doesn't matter so much when you have a simple arrow like this: ---->, but >>>>>>> it's a big deal when you have an arrow like ----| . In this case, the >>>>>>> sides of the arrow risk intersecting with the target node. >>>>>>> >>>>>>> I'm not keen on implementing every arrow three times: <-, ->, <->. >>>>>>> This really should be handled by the code placing the arrows for many >>>>>>> reasons: >>>>>>> 1. It should also be possible to have a different arrowhead at >>>>>>> either end of the line. >>>>>>> 2. It should be possible to stack the arrows, for example having two >>>>>>> heads one after another (to represent two kinds of relationships). This is >>>>>>> another reason to be able to ask the arrowhead its length and so on. >>>>>>> >>>>>>> I don't understand the "monolithic" keyword. How can the arrow draw >>>>>>> the line as well when it doesn't know the line style, color and so on? >>>>>>> >>>>>>> I think I like the design of the transmute function. I'm curious: >>>>>>> ultimately, where does the mutation_size come from? Is it a global scale >>>>>>> applied to the figure, or is it based on the linewidth, or? >>>>>>> >>>>>>> When you emit a set of lines, how are they joined? If I draw a line >>>>>>> having linewidth 0.1 from the origin to (1, 0), and back to (0, 0.5), what >>>>>>> happens at the tip? Are two rectangles drawn (each having width 0.1, but >>>>>>> oriented differently)? Is a bevel created? A miter? Or is the tip >>>>>>> rounded? Can this be controlled? See page 166 of the manual I sent >>>>>>> earlier (search for tikz/line join). >>>>>>> >>>>>>> Best, >>>>>>> >>>>>>> Neil >>>>>>> >>>>>> On Wed, May 13, 2015 at 10:14 PM, Neil Girdhar <mis...@gm... >>>>>>> > wrote: >>>>>>> >>>>>> Thanks, it works! >>>>>>>> >>>>>>>> I needed to add: >>>>>>>> >>>>>>>> import matplotlib.patches >>>>>>>> >>>>>>>> to one file and >>>>>>>> >>>>>>>> plt.show() >>>>>>>> >>>>>>>> to the other. >>>>>>>> >>>>>>>> Any word on the locations in the code of the seven arrow drawing >>>>>>>> methods? >>>>>>>> >>>>>>>> I've located the arrow drawing code in tikz, and so I can start >>>>>>>> porting it over. I'm curious, do we know the linewidth of the edge being >>>>>>>> decorated by the arrow? To make arrows scale nicely, most of the arrow >>>>>>>> dimensions are given in two pieces: an absolute value (in points for >>>>>>>> example) and a line width factor. The dimension is the absolute value plus >>>>>>>> the line width factor times the line width. The TikZ manual explains: >>>>>>>> "This makes it easy to vary the size of an arrow tip in accordance with the >>>>>>>> line width – usually a very good idea since thicker lines will need thicker >>>>>>>> arrow tips." >>>>>>>> >>>>>>>> Best, >>>>>>>> >>>>>>>> Neil >>>>>>>> >>>>>>> On Wed, May 13, 2015 at 10:07 PM, Benjamin Reedlunn < >>>>>>>> bre...@gm...> wrote: >>>>>>>> >>>>>>> Neil, >>>>>>>>> >>>>>>>>> I have attached code to draw the arrowhead. >>>>>>>>> >>>>>>>>> -Ben >>>>>>>>> >>>>>>>>> >>>>>>>>> On May 13, 2015, at 7:44 PM, Neil Girdhar <mis...@gm...> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> Do you have the code that you used to draw the arrowhead? I'm up >>>>>>>>> to date now on the development workflow ( >>>>>>>>> http://matplotlib.org/devel/gitwash/development_workflow.html), >>>>>>>>> so I'm ready to start working. >>>>>>>>> >>>>>>>>> Thanks, >>>>>>>>> >>>>>>>>> Neil >>>>>>>>> >>>>>>>>> On Wed, May 13, 2015 at 9:10 PM, Benjamin Reedlunn < >>>>>>>>> bre...@gm...> wrote: >>>>>>>>> >>>>>>>>> Yes, I fully agree that we need to unify the many different ways >>>>>>>>>> to draw arrows. >>>>>>>>>> >>>>>>>>>> Neil, in case an example would be helpful for you, I have >>>>>>>>>> attached a module that includes a custom arrowhead class. The arrowhead >>>>>>>>>> class works with the with the ax.annotate() method. (I like the annotate >>>>>>>>>> method because it allows me to easily mix and match coordinate systems for >>>>>>>>>> arrow placement.) As you can see in the attached pdf, the custom arrowhead >>>>>>>>>> doesn't include fancy Bezier curves, but that could be added. >>>>>>>>>> >>>>>>>>>> -Ben >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On May 13, 2015, at 2:54 PM, Thomas Caswell <tca...@gm...> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> The other thing that should be done is to unify the (I think >>>>>>>>>> 7?!?) unique ways to draw arrows in mpl. >>>>>>>>>> >>>>>>>>>> On Wed, May 13, 2015 at 4:52 PM Neil Girdhar < >>>>>>>>>> mis...@gm...> wrote: >>>>>>>>>> >>>>>>>>>> Yes, I just noticed that as well. That's how the tikz pgf code >>>>>>>>>>> looks (a sequence of line_to and curve_to commands and so on) so it should >>>>>>>>>>> be easy to port over the various shapes. >>>>>>>>>>> >>>>>>>>>>> On Wed, May 13, 2015 at 4:49 PM, Eric Firing <ef...@ha... >>>>>>>>>>> > wrote: >>>>>>>>>>> >>>>>>>>>>>> On 2015年05月13日 10:12 AM, Neil Girdhar wrote: >>>>>>>>>>>> >>>>>>>>>>>>> If you want to make arrowheads look at all decent, they really >>>>>>>>>>>>> need to >>>>>>>>>>>>> be enclosed in Bezier curves. See the diagram here: >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Mpl paths support Bezier curves. >>>>>>>>>>>> http://matplotlib.org/api/path_api.html?highlight=bezier >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> http://tex.stackexchange.com/questions/150289/how-do-you-accomplish-stealth-with-the-new-arrows-meta/230965#230965 >>>>>>>>>>>>> >>>>>>>>>>>>> The first two look like garbage. The last one is the only one >>>>>>>>>>>>> that >>>>>>>>>>>>> looks good imho. >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> That depends on the application, and the observer. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> Sure, but I may as well port them all of the tikz arrowheads >>>>>>>>>>> over since most of the work would be figuring out how to do it. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Eric >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>>> Best, >>>>>>>>>>>>> >>>>>>>>>>>>> Neil >>>>>>>>>>>>> >>>>>>>>>>>>> On Wed, May 13, 2015 at 4:09 PM, Eric Firing < >>>>>>>>>>>>> ef...@ha... >>>>>>>>>>>>> <mailto:ef...@ha...>> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> On 2015年05月13日 9:36 AM, Neil Girdhar wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> I don't know matplotlib well enough (yet) to know what >>>>>>>>>>>>> the >>>>>>>>>>>>> change would >>>>>>>>>>>>> consist of. >>>>>>>>>>>>> >>>>>>>>>>>>> I suggest you take a look at the beautiful tikz manual: >>>>>>>>>>>>> http://pgf.sourceforge.net/pgf_CVS.pdf >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> Very helpful, thank you. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> The arrows.meta on page 201–212 are really >>>>>>>>>>>>> well-designed and >>>>>>>>>>>>> beautiful. >>>>>>>>>>>>> >>>>>>>>>>>>> Compare this with matplotlib's custom arrows: >>>>>>>>>>>>> >>>>>>>>>>>>> http://stackoverflow.com/questions/16968007/custom-arrow-style-for-matplotlib-pyplot-annotate >>>>>>>>>>>>> >>>>>>>>>>>>> How do I make tikz's arrowheads available for all >>>>>>>>>>>>> backends? >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> My guess offhand is that this is a matter of using the mpl >>>>>>>>>>>>> API. I >>>>>>>>>>>>> don't think we would want to add all of these types and >>>>>>>>>>>>> options to >>>>>>>>>>>>> the mpl core; but a toolkit might be ideal for this. The >>>>>>>>>>>>> mpl API, >>>>>>>>>>>>> which generates the same results for all backends, is >>>>>>>>>>>>> quite complete >>>>>>>>>>>>> and flexible. Things like arrowheads are Patch objects, >>>>>>>>>>>>> and you can >>>>>>>>>>>>> specify any path you want. The main trick is figuring out >>>>>>>>>>>>> how to >>>>>>>>>>>>> handle transforms--what kind of coordinates should the >>>>>>>>>>>>> path be >>>>>>>>>>>>> specifying? How should things scale as a figure is >>>>>>>>>>>>> reshaped and >>>>>>>>>>>>> resized? >>>>>>>>>>>>> >>>>>>>>>>>>> For many of these types you could also use mpl Line2D >>>>>>>>>>>>> objects, for >>>>>>>>>>>>> which several properties including cap style can be >>>>>>>>>>>>> specified. Not >>>>>>>>>>>>> all of the TikZ options would be available, but perhaps >>>>>>>>>>>>> enough. >>>>>>>>>>>>> >>>>>>>>>>>>> Eric >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>>>> One dashboard for servers and applications across >>>>>>>>>>> Physical-Virtual-Cloud >>>>>>>>>>> Widest out-of-the-box monitoring support with 50+ applications >>>>>>>>>>> Performance metrics, stats and reports that give you Actionable >>>>>>>>>>> Insights >>>>>>>>>>> Deep dive visibility with transaction tracing using APM Insight. >>>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>>> Matplotlib-devel mailing list >>>>>>>>>>> Mat...@li... >>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/matplotlib-devel >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>>> One dashboard for servers and applications across >>>>>>>>>> Physical-Virtual-Cloud >>>>>>>>>> Widest out-of-the-box monitoring support with 50+ applications >>>>>>>>>> Performance metrics, stats and reports that give you Actionable >>>>>>>>>> Insights >>>>>>>>>> Deep dive visibility with transaction tracing using APM Insight. >>>>>>>>>> >>>>>>>>>> Matplotlib-devel mailing list >>>>>>>>>> Mat...@li... >>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/matplotlib-devel >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>> >>>> >
Okay, I'm going to wait for more feedback. An hour of design can be worth ten hours of implementation :) On Fri, May 15, 2015 at 11:11 AM, Thomas Caswell <tca...@gm...> wrote: > I would advocate for calling yours something different. path.Path is > really a container for a Bezier curve and is probably best left as simple > as possible. There is probably an interesting discussion about right is-a > and has-a relations between Path, FancyPath (don't use that name!), and > FancyArrow (which I do not have a clear view of yet). > > Tom > > On Fri, May 15, 2015 at 11:04 AM Neil Girdhar <mis...@gm...> > wrote: > >> On Fri, May 15, 2015 at 10:53 AM, Thomas Caswell <tca...@gm...> >> wrote: >> >>> A few very quick comments (just skimmed the docstrings) >>> >>> We already have a mpl.path.Path class, please don't shadow that. >>> >> >> I read the Path class and based mine on that. The problem is that I want >> to be able to place nodes along the path (like labels) and so I need to ask >> it questions. Maybe we should just extend the existing Path class? Or >> else we should call my Path something different? >> >> >>> Is your `Path` going to be an `Artist` that is responsible for drawing >>> it's self or does in serve a role like the existing `Path` in that it is >>> used by other artists as part of their `draw`? >>> >>> This feels very similar to the `FancyArrow` (with classes being passed >>> in to control how the arrow is styled), would this make sense as an >>> extension to that code? This does seem more general, maybe it makes sense >>> to start from scratch and implement `FancyArrow` in terms of this code. >>> >> >> Yes! Didn't know about that. I think modifying and extending that code >> might be a good way forward. >> >> >> >>> >>> Tom >>> >>> On Fri, May 15, 2015 at 10:40 AM Neil Girdhar <mis...@gm...> >>> wrote: >>> >>>> I have a draft proposal of the long term goal for what an interface >>>> could look like for drawing arrows between coordinates or nodes. I based >>>> the design on the tikz manual (http://pgf.sourceforge.net/pgf_CVS.pdf), >>>> so it might help to flip through that to get an idea for the basis of this >>>> design. I tried to separate the creating of Path objects with the drawing >>>> of paths since it's often really useful when compositing layouts to be able >>>> to do math with with the positions of things before drawing anything. For >>>> example, when automatically positioning nodes. >>>> >>>> I'm not committed to this design; it's just an outline to get feedback. >>>> >>>> Best, >>>> >>>> Neil >>>> >>>> class Axes_(_AxesBase): >>>> def path(self, path, draw=True, fill=False): >>>> """ >>>> If draw is not falsy, draws along the path using the draw >>>> specification. >>>> If fill is not falsy, fills the closed path using the fill >>>> specification. >>>> >>>> Parameters >>>> ---------- >>>> path is a Path object or path commands with which to create one. >>>> >>>> draw is a draw specification: >>>> either the value True, which indicates some defaults, or >>>> else >>>> False, or else a dictionary with the following keys: >>>> color >>>> opacity >>>> line_width >>>> line_join >>>> begin_tip is a Tip object >>>> tip or end_tip is a Tip object >>>> dashed is a dash specification >>>> >>>> a dash specification >>>> either dictionary containing: >>>> dash_pattern >>>> an iterable of numbers specifying the length of the >>>> dashes >>>> and gaps in points. E.g., [2, 3, 4, 3] means on >>>> for 2 >>>> points, off for 3, on for 4, off for 3, i.e., >>>> dash-dotted. >>>> dash_phase >>>> Shifts the start of the dash pattern by dash_phase >>>> points. >>>> or a string, one of: >>>> 'solid' >>>> 'dotted', 'densely dotted', 'loosely dotted' >>>> 'dashed', 'densely dashed', 'loosely dashed' >>>> 'dash dot', 'densely dash dot', 'loosely dash dot' >>>> 'dash dot dot', 'densely dash dot dot', 'loosely dash >>>> dot dot' >>>> >>>> fill is a fill specification: >>>> TODO >>>> """ >>>> >>>> class Path: >>>> def __init__(self, path_commands): >>>> """ >>>> path_commands is either >>>> a coordinate (representing a move to in the first position, >>>> or a >>>> line to in any other position) >>>> MoveTo(coordinate) >>>> LineTo(coordinate_or_node, draw=None) >>>> CurveTo(coordinate_or_node, control_points, draw=None) >>>> ClosePolygon() >>>> >>>> optional draw commands override the draw specification of >>>> the whole >>>> path within that edge. >>>> >>>> a coordinate is either an (x, y) pair, or a Coordinate >>>> object. >>>> a node is a Node object. >>>> """ >>>> >>>> def at_position(self, fraction=0.5): >>>> """ >>>> Returns a coordinate fraction of the way along the line. >>>> fraction can be one of 'at end', 'very near end', 'near end', >>>> 'midway', 'near start', 'very near start', 'at start' >>>> """ >>>> >>>> def node_at(node, fraction=0.5, location, ...) >>>> """ >>>> Sets the node's position so that it sits flush to the path. >>>> >>>> Parameters >>>> ---------- >>>> location : >>>> Could be 'above', 'below', 'on', or a number, which is the >>>> number >>>> of points away from the path to place the node. >>>> """ >>>> >>>> def pin_node(node, pin_distance, draw=draw_specification): >>>> pass >>>> >>>> >>>> class Coordinate: >>>> @property >>>> def coordinate(self): >>>> return (self.x, self.y) >>>> >>>> def node_at(self, node, angle): >>>> """ >>>> Places the node so that it is in the direction angle from the >>>> coordinate. E.g., >>>> angle=pi/2, or angle='above' places the node so that the >>>> coordinate is >>>> touching the center-bottom of the node. >>>> angle could be 'above', 'below', 'left', 'right', 'above left', >>>> etc. >>>> """ >>>> >>>> class Node: >>>> """ >>>> Available Node objects: >>>> Rectangle, Circle >>>> """ >>>> @property >>>> def center(self): >>>> return (self.x, self.y) >>>> >>>> def node_at(self, node, angle): >>>> """ >>>> Places the node so that it is in the direction angle from the >>>> coordinate. The node could be an arrowhead for example. >>>> """ >>>> >>>> def convex_hulls(self): >>>> """ >>>> Returns a list of convex hulls. The convex hulls are used when >>>> position one node or arrowhead flush with another using the >>>> separating axis algorithm. >>>> """ >>>> >>>> class Tip: >>>> """ >>>> Available Tip objects: >>>> ButtCap (no tip, the default) >>>> RectangleCap, TriangleCap, RoundCap >>>> ArcBarb, Bar, Bracket, Hooks, Parenthesis, >>>> StraightBarb, TeeBarb >>>> Circle, Diamond, Ellipse, Kite, Arrow, >>>> Rectangle, Square, Stealth, Triangle, >>>> TurnedSquare >>>> TipCombination (accepts multiple tips and merges them) >>>> """ >>>> def __init__(self, draw=None, fill=True, reversed_=False): >>>> pass >>>> >>>> def convex_hulls(self, line_width): >>>> """ >>>> Returns a list of convex hulls for use with placement >>>> whereby the arrow faces right starting at the origin. >>>> """ >>>> >>>> def transmute(self, line_width): >>>> """ >>>> Returns a pair of lists (draw_path, fill_path). >>>> """ >>>> >>>> @property >>>> def draw_specification(self): >>>> """ >>>> is a draw specification, or None to use the parent line's >>>> """ >>>> def fill_specification(self): >>>> """ >>>> Is a fill specification, or True to use defaults based >>>> on the parent line's draw color, or False to use an open fill. >>>> """ >>>> >>>> ----- >>>> >>>> Usage: >>>> >>>> # draw an arrow from point to point. >>>> ax.path([(x, y), (x2, y2)], draw={'tip': Arrow()}) >>>> >>>> # Create a path. >>>> p = Path([(x, y), (x2, y2)]) >>>> >>>> # Create a node along the path. >>>> n = p.node_at(Label("some label")) >>>> >>>> # Draw the path using an arrow, and the node. >>>> ax.path(p, draw={'tip': Arrow()}) >>>> ax.node(n) >>>> >>>> >>>> On Wed, May 13, 2015 at 11:27 PM, Thomas Caswell <tca...@gm...> >>>> wrote: >>>> >>>>> Sorry, I may have been being a bit dramatic >>>>> >>>>> In mpl.patches: Arrow, FancyArrow, YAArrow, FancyArrowPatch, >>>>> ConnectionPatch + annotation related artists + some classes in axisartist >>>>> which now that I look at them are not really general purpose arrow tools. >>>>> I had not been counting quiver (or barbs) or sankey. >>>>> >>>>> Neil: Those are all great questions! Much of the arrow related code >>>>> was written by Joe-Joon Lee who (by having read a good deal of his code) >>>>> has a habit of writing very power but very opaque python. >>>>> >>>>> I believe that the line join style is controlled by `joinstyle` on the >>>>> graphics context and it is up to the backends to implement that correctly. >>>>> >>>>> Tom >>>>> >>>> On Wed, May 13, 2015 at 10:58 PM Neil Girdhar <mis...@gm...> >>>>> wrote: >>>>> >>>> Okay, I'm looking at this in more detail and there may be some design >>>>>> concerns: >>>>>> >>>>>> The arrow placement is decided without asking the arrow any >>>>>> questions, such as its bounding box. Instead, the arrow should return a >>>>>> bounding box and then the line should retreat until the bounding box no >>>>>> longer intersects the target node. Then the arrow should be placed. This >>>>>> doesn't matter so much when you have a simple arrow like this: ---->, but >>>>>> it's a big deal when you have an arrow like ----| . In this case, the >>>>>> sides of the arrow risk intersecting with the target node. >>>>>> >>>>>> I'm not keen on implementing every arrow three times: <-, ->, <->. >>>>>> This really should be handled by the code placing the arrows for many >>>>>> reasons: >>>>>> 1. It should also be possible to have a different arrowhead at either >>>>>> end of the line. >>>>>> 2. It should be possible to stack the arrows, for example having two >>>>>> heads one after another (to represent two kinds of relationships). This is >>>>>> another reason to be able to ask the arrowhead its length and so on. >>>>>> >>>>>> I don't understand the "monolithic" keyword. How can the arrow draw >>>>>> the line as well when it doesn't know the line style, color and so on? >>>>>> >>>>>> I think I like the design of the transmute function. I'm curious: >>>>>> ultimately, where does the mutation_size come from? Is it a global scale >>>>>> applied to the figure, or is it based on the linewidth, or? >>>>>> >>>>>> When you emit a set of lines, how are they joined? If I draw a line >>>>>> having linewidth 0.1 from the origin to (1, 0), and back to (0, 0.5), what >>>>>> happens at the tip? Are two rectangles drawn (each having width 0.1, but >>>>>> oriented differently)? Is a bevel created? A miter? Or is the tip >>>>>> rounded? Can this be controlled? See page 166 of the manual I sent >>>>>> earlier (search for tikz/line join). >>>>>> >>>>>> Best, >>>>>> >>>>>> Neil >>>>>> >>>>> On Wed, May 13, 2015 at 10:14 PM, Neil Girdhar <mis...@gm...> >>>>>> wrote: >>>>>> >>>>> Thanks, it works! >>>>>>> >>>>>>> I needed to add: >>>>>>> >>>>>>> import matplotlib.patches >>>>>>> >>>>>>> to one file and >>>>>>> >>>>>>> plt.show() >>>>>>> >>>>>>> to the other. >>>>>>> >>>>>>> Any word on the locations in the code of the seven arrow drawing >>>>>>> methods? >>>>>>> >>>>>>> I've located the arrow drawing code in tikz, and so I can start >>>>>>> porting it over. I'm curious, do we know the linewidth of the edge being >>>>>>> decorated by the arrow? To make arrows scale nicely, most of the arrow >>>>>>> dimensions are given in two pieces: an absolute value (in points for >>>>>>> example) and a line width factor. The dimension is the absolute value plus >>>>>>> the line width factor times the line width. The TikZ manual explains: >>>>>>> "This makes it easy to vary the size of an arrow tip in accordance with the >>>>>>> line width – usually a very good idea since thicker lines will need thicker >>>>>>> arrow tips." >>>>>>> >>>>>>> Best, >>>>>>> >>>>>>> Neil >>>>>>> >>>>>> On Wed, May 13, 2015 at 10:07 PM, Benjamin Reedlunn < >>>>>>> bre...@gm...> wrote: >>>>>>> >>>>>> Neil, >>>>>>>> >>>>>>>> I have attached code to draw the arrowhead. >>>>>>>> >>>>>>>> -Ben >>>>>>>> >>>>>>>> >>>>>>>> On May 13, 2015, at 7:44 PM, Neil Girdhar <mis...@gm...> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Do you have the code that you used to draw the arrowhead? I'm up >>>>>>>> to date now on the development workflow ( >>>>>>>> http://matplotlib.org/devel/gitwash/development_workflow.html), so >>>>>>>> I'm ready to start working. >>>>>>>> >>>>>>>> Thanks, >>>>>>>> >>>>>>>> Neil >>>>>>>> >>>>>>>> On Wed, May 13, 2015 at 9:10 PM, Benjamin Reedlunn < >>>>>>>> bre...@gm...> wrote: >>>>>>>> >>>>>>>> Yes, I fully agree that we need to unify the many different ways to >>>>>>>>> draw arrows. >>>>>>>>> >>>>>>>>> Neil, in case an example would be helpful for you, I have attached >>>>>>>>> a module that includes a custom arrowhead class. The arrowhead class works >>>>>>>>> with the with the ax.annotate() method. (I like the annotate method >>>>>>>>> because it allows me to easily mix and match coordinate systems for arrow >>>>>>>>> placement.) As you can see in the attached pdf, the custom arrowhead >>>>>>>>> doesn't include fancy Bezier curves, but that could be added. >>>>>>>>> >>>>>>>>> -Ben >>>>>>>>> >>>>>>>>> >>>>>>>>> On May 13, 2015, at 2:54 PM, Thomas Caswell <tca...@gm...> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> The other thing that should be done is to unify the (I think 7?!?) >>>>>>>>> unique ways to draw arrows in mpl. >>>>>>>>> >>>>>>>>> On Wed, May 13, 2015 at 4:52 PM Neil Girdhar < >>>>>>>>> mis...@gm...> wrote: >>>>>>>>> >>>>>>>>> Yes, I just noticed that as well. That's how the tikz pgf code >>>>>>>>>> looks (a sequence of line_to and curve_to commands and so on) so it should >>>>>>>>>> be easy to port over the various shapes. >>>>>>>>>> >>>>>>>>>> On Wed, May 13, 2015 at 4:49 PM, Eric Firing <ef...@ha...> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>>> On 2015年05月13日 10:12 AM, Neil Girdhar wrote: >>>>>>>>>>> >>>>>>>>>>>> If you want to make arrowheads look at all decent, they really >>>>>>>>>>>> need to >>>>>>>>>>>> be enclosed in Bezier curves. See the diagram here: >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> Mpl paths support Bezier curves. >>>>>>>>>>> http://matplotlib.org/api/path_api.html?highlight=bezier >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> http://tex.stackexchange.com/questions/150289/how-do-you-accomplish-stealth-with-the-new-arrows-meta/230965#230965 >>>>>>>>>>>> >>>>>>>>>>>> The first two look like garbage. The last one is the only one >>>>>>>>>>>> that >>>>>>>>>>>> looks good imho. >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> That depends on the application, and the observer. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Sure, but I may as well port them all of the tikz arrowheads over >>>>>>>>>> since most of the work would be figuring out how to do it. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> Eric >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>>> Best, >>>>>>>>>>>> >>>>>>>>>>>> Neil >>>>>>>>>>>> >>>>>>>>>>>> On Wed, May 13, 2015 at 4:09 PM, Eric Firing < >>>>>>>>>>>> ef...@ha... >>>>>>>>>>>> <mailto:ef...@ha...>> wrote: >>>>>>>>>>>> >>>>>>>>>>>> On 2015年05月13日 9:36 AM, Neil Girdhar wrote: >>>>>>>>>>>> >>>>>>>>>>>> I don't know matplotlib well enough (yet) to know what >>>>>>>>>>>> the >>>>>>>>>>>> change would >>>>>>>>>>>> consist of. >>>>>>>>>>>> >>>>>>>>>>>> I suggest you take a look at the beautiful tikz manual: >>>>>>>>>>>> http://pgf.sourceforge.net/pgf_CVS.pdf >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Very helpful, thank you. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> The arrows.meta on page 201–212 are really >>>>>>>>>>>> well-designed and >>>>>>>>>>>> beautiful. >>>>>>>>>>>> >>>>>>>>>>>> Compare this with matplotlib's custom arrows: >>>>>>>>>>>> >>>>>>>>>>>> http://stackoverflow.com/questions/16968007/custom-arrow-style-for-matplotlib-pyplot-annotate >>>>>>>>>>>> >>>>>>>>>>>> How do I make tikz's arrowheads available for all >>>>>>>>>>>> backends? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> My guess offhand is that this is a matter of using the mpl >>>>>>>>>>>> API. I >>>>>>>>>>>> don't think we would want to add all of these types and >>>>>>>>>>>> options to >>>>>>>>>>>> the mpl core; but a toolkit might be ideal for this. The >>>>>>>>>>>> mpl API, >>>>>>>>>>>> which generates the same results for all backends, is quite >>>>>>>>>>>> complete >>>>>>>>>>>> and flexible. Things like arrowheads are Patch objects, >>>>>>>>>>>> and you can >>>>>>>>>>>> specify any path you want. The main trick is figuring out >>>>>>>>>>>> how to >>>>>>>>>>>> handle transforms--what kind of coordinates should the path >>>>>>>>>>>> be >>>>>>>>>>>> specifying? How should things scale as a figure is >>>>>>>>>>>> reshaped and >>>>>>>>>>>> resized? >>>>>>>>>>>> >>>>>>>>>>>> For many of these types you could also use mpl Line2D >>>>>>>>>>>> objects, for >>>>>>>>>>>> which several properties including cap style can be >>>>>>>>>>>> specified. Not >>>>>>>>>>>> all of the TikZ options would be available, but perhaps >>>>>>>>>>>> enough. >>>>>>>>>>>> >>>>>>>>>>>> Eric >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>>> One dashboard for servers and applications across >>>>>>>>>> Physical-Virtual-Cloud >>>>>>>>>> Widest out-of-the-box monitoring support with 50+ applications >>>>>>>>>> Performance metrics, stats and reports that give you Actionable >>>>>>>>>> Insights >>>>>>>>>> Deep dive visibility with transaction tracing using APM Insight. >>>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>>> Matplotlib-devel mailing list >>>>>>>>>> Mat...@li... >>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/matplotlib-devel >>>>>>>>>> >>>>>>>>> >>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>> One dashboard for servers and applications across >>>>>>>>> Physical-Virtual-Cloud >>>>>>>>> Widest out-of-the-box monitoring support with 50+ applications >>>>>>>>> Performance metrics, stats and reports that give you Actionable >>>>>>>>> Insights >>>>>>>>> Deep dive visibility with transaction tracing using APM Insight. >>>>>>>>> >>>>>>>>> Matplotlib-devel mailing list >>>>>>>>> Mat...@li... >>>>>>>>> https://lists.sourceforge.net/lists/listinfo/matplotlib-devel >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>> >>>
I would advocate for calling yours something different. path.Path is really a container for a Bezier curve and is probably best left as simple as possible. There is probably an interesting discussion about right is-a and has-a relations between Path, FancyPath (don't use that name!), and FancyArrow (which I do not have a clear view of yet). Tom On Fri, May 15, 2015 at 11:04 AM Neil Girdhar <mis...@gm...> wrote: > On Fri, May 15, 2015 at 10:53 AM, Thomas Caswell <tca...@gm...> > wrote: > >> A few very quick comments (just skimmed the docstrings) >> >> We already have a mpl.path.Path class, please don't shadow that. >> > > I read the Path class and based mine on that. The problem is that I want > to be able to place nodes along the path (like labels) and so I need to ask > it questions. Maybe we should just extend the existing Path class? Or > else we should call my Path something different? > > >> Is your `Path` going to be an `Artist` that is responsible for drawing >> it's self or does in serve a role like the existing `Path` in that it is >> used by other artists as part of their `draw`? >> >> This feels very similar to the `FancyArrow` (with classes being passed in >> to control how the arrow is styled), would this make sense as an extension >> to that code? This does seem more general, maybe it makes sense to start >> from scratch and implement `FancyArrow` in terms of this code. >> > > Yes! Didn't know about that. I think modifying and extending that code > might be a good way forward. > > > >> >> Tom >> >> On Fri, May 15, 2015 at 10:40 AM Neil Girdhar <mis...@gm...> >> wrote: >> >>> I have a draft proposal of the long term goal for what an interface >>> could look like for drawing arrows between coordinates or nodes. I based >>> the design on the tikz manual (http://pgf.sourceforge.net/pgf_CVS.pdf), >>> so it might help to flip through that to get an idea for the basis of this >>> design. I tried to separate the creating of Path objects with the drawing >>> of paths since it's often really useful when compositing layouts to be able >>> to do math with with the positions of things before drawing anything. For >>> example, when automatically positioning nodes. >>> >>> I'm not committed to this design; it's just an outline to get feedback. >>> >>> Best, >>> >>> Neil >>> >>> class Axes_(_AxesBase): >>> def path(self, path, draw=True, fill=False): >>> """ >>> If draw is not falsy, draws along the path using the draw >>> specification. >>> If fill is not falsy, fills the closed path using the fill >>> specification. >>> >>> Parameters >>> ---------- >>> path is a Path object or path commands with which to create one. >>> >>> draw is a draw specification: >>> either the value True, which indicates some defaults, or else >>> False, or else a dictionary with the following keys: >>> color >>> opacity >>> line_width >>> line_join >>> begin_tip is a Tip object >>> tip or end_tip is a Tip object >>> dashed is a dash specification >>> >>> a dash specification >>> either dictionary containing: >>> dash_pattern >>> an iterable of numbers specifying the length of the >>> dashes >>> and gaps in points. E.g., [2, 3, 4, 3] means on for >>> 2 >>> points, off for 3, on for 4, off for 3, i.e., >>> dash-dotted. >>> dash_phase >>> Shifts the start of the dash pattern by dash_phase >>> points. >>> or a string, one of: >>> 'solid' >>> 'dotted', 'densely dotted', 'loosely dotted' >>> 'dashed', 'densely dashed', 'loosely dashed' >>> 'dash dot', 'densely dash dot', 'loosely dash dot' >>> 'dash dot dot', 'densely dash dot dot', 'loosely dash >>> dot dot' >>> >>> fill is a fill specification: >>> TODO >>> """ >>> >>> class Path: >>> def __init__(self, path_commands): >>> """ >>> path_commands is either >>> a coordinate (representing a move to in the first position, >>> or a >>> line to in any other position) >>> MoveTo(coordinate) >>> LineTo(coordinate_or_node, draw=None) >>> CurveTo(coordinate_or_node, control_points, draw=None) >>> ClosePolygon() >>> >>> optional draw commands override the draw specification of >>> the whole >>> path within that edge. >>> >>> a coordinate is either an (x, y) pair, or a Coordinate >>> object. >>> a node is a Node object. >>> """ >>> >>> def at_position(self, fraction=0.5): >>> """ >>> Returns a coordinate fraction of the way along the line. >>> fraction can be one of 'at end', 'very near end', 'near end', >>> 'midway', 'near start', 'very near start', 'at start' >>> """ >>> >>> def node_at(node, fraction=0.5, location, ...) >>> """ >>> Sets the node's position so that it sits flush to the path. >>> >>> Parameters >>> ---------- >>> location : >>> Could be 'above', 'below', 'on', or a number, which is the >>> number >>> of points away from the path to place the node. >>> """ >>> >>> def pin_node(node, pin_distance, draw=draw_specification): >>> pass >>> >>> >>> class Coordinate: >>> @property >>> def coordinate(self): >>> return (self.x, self.y) >>> >>> def node_at(self, node, angle): >>> """ >>> Places the node so that it is in the direction angle from the >>> coordinate. E.g., >>> angle=pi/2, or angle='above' places the node so that the >>> coordinate is >>> touching the center-bottom of the node. >>> angle could be 'above', 'below', 'left', 'right', 'above left', >>> etc. >>> """ >>> >>> class Node: >>> """ >>> Available Node objects: >>> Rectangle, Circle >>> """ >>> @property >>> def center(self): >>> return (self.x, self.y) >>> >>> def node_at(self, node, angle): >>> """ >>> Places the node so that it is in the direction angle from the >>> coordinate. The node could be an arrowhead for example. >>> """ >>> >>> def convex_hulls(self): >>> """ >>> Returns a list of convex hulls. The convex hulls are used when >>> position one node or arrowhead flush with another using the >>> separating axis algorithm. >>> """ >>> >>> class Tip: >>> """ >>> Available Tip objects: >>> ButtCap (no tip, the default) >>> RectangleCap, TriangleCap, RoundCap >>> ArcBarb, Bar, Bracket, Hooks, Parenthesis, >>> StraightBarb, TeeBarb >>> Circle, Diamond, Ellipse, Kite, Arrow, >>> Rectangle, Square, Stealth, Triangle, >>> TurnedSquare >>> TipCombination (accepts multiple tips and merges them) >>> """ >>> def __init__(self, draw=None, fill=True, reversed_=False): >>> pass >>> >>> def convex_hulls(self, line_width): >>> """ >>> Returns a list of convex hulls for use with placement >>> whereby the arrow faces right starting at the origin. >>> """ >>> >>> def transmute(self, line_width): >>> """ >>> Returns a pair of lists (draw_path, fill_path). >>> """ >>> >>> @property >>> def draw_specification(self): >>> """ >>> is a draw specification, or None to use the parent line's >>> """ >>> def fill_specification(self): >>> """ >>> Is a fill specification, or True to use defaults based >>> on the parent line's draw color, or False to use an open fill. >>> """ >>> >>> ----- >>> >>> Usage: >>> >>> # draw an arrow from point to point. >>> ax.path([(x, y), (x2, y2)], draw={'tip': Arrow()}) >>> >>> # Create a path. >>> p = Path([(x, y), (x2, y2)]) >>> >>> # Create a node along the path. >>> n = p.node_at(Label("some label")) >>> >>> # Draw the path using an arrow, and the node. >>> ax.path(p, draw={'tip': Arrow()}) >>> ax.node(n) >>> >>> >>> On Wed, May 13, 2015 at 11:27 PM, Thomas Caswell <tca...@gm...> >>> wrote: >>> >>>> Sorry, I may have been being a bit dramatic >>>> >>>> In mpl.patches: Arrow, FancyArrow, YAArrow, FancyArrowPatch, >>>> ConnectionPatch + annotation related artists + some classes in axisartist >>>> which now that I look at them are not really general purpose arrow tools. >>>> I had not been counting quiver (or barbs) or sankey. >>>> >>>> Neil: Those are all great questions! Much of the arrow related code >>>> was written by Joe-Joon Lee who (by having read a good deal of his code) >>>> has a habit of writing very power but very opaque python. >>>> >>>> I believe that the line join style is controlled by `joinstyle` on the >>>> graphics context and it is up to the backends to implement that correctly. >>>> >>>> Tom >>>> >>> On Wed, May 13, 2015 at 10:58 PM Neil Girdhar <mis...@gm...> >>>> wrote: >>>> >>> Okay, I'm looking at this in more detail and there may be some design >>>>> concerns: >>>>> >>>>> The arrow placement is decided without asking the arrow any questions, >>>>> such as its bounding box. Instead, the arrow should return a bounding box >>>>> and then the line should retreat until the bounding box no longer >>>>> intersects the target node. Then the arrow should be placed. This doesn't >>>>> matter so much when you have a simple arrow like this: ---->, but it's a >>>>> big deal when you have an arrow like ----| . In this case, the sides of >>>>> the arrow risk intersecting with the target node. >>>>> >>>>> I'm not keen on implementing every arrow three times: <-, ->, <->. >>>>> This really should be handled by the code placing the arrows for many >>>>> reasons: >>>>> 1. It should also be possible to have a different arrowhead at either >>>>> end of the line. >>>>> 2. It should be possible to stack the arrows, for example having two >>>>> heads one after another (to represent two kinds of relationships). This is >>>>> another reason to be able to ask the arrowhead its length and so on. >>>>> >>>>> I don't understand the "monolithic" keyword. How can the arrow draw >>>>> the line as well when it doesn't know the line style, color and so on? >>>>> >>>>> I think I like the design of the transmute function. I'm curious: >>>>> ultimately, where does the mutation_size come from? Is it a global scale >>>>> applied to the figure, or is it based on the linewidth, or? >>>>> >>>>> When you emit a set of lines, how are they joined? If I draw a line >>>>> having linewidth 0.1 from the origin to (1, 0), and back to (0, 0.5), what >>>>> happens at the tip? Are two rectangles drawn (each having width 0.1, but >>>>> oriented differently)? Is a bevel created? A miter? Or is the tip >>>>> rounded? Can this be controlled? See page 166 of the manual I sent >>>>> earlier (search for tikz/line join). >>>>> >>>>> Best, >>>>> >>>>> Neil >>>>> >>>> On Wed, May 13, 2015 at 10:14 PM, Neil Girdhar <mis...@gm...> >>>>> wrote: >>>>> >>>> Thanks, it works! >>>>>> >>>>>> I needed to add: >>>>>> >>>>>> import matplotlib.patches >>>>>> >>>>>> to one file and >>>>>> >>>>>> plt.show() >>>>>> >>>>>> to the other. >>>>>> >>>>>> Any word on the locations in the code of the seven arrow drawing >>>>>> methods? >>>>>> >>>>>> I've located the arrow drawing code in tikz, and so I can start >>>>>> porting it over. I'm curious, do we know the linewidth of the edge being >>>>>> decorated by the arrow? To make arrows scale nicely, most of the arrow >>>>>> dimensions are given in two pieces: an absolute value (in points for >>>>>> example) and a line width factor. The dimension is the absolute value plus >>>>>> the line width factor times the line width. The TikZ manual explains: >>>>>> "This makes it easy to vary the size of an arrow tip in accordance with the >>>>>> line width – usually a very good idea since thicker lines will need thicker >>>>>> arrow tips." >>>>>> >>>>>> Best, >>>>>> >>>>>> Neil >>>>>> >>>>> On Wed, May 13, 2015 at 10:07 PM, Benjamin Reedlunn < >>>>>> bre...@gm...> wrote: >>>>>> >>>>> Neil, >>>>>>> >>>>>>> I have attached code to draw the arrowhead. >>>>>>> >>>>>>> -Ben >>>>>>> >>>>>>> >>>>>>> On May 13, 2015, at 7:44 PM, Neil Girdhar <mis...@gm...> >>>>>>> wrote: >>>>>>> >>>>>>> Do you have the code that you used to draw the arrowhead? I'm up to >>>>>>> date now on the development workflow ( >>>>>>> http://matplotlib.org/devel/gitwash/development_workflow.html), so >>>>>>> I'm ready to start working. >>>>>>> >>>>>>> Thanks, >>>>>>> >>>>>>> Neil >>>>>>> >>>>>>> On Wed, May 13, 2015 at 9:10 PM, Benjamin Reedlunn < >>>>>>> bre...@gm...> wrote: >>>>>>> >>>>>>> Yes, I fully agree that we need to unify the many different ways to >>>>>>>> draw arrows. >>>>>>>> >>>>>>>> Neil, in case an example would be helpful for you, I have attached >>>>>>>> a module that includes a custom arrowhead class. The arrowhead class works >>>>>>>> with the with the ax.annotate() method. (I like the annotate method >>>>>>>> because it allows me to easily mix and match coordinate systems for arrow >>>>>>>> placement.) As you can see in the attached pdf, the custom arrowhead >>>>>>>> doesn't include fancy Bezier curves, but that could be added. >>>>>>>> >>>>>>>> -Ben >>>>>>>> >>>>>>>> >>>>>>>> On May 13, 2015, at 2:54 PM, Thomas Caswell <tca...@gm...> >>>>>>>> wrote: >>>>>>>> >>>>>>>> The other thing that should be done is to unify the (I think 7?!?) >>>>>>>> unique ways to draw arrows in mpl. >>>>>>>> >>>>>>>> On Wed, May 13, 2015 at 4:52 PM Neil Girdhar <mis...@gm...> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Yes, I just noticed that as well. That's how the tikz pgf code >>>>>>>>> looks (a sequence of line_to and curve_to commands and so on) so it should >>>>>>>>> be easy to port over the various shapes. >>>>>>>>> >>>>>>>>> On Wed, May 13, 2015 at 4:49 PM, Eric Firing <ef...@ha...> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> On 2015年05月13日 10:12 AM, Neil Girdhar wrote: >>>>>>>>>> >>>>>>>>>>> If you want to make arrowheads look at all decent, they really >>>>>>>>>>> need to >>>>>>>>>>> be enclosed in Bezier curves. See the diagram here: >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Mpl paths support Bezier curves. >>>>>>>>>> http://matplotlib.org/api/path_api.html?highlight=bezier >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> http://tex.stackexchange.com/questions/150289/how-do-you-accomplish-stealth-with-the-new-arrows-meta/230965#230965 >>>>>>>>>>> >>>>>>>>>>> The first two look like garbage. The last one is the only one >>>>>>>>>>> that >>>>>>>>>>> looks good imho. >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> That depends on the application, and the observer. >>>>>>>>> >>>>>>>>> >>>>>>>>> Sure, but I may as well port them all of the tikz arrowheads over >>>>>>>>> since most of the work would be figuring out how to do it. >>>>>>>>> >>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Eric >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>> Best, >>>>>>>>>>> >>>>>>>>>>> Neil >>>>>>>>>>> >>>>>>>>>>> On Wed, May 13, 2015 at 4:09 PM, Eric Firing <ef...@ha... >>>>>>>>>>> <mailto:ef...@ha...>> wrote: >>>>>>>>>>> >>>>>>>>>>> On 2015年05月13日 9:36 AM, Neil Girdhar wrote: >>>>>>>>>>> >>>>>>>>>>> I don't know matplotlib well enough (yet) to know what >>>>>>>>>>> the >>>>>>>>>>> change would >>>>>>>>>>> consist of. >>>>>>>>>>> >>>>>>>>>>> I suggest you take a look at the beautiful tikz manual: >>>>>>>>>>> http://pgf.sourceforge.net/pgf_CVS.pdf >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> Very helpful, thank you. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> The arrows.meta on page 201–212 are really well-designed >>>>>>>>>>> and >>>>>>>>>>> beautiful. >>>>>>>>>>> >>>>>>>>>>> Compare this with matplotlib's custom arrows: >>>>>>>>>>> >>>>>>>>>>> http://stackoverflow.com/questions/16968007/custom-arrow-style-for-matplotlib-pyplot-annotate >>>>>>>>>>> >>>>>>>>>>> How do I make tikz's arrowheads available for all >>>>>>>>>>> backends? >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> My guess offhand is that this is a matter of using the mpl >>>>>>>>>>> API. I >>>>>>>>>>> don't think we would want to add all of these types and >>>>>>>>>>> options to >>>>>>>>>>> the mpl core; but a toolkit might be ideal for this. The >>>>>>>>>>> mpl API, >>>>>>>>>>> which generates the same results for all backends, is quite >>>>>>>>>>> complete >>>>>>>>>>> and flexible. Things like arrowheads are Patch objects, and >>>>>>>>>>> you can >>>>>>>>>>> specify any path you want. The main trick is figuring out >>>>>>>>>>> how to >>>>>>>>>>> handle transforms--what kind of coordinates should the path >>>>>>>>>>> be >>>>>>>>>>> specifying? How should things scale as a figure is reshaped >>>>>>>>>>> and >>>>>>>>>>> resized? >>>>>>>>>>> >>>>>>>>>>> For many of these types you could also use mpl Line2D >>>>>>>>>>> objects, for >>>>>>>>>>> which several properties including cap style can be >>>>>>>>>>> specified. Not >>>>>>>>>>> all of the TikZ options would be available, but perhaps >>>>>>>>>>> enough. >>>>>>>>>>> >>>>>>>>>>> Eric >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>> One dashboard for servers and applications across >>>>>>>>> Physical-Virtual-Cloud >>>>>>>>> Widest out-of-the-box monitoring support with 50+ applications >>>>>>>>> Performance metrics, stats and reports that give you Actionable >>>>>>>>> Insights >>>>>>>>> Deep dive visibility with transaction tracing using APM Insight. >>>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>>> Matplotlib-devel mailing list >>>>>>>>> Mat...@li... >>>>>>>>> https://lists.sourceforge.net/lists/listinfo/matplotlib-devel >>>>>>>>> >>>>>>>> >>>>>>>> ------------------------------------------------------------------------------ >>>>>>>> One dashboard for servers and applications across >>>>>>>> Physical-Virtual-Cloud >>>>>>>> Widest out-of-the-box monitoring support with 50+ applications >>>>>>>> Performance metrics, stats and reports that give you Actionable >>>>>>>> Insights >>>>>>>> Deep dive visibility with transaction tracing using APM Insight. >>>>>>>> >>>>>>>> Matplotlib-devel mailing list >>>>>>>> Mat...@li... >>>>>>>> https://lists.sourceforge.net/lists/listinfo/matplotlib-devel >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>> >>
On Fri, May 15, 2015 at 10:53 AM, Thomas Caswell <tca...@gm...> wrote: > A few very quick comments (just skimmed the docstrings) > > We already have a mpl.path.Path class, please don't shadow that. > I read the Path class and based mine on that. The problem is that I want to be able to place nodes along the path (like labels) and so I need to ask it questions. Maybe we should just extend the existing Path class? Or else we should call my Path something different? > Is your `Path` going to be an `Artist` that is responsible for drawing > it's self or does in serve a role like the existing `Path` in that it is > used by other artists as part of their `draw`? > > This feels very similar to the `FancyArrow` (with classes being passed in > to control how the arrow is styled), would this make sense as an extension > to that code? This does seem more general, maybe it makes sense to start > from scratch and implement `FancyArrow` in terms of this code. > Yes! Didn't know about that. I think modifying and extending that code might be a good way forward. > > Tom > > On Fri, May 15, 2015 at 10:40 AM Neil Girdhar <mis...@gm...> > wrote: > >> I have a draft proposal of the long term goal for what an interface could >> look like for drawing arrows between coordinates or nodes. I based the >> design on the tikz manual (http://pgf.sourceforge.net/pgf_CVS.pdf), so >> it might help to flip through that to get an idea for the basis of this >> design. I tried to separate the creating of Path objects with the drawing >> of paths since it's often really useful when compositing layouts to be able >> to do math with with the positions of things before drawing anything. For >> example, when automatically positioning nodes. >> >> I'm not committed to this design; it's just an outline to get feedback. >> >> Best, >> >> Neil >> >> class Axes_(_AxesBase): >> def path(self, path, draw=True, fill=False): >> """ >> If draw is not falsy, draws along the path using the draw >> specification. >> If fill is not falsy, fills the closed path using the fill >> specification. >> >> Parameters >> ---------- >> path is a Path object or path commands with which to create one. >> >> draw is a draw specification: >> either the value True, which indicates some defaults, or else >> False, or else a dictionary with the following keys: >> color >> opacity >> line_width >> line_join >> begin_tip is a Tip object >> tip or end_tip is a Tip object >> dashed is a dash specification >> >> a dash specification >> either dictionary containing: >> dash_pattern >> an iterable of numbers specifying the length of the >> dashes >> and gaps in points. E.g., [2, 3, 4, 3] means on for 2 >> points, off for 3, on for 4, off for 3, i.e., >> dash-dotted. >> dash_phase >> Shifts the start of the dash pattern by dash_phase >> points. >> or a string, one of: >> 'solid' >> 'dotted', 'densely dotted', 'loosely dotted' >> 'dashed', 'densely dashed', 'loosely dashed' >> 'dash dot', 'densely dash dot', 'loosely dash dot' >> 'dash dot dot', 'densely dash dot dot', 'loosely dash dot >> dot' >> >> fill is a fill specification: >> TODO >> """ >> >> class Path: >> def __init__(self, path_commands): >> """ >> path_commands is either >> a coordinate (representing a move to in the first position, >> or a >> line to in any other position) >> MoveTo(coordinate) >> LineTo(coordinate_or_node, draw=None) >> CurveTo(coordinate_or_node, control_points, draw=None) >> ClosePolygon() >> >> optional draw commands override the draw specification of the >> whole >> path within that edge. >> >> a coordinate is either an (x, y) pair, or a Coordinate object. >> a node is a Node object. >> """ >> >> def at_position(self, fraction=0.5): >> """ >> Returns a coordinate fraction of the way along the line. >> fraction can be one of 'at end', 'very near end', 'near end', >> 'midway', 'near start', 'very near start', 'at start' >> """ >> >> def node_at(node, fraction=0.5, location, ...) >> """ >> Sets the node's position so that it sits flush to the path. >> >> Parameters >> ---------- >> location : >> Could be 'above', 'below', 'on', or a number, which is the >> number >> of points away from the path to place the node. >> """ >> >> def pin_node(node, pin_distance, draw=draw_specification): >> pass >> >> >> class Coordinate: >> @property >> def coordinate(self): >> return (self.x, self.y) >> >> def node_at(self, node, angle): >> """ >> Places the node so that it is in the direction angle from the >> coordinate. E.g., >> angle=pi/2, or angle='above' places the node so that the >> coordinate is >> touching the center-bottom of the node. >> angle could be 'above', 'below', 'left', 'right', 'above left', >> etc. >> """ >> >> class Node: >> """ >> Available Node objects: >> Rectangle, Circle >> """ >> @property >> def center(self): >> return (self.x, self.y) >> >> def node_at(self, node, angle): >> """ >> Places the node so that it is in the direction angle from the >> coordinate. The node could be an arrowhead for example. >> """ >> >> def convex_hulls(self): >> """ >> Returns a list of convex hulls. The convex hulls are used when >> position one node or arrowhead flush with another using the >> separating axis algorithm. >> """ >> >> class Tip: >> """ >> Available Tip objects: >> ButtCap (no tip, the default) >> RectangleCap, TriangleCap, RoundCap >> ArcBarb, Bar, Bracket, Hooks, Parenthesis, >> StraightBarb, TeeBarb >> Circle, Diamond, Ellipse, Kite, Arrow, >> Rectangle, Square, Stealth, Triangle, >> TurnedSquare >> TipCombination (accepts multiple tips and merges them) >> """ >> def __init__(self, draw=None, fill=True, reversed_=False): >> pass >> >> def convex_hulls(self, line_width): >> """ >> Returns a list of convex hulls for use with placement >> whereby the arrow faces right starting at the origin. >> """ >> >> def transmute(self, line_width): >> """ >> Returns a pair of lists (draw_path, fill_path). >> """ >> >> @property >> def draw_specification(self): >> """ >> is a draw specification, or None to use the parent line's >> """ >> def fill_specification(self): >> """ >> Is a fill specification, or True to use defaults based >> on the parent line's draw color, or False to use an open fill. >> """ >> >> ----- >> >> Usage: >> >> # draw an arrow from point to point. >> ax.path([(x, y), (x2, y2)], draw={'tip': Arrow()}) >> >> # Create a path. >> p = Path([(x, y), (x2, y2)]) >> >> # Create a node along the path. >> n = p.node_at(Label("some label")) >> >> # Draw the path using an arrow, and the node. >> ax.path(p, draw={'tip': Arrow()}) >> ax.node(n) >> >> >> On Wed, May 13, 2015 at 11:27 PM, Thomas Caswell <tca...@gm...> >> wrote: >> >>> Sorry, I may have been being a bit dramatic >>> >>> In mpl.patches: Arrow, FancyArrow, YAArrow, FancyArrowPatch, >>> ConnectionPatch + annotation related artists + some classes in axisartist >>> which now that I look at them are not really general purpose arrow tools. >>> I had not been counting quiver (or barbs) or sankey. >>> >>> Neil: Those are all great questions! Much of the arrow related code was >>> written by Joe-Joon Lee who (by having read a good deal of his code) has a >>> habit of writing very power but very opaque python. >>> >>> I believe that the line join style is controlled by `joinstyle` on the >>> graphics context and it is up to the backends to implement that correctly. >>> >>> Tom >>> >> On Wed, May 13, 2015 at 10:58 PM Neil Girdhar <mis...@gm...> >>> wrote: >>> >> Okay, I'm looking at this in more detail and there may be some design >>>> concerns: >>>> >>>> The arrow placement is decided without asking the arrow any questions, >>>> such as its bounding box. Instead, the arrow should return a bounding box >>>> and then the line should retreat until the bounding box no longer >>>> intersects the target node. Then the arrow should be placed. This doesn't >>>> matter so much when you have a simple arrow like this: ---->, but it's a >>>> big deal when you have an arrow like ----| . In this case, the sides of >>>> the arrow risk intersecting with the target node. >>>> >>>> I'm not keen on implementing every arrow three times: <-, ->, <->. >>>> This really should be handled by the code placing the arrows for many >>>> reasons: >>>> 1. It should also be possible to have a different arrowhead at either >>>> end of the line. >>>> 2. It should be possible to stack the arrows, for example having two >>>> heads one after another (to represent two kinds of relationships). This is >>>> another reason to be able to ask the arrowhead its length and so on. >>>> >>>> I don't understand the "monolithic" keyword. How can the arrow draw >>>> the line as well when it doesn't know the line style, color and so on? >>>> >>>> I think I like the design of the transmute function. I'm curious: >>>> ultimately, where does the mutation_size come from? Is it a global scale >>>> applied to the figure, or is it based on the linewidth, or? >>>> >>>> When you emit a set of lines, how are they joined? If I draw a line >>>> having linewidth 0.1 from the origin to (1, 0), and back to (0, 0.5), what >>>> happens at the tip? Are two rectangles drawn (each having width 0.1, but >>>> oriented differently)? Is a bevel created? A miter? Or is the tip >>>> rounded? Can this be controlled? See page 166 of the manual I sent >>>> earlier (search for tikz/line join). >>>> >>>> Best, >>>> >>>> Neil >>>> >>> On Wed, May 13, 2015 at 10:14 PM, Neil Girdhar <mis...@gm...> >>>> wrote: >>>> >>> Thanks, it works! >>>>> >>>>> I needed to add: >>>>> >>>>> import matplotlib.patches >>>>> >>>>> to one file and >>>>> >>>>> plt.show() >>>>> >>>>> to the other. >>>>> >>>>> Any word on the locations in the code of the seven arrow drawing >>>>> methods? >>>>> >>>>> I've located the arrow drawing code in tikz, and so I can start >>>>> porting it over. I'm curious, do we know the linewidth of the edge being >>>>> decorated by the arrow? To make arrows scale nicely, most of the arrow >>>>> dimensions are given in two pieces: an absolute value (in points for >>>>> example) and a line width factor. The dimension is the absolute value plus >>>>> the line width factor times the line width. The TikZ manual explains: >>>>> "This makes it easy to vary the size of an arrow tip in accordance with the >>>>> line width – usually a very good idea since thicker lines will need thicker >>>>> arrow tips." >>>>> >>>>> Best, >>>>> >>>>> Neil >>>>> >>>> On Wed, May 13, 2015 at 10:07 PM, Benjamin Reedlunn <bre...@gm... >>>>> > wrote: >>>>> >>>> Neil, >>>>>> >>>>>> I have attached code to draw the arrowhead. >>>>>> >>>>>> -Ben >>>>>> >>>>>> >>>>>> On May 13, 2015, at 7:44 PM, Neil Girdhar <mis...@gm...> >>>>>> wrote: >>>>>> >>>>>> Do you have the code that you used to draw the arrowhead? I'm up to >>>>>> date now on the development workflow ( >>>>>> http://matplotlib.org/devel/gitwash/development_workflow.html), so >>>>>> I'm ready to start working. >>>>>> >>>>>> Thanks, >>>>>> >>>>>> Neil >>>>>> >>>>>> On Wed, May 13, 2015 at 9:10 PM, Benjamin Reedlunn < >>>>>> bre...@gm...> wrote: >>>>>> >>>>>> Yes, I fully agree that we need to unify the many different ways to >>>>>>> draw arrows. >>>>>>> >>>>>>> Neil, in case an example would be helpful for you, I have attached a >>>>>>> module that includes a custom arrowhead class. The arrowhead class works >>>>>>> with the with the ax.annotate() method. (I like the annotate method >>>>>>> because it allows me to easily mix and match coordinate systems for arrow >>>>>>> placement.) As you can see in the attached pdf, the custom arrowhead >>>>>>> doesn't include fancy Bezier curves, but that could be added. >>>>>>> >>>>>>> -Ben >>>>>>> >>>>>>> >>>>>>> On May 13, 2015, at 2:54 PM, Thomas Caswell <tca...@gm...> >>>>>>> wrote: >>>>>>> >>>>>>> The other thing that should be done is to unify the (I think 7?!?) >>>>>>> unique ways to draw arrows in mpl. >>>>>>> >>>>>>> On Wed, May 13, 2015 at 4:52 PM Neil Girdhar <mis...@gm...> >>>>>>> wrote: >>>>>>> >>>>>>> Yes, I just noticed that as well. That's how the tikz pgf code >>>>>>>> looks (a sequence of line_to and curve_to commands and so on) so it should >>>>>>>> be easy to port over the various shapes. >>>>>>>> >>>>>>>> On Wed, May 13, 2015 at 4:49 PM, Eric Firing <ef...@ha...> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> On 2015年05月13日 10:12 AM, Neil Girdhar wrote: >>>>>>>>> >>>>>>>>>> If you want to make arrowheads look at all decent, they really >>>>>>>>>> need to >>>>>>>>>> be enclosed in Bezier curves. See the diagram here: >>>>>>>>>> >>>>>>>>> >>>>>>>>> Mpl paths support Bezier curves. >>>>>>>>> http://matplotlib.org/api/path_api.html?highlight=bezier >>>>>>>>> >>>>>>>>> >>>>>>>>>> >>>>>>>>>> http://tex.stackexchange.com/questions/150289/how-do-you-accomplish-stealth-with-the-new-arrows-meta/230965#230965 >>>>>>>>>> >>>>>>>>>> The first two look like garbage. The last one is the only one >>>>>>>>>> that >>>>>>>>>> looks good imho. >>>>>>>>>> >>>>>>>>> >>>>>>>>> That depends on the application, and the observer. >>>>>>>> >>>>>>>> >>>>>>>> Sure, but I may as well port them all of the tikz arrowheads over >>>>>>>> since most of the work would be figuring out how to do it. >>>>>>>> >>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> Eric >>>>>>>>> >>>>>>>>> >>>>>>>>>> Best, >>>>>>>>>> >>>>>>>>>> Neil >>>>>>>>>> >>>>>>>>>> On Wed, May 13, 2015 at 4:09 PM, Eric Firing <ef...@ha... >>>>>>>>>> <mailto:ef...@ha...>> wrote: >>>>>>>>>> >>>>>>>>>> On 2015年05月13日 9:36 AM, Neil Girdhar wrote: >>>>>>>>>> >>>>>>>>>> I don't know matplotlib well enough (yet) to know what the >>>>>>>>>> change would >>>>>>>>>> consist of. >>>>>>>>>> >>>>>>>>>> I suggest you take a look at the beautiful tikz manual: >>>>>>>>>> http://pgf.sourceforge.net/pgf_CVS.pdf >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Very helpful, thank you. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> The arrows.meta on page 201–212 are really well-designed >>>>>>>>>> and >>>>>>>>>> beautiful. >>>>>>>>>> >>>>>>>>>> Compare this with matplotlib's custom arrows: >>>>>>>>>> >>>>>>>>>> http://stackoverflow.com/questions/16968007/custom-arrow-style-for-matplotlib-pyplot-annotate >>>>>>>>>> >>>>>>>>>> How do I make tikz's arrowheads available for all >>>>>>>>>> backends? >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> My guess offhand is that this is a matter of using the mpl >>>>>>>>>> API. I >>>>>>>>>> don't think we would want to add all of these types and >>>>>>>>>> options to >>>>>>>>>> the mpl core; but a toolkit might be ideal for this. The mpl >>>>>>>>>> API, >>>>>>>>>> which generates the same results for all backends, is quite >>>>>>>>>> complete >>>>>>>>>> and flexible. Things like arrowheads are Patch objects, and >>>>>>>>>> you can >>>>>>>>>> specify any path you want. The main trick is figuring out >>>>>>>>>> how to >>>>>>>>>> handle transforms--what kind of coordinates should the path be >>>>>>>>>> specifying? How should things scale as a figure is reshaped >>>>>>>>>> and >>>>>>>>>> resized? >>>>>>>>>> >>>>>>>>>> For many of these types you could also use mpl Line2D >>>>>>>>>> objects, for >>>>>>>>>> which several properties including cap style can be >>>>>>>>>> specified. Not >>>>>>>>>> all of the TikZ options would be available, but perhaps >>>>>>>>>> enough. >>>>>>>>>> >>>>>>>>>> Eric >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> ------------------------------------------------------------------------------ >>>>>>>> One dashboard for servers and applications across >>>>>>>> Physical-Virtual-Cloud >>>>>>>> Widest out-of-the-box monitoring support with 50+ applications >>>>>>>> Performance metrics, stats and reports that give you Actionable >>>>>>>> Insights >>>>>>>> Deep dive visibility with transaction tracing using APM Insight. >>>>>>>> >>>>>>> _______________________________________________ >>>>>>>> Matplotlib-devel mailing list >>>>>>>> Mat...@li... >>>>>>>> https://lists.sourceforge.net/lists/listinfo/matplotlib-devel >>>>>>>> >>>>>>> >>>>>>> ------------------------------------------------------------------------------ >>>>>>> One dashboard for servers and applications across >>>>>>> Physical-Virtual-Cloud >>>>>>> Widest out-of-the-box monitoring support with 50+ applications >>>>>>> Performance metrics, stats and reports that give you Actionable >>>>>>> Insights >>>>>>> Deep dive visibility with transaction tracing using APM Insight. >>>>>>> >>>>>>> Matplotlib-devel mailing list >>>>>>> Mat...@li... >>>>>>> https://lists.sourceforge.net/lists/listinfo/matplotlib-devel >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>> >> >
A few very quick comments (just skimmed the docstrings) We already have a mpl.path.Path class, please don't shadow that. Is your `Path` going to be an `Artist` that is responsible for drawing it's self or does in serve a role like the existing `Path` in that it is used by other artists as part of their `draw`? This feels very similar to the `FancyArrow` (with classes being passed in to control how the arrow is styled), would this make sense as an extension to that code? This does seem more general, maybe it makes sense to start from scratch and implement `FancyArrow` in terms of this code. Tom On Fri, May 15, 2015 at 10:40 AM Neil Girdhar <mis...@gm...> wrote: > I have a draft proposal of the long term goal for what an interface could > look like for drawing arrows between coordinates or nodes. I based the > design on the tikz manual (http://pgf.sourceforge.net/pgf_CVS.pdf), so it > might help to flip through that to get an idea for the basis of this > design. I tried to separate the creating of Path objects with the drawing > of paths since it's often really useful when compositing layouts to be able > to do math with with the positions of things before drawing anything. For > example, when automatically positioning nodes. > > I'm not committed to this design; it's just an outline to get feedback. > > Best, > > Neil > > class Axes_(_AxesBase): > def path(self, path, draw=True, fill=False): > """ > If draw is not falsy, draws along the path using the draw > specification. > If fill is not falsy, fills the closed path using the fill > specification. > > Parameters > ---------- > path is a Path object or path commands with which to create one. > > draw is a draw specification: > either the value True, which indicates some defaults, or else > False, or else a dictionary with the following keys: > color > opacity > line_width > line_join > begin_tip is a Tip object > tip or end_tip is a Tip object > dashed is a dash specification > > a dash specification > either dictionary containing: > dash_pattern > an iterable of numbers specifying the length of the > dashes > and gaps in points. E.g., [2, 3, 4, 3] means on for 2 > points, off for 3, on for 4, off for 3, i.e., > dash-dotted. > dash_phase > Shifts the start of the dash pattern by dash_phase > points. > or a string, one of: > 'solid' > 'dotted', 'densely dotted', 'loosely dotted' > 'dashed', 'densely dashed', 'loosely dashed' > 'dash dot', 'densely dash dot', 'loosely dash dot' > 'dash dot dot', 'densely dash dot dot', 'loosely dash dot > dot' > > fill is a fill specification: > TODO > """ > > class Path: > def __init__(self, path_commands): > """ > path_commands is either > a coordinate (representing a move to in the first position, or > a > line to in any other position) > MoveTo(coordinate) > LineTo(coordinate_or_node, draw=None) > CurveTo(coordinate_or_node, control_points, draw=None) > ClosePolygon() > > optional draw commands override the draw specification of the > whole > path within that edge. > > a coordinate is either an (x, y) pair, or a Coordinate object. > a node is a Node object. > """ > > def at_position(self, fraction=0.5): > """ > Returns a coordinate fraction of the way along the line. > fraction can be one of 'at end', 'very near end', 'near end', > 'midway', 'near start', 'very near start', 'at start' > """ > > def node_at(node, fraction=0.5, location, ...) > """ > Sets the node's position so that it sits flush to the path. > > Parameters > ---------- > location : > Could be 'above', 'below', 'on', or a number, which is the > number > of points away from the path to place the node. > """ > > def pin_node(node, pin_distance, draw=draw_specification): > pass > > > class Coordinate: > @property > def coordinate(self): > return (self.x, self.y) > > def node_at(self, node, angle): > """ > Places the node so that it is in the direction angle from the > coordinate. E.g., > angle=pi/2, or angle='above' places the node so that the > coordinate is > touching the center-bottom of the node. > angle could be 'above', 'below', 'left', 'right', 'above left', > etc. > """ > > class Node: > """ > Available Node objects: > Rectangle, Circle > """ > @property > def center(self): > return (self.x, self.y) > > def node_at(self, node, angle): > """ > Places the node so that it is in the direction angle from the > coordinate. The node could be an arrowhead for example. > """ > > def convex_hulls(self): > """ > Returns a list of convex hulls. The convex hulls are used when > position one node or arrowhead flush with another using the > separating axis algorithm. > """ > > class Tip: > """ > Available Tip objects: > ButtCap (no tip, the default) > RectangleCap, TriangleCap, RoundCap > ArcBarb, Bar, Bracket, Hooks, Parenthesis, > StraightBarb, TeeBarb > Circle, Diamond, Ellipse, Kite, Arrow, > Rectangle, Square, Stealth, Triangle, > TurnedSquare > TipCombination (accepts multiple tips and merges them) > """ > def __init__(self, draw=None, fill=True, reversed_=False): > pass > > def convex_hulls(self, line_width): > """ > Returns a list of convex hulls for use with placement > whereby the arrow faces right starting at the origin. > """ > > def transmute(self, line_width): > """ > Returns a pair of lists (draw_path, fill_path). > """ > > @property > def draw_specification(self): > """ > is a draw specification, or None to use the parent line's > """ > def fill_specification(self): > """ > Is a fill specification, or True to use defaults based > on the parent line's draw color, or False to use an open fill. > """ > > ----- > > Usage: > > # draw an arrow from point to point. > ax.path([(x, y), (x2, y2)], draw={'tip': Arrow()}) > > # Create a path. > p = Path([(x, y), (x2, y2)]) > > # Create a node along the path. > n = p.node_at(Label("some label")) > > # Draw the path using an arrow, and the node. > ax.path(p, draw={'tip': Arrow()}) > ax.node(n) > > > On Wed, May 13, 2015 at 11:27 PM, Thomas Caswell <tca...@gm...> > wrote: > >> Sorry, I may have been being a bit dramatic >> >> In mpl.patches: Arrow, FancyArrow, YAArrow, FancyArrowPatch, >> ConnectionPatch + annotation related artists + some classes in axisartist >> which now that I look at them are not really general purpose arrow tools. >> I had not been counting quiver (or barbs) or sankey. >> >> Neil: Those are all great questions! Much of the arrow related code was >> written by Joe-Joon Lee who (by having read a good deal of his code) has a >> habit of writing very power but very opaque python. >> >> I believe that the line join style is controlled by `joinstyle` on the >> graphics context and it is up to the backends to implement that correctly. >> >> Tom >> > On Wed, May 13, 2015 at 10:58 PM Neil Girdhar <mis...@gm...> >> wrote: >> > Okay, I'm looking at this in more detail and there may be some design >>> concerns: >>> >>> The arrow placement is decided without asking the arrow any questions, >>> such as its bounding box. Instead, the arrow should return a bounding box >>> and then the line should retreat until the bounding box no longer >>> intersects the target node. Then the arrow should be placed. This doesn't >>> matter so much when you have a simple arrow like this: ---->, but it's a >>> big deal when you have an arrow like ----| . In this case, the sides of >>> the arrow risk intersecting with the target node. >>> >>> I'm not keen on implementing every arrow three times: <-, ->, <->. This >>> really should be handled by the code placing the arrows for many reasons: >>> 1. It should also be possible to have a different arrowhead at either >>> end of the line. >>> 2. It should be possible to stack the arrows, for example having two >>> heads one after another (to represent two kinds of relationships). This is >>> another reason to be able to ask the arrowhead its length and so on. >>> >>> I don't understand the "monolithic" keyword. How can the arrow draw the >>> line as well when it doesn't know the line style, color and so on? >>> >>> I think I like the design of the transmute function. I'm curious: >>> ultimately, where does the mutation_size come from? Is it a global scale >>> applied to the figure, or is it based on the linewidth, or? >>> >>> When you emit a set of lines, how are they joined? If I draw a line >>> having linewidth 0.1 from the origin to (1, 0), and back to (0, 0.5), what >>> happens at the tip? Are two rectangles drawn (each having width 0.1, but >>> oriented differently)? Is a bevel created? A miter? Or is the tip >>> rounded? Can this be controlled? See page 166 of the manual I sent >>> earlier (search for tikz/line join). >>> >>> Best, >>> >>> Neil >>> >> On Wed, May 13, 2015 at 10:14 PM, Neil Girdhar <mis...@gm...> >>> wrote: >>> >> Thanks, it works! >>>> >>>> I needed to add: >>>> >>>> import matplotlib.patches >>>> >>>> to one file and >>>> >>>> plt.show() >>>> >>>> to the other. >>>> >>>> Any word on the locations in the code of the seven arrow drawing >>>> methods? >>>> >>>> I've located the arrow drawing code in tikz, and so I can start porting >>>> it over. I'm curious, do we know the linewidth of the edge being decorated >>>> by the arrow? To make arrows scale nicely, most of the arrow dimensions >>>> are given in two pieces: an absolute value (in points for example) and a >>>> line width factor. The dimension is the absolute value plus the line width >>>> factor times the line width. The TikZ manual explains: "This makes it easy >>>> to vary the size of an arrow tip in accordance with the line width – >>>> usually a very good idea since thicker lines will need thicker arrow tips." >>>> >>>> Best, >>>> >>>> Neil >>>> >>> On Wed, May 13, 2015 at 10:07 PM, Benjamin Reedlunn <bre...@gm...> >>>> wrote: >>>> >>> Neil, >>>>> >>>>> I have attached code to draw the arrowhead. >>>>> >>>>> -Ben >>>>> >>>>> >>>>> On May 13, 2015, at 7:44 PM, Neil Girdhar <mis...@gm...> >>>>> wrote: >>>>> >>>>> Do you have the code that you used to draw the arrowhead? I'm up to >>>>> date now on the development workflow ( >>>>> http://matplotlib.org/devel/gitwash/development_workflow.html), so >>>>> I'm ready to start working. >>>>> >>>>> Thanks, >>>>> >>>>> Neil >>>>> >>>>> On Wed, May 13, 2015 at 9:10 PM, Benjamin Reedlunn <bre...@gm... >>>>> > wrote: >>>>> >>>>> Yes, I fully agree that we need to unify the many different ways to >>>>>> draw arrows. >>>>>> >>>>>> Neil, in case an example would be helpful for you, I have attached a >>>>>> module that includes a custom arrowhead class. The arrowhead class works >>>>>> with the with the ax.annotate() method. (I like the annotate method >>>>>> because it allows me to easily mix and match coordinate systems for arrow >>>>>> placement.) As you can see in the attached pdf, the custom arrowhead >>>>>> doesn't include fancy Bezier curves, but that could be added. >>>>>> >>>>>> -Ben >>>>>> >>>>>> >>>>>> On May 13, 2015, at 2:54 PM, Thomas Caswell <tca...@gm...> >>>>>> wrote: >>>>>> >>>>>> The other thing that should be done is to unify the (I think 7?!?) >>>>>> unique ways to draw arrows in mpl. >>>>>> >>>>>> On Wed, May 13, 2015 at 4:52 PM Neil Girdhar <mis...@gm...> >>>>>> wrote: >>>>>> >>>>>> Yes, I just noticed that as well. That's how the tikz pgf code looks >>>>>>> (a sequence of line_to and curve_to commands and so on) so it should be >>>>>>> easy to port over the various shapes. >>>>>>> >>>>>>> On Wed, May 13, 2015 at 4:49 PM, Eric Firing <ef...@ha...> >>>>>>> wrote: >>>>>>> >>>>>>>> On 2015年05月13日 10:12 AM, Neil Girdhar wrote: >>>>>>>> >>>>>>>>> If you want to make arrowheads look at all decent, they really >>>>>>>>> need to >>>>>>>>> be enclosed in Bezier curves. See the diagram here: >>>>>>>>> >>>>>>>> >>>>>>>> Mpl paths support Bezier curves. >>>>>>>> http://matplotlib.org/api/path_api.html?highlight=bezier >>>>>>>> >>>>>>>> >>>>>>>>> >>>>>>>>> http://tex.stackexchange.com/questions/150289/how-do-you-accomplish-stealth-with-the-new-arrows-meta/230965#230965 >>>>>>>>> >>>>>>>>> The first two look like garbage. The last one is the only one that >>>>>>>>> looks good imho. >>>>>>>>> >>>>>>>> >>>>>>>> That depends on the application, and the observer. >>>>>>> >>>>>>> >>>>>>> Sure, but I may as well port them all of the tikz arrowheads over >>>>>>> since most of the work would be figuring out how to do it. >>>>>>> >>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Eric >>>>>>>> >>>>>>>> >>>>>>>>> Best, >>>>>>>>> >>>>>>>>> Neil >>>>>>>>> >>>>>>>>> On Wed, May 13, 2015 at 4:09 PM, Eric Firing <ef...@ha... >>>>>>>>> <mailto:ef...@ha...>> wrote: >>>>>>>>> >>>>>>>>> On 2015年05月13日 9:36 AM, Neil Girdhar wrote: >>>>>>>>> >>>>>>>>> I don't know matplotlib well enough (yet) to know what the >>>>>>>>> change would >>>>>>>>> consist of. >>>>>>>>> >>>>>>>>> I suggest you take a look at the beautiful tikz manual: >>>>>>>>> http://pgf.sourceforge.net/pgf_CVS.pdf >>>>>>>>> >>>>>>>>> >>>>>>>>> Very helpful, thank you. >>>>>>>>> >>>>>>>>> >>>>>>>>> The arrows.meta on page 201–212 are really well-designed >>>>>>>>> and >>>>>>>>> beautiful. >>>>>>>>> >>>>>>>>> Compare this with matplotlib's custom arrows: >>>>>>>>> >>>>>>>>> http://stackoverflow.com/questions/16968007/custom-arrow-style-for-matplotlib-pyplot-annotate >>>>>>>>> >>>>>>>>> How do I make tikz's arrowheads available for all backends? >>>>>>>>> >>>>>>>>> >>>>>>>>> My guess offhand is that this is a matter of using the mpl >>>>>>>>> API. I >>>>>>>>> don't think we would want to add all of these types and >>>>>>>>> options to >>>>>>>>> the mpl core; but a toolkit might be ideal for this. The mpl >>>>>>>>> API, >>>>>>>>> which generates the same results for all backends, is quite >>>>>>>>> complete >>>>>>>>> and flexible. Things like arrowheads are Patch objects, and >>>>>>>>> you can >>>>>>>>> specify any path you want. The main trick is figuring out how >>>>>>>>> to >>>>>>>>> handle transforms--what kind of coordinates should the path be >>>>>>>>> specifying? How should things scale as a figure is reshaped >>>>>>>>> and >>>>>>>>> resized? >>>>>>>>> >>>>>>>>> For many of these types you could also use mpl Line2D objects, >>>>>>>>> for >>>>>>>>> which several properties including cap style can be >>>>>>>>> specified. Not >>>>>>>>> all of the TikZ options would be available, but perhaps enough. >>>>>>>>> >>>>>>>>> Eric >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> ------------------------------------------------------------------------------ >>>>>>> One dashboard for servers and applications across >>>>>>> Physical-Virtual-Cloud >>>>>>> Widest out-of-the-box monitoring support with 50+ applications >>>>>>> Performance metrics, stats and reports that give you Actionable >>>>>>> Insights >>>>>>> Deep dive visibility with transaction tracing using APM Insight. >>>>>>> >>>>>> _______________________________________________ >>>>>>> Matplotlib-devel mailing list >>>>>>> Mat...@li... >>>>>>> https://lists.sourceforge.net/lists/listinfo/matplotlib-devel >>>>>>> >>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> One dashboard for servers and applications across >>>>>> Physical-Virtual-Cloud >>>>>> Widest out-of-the-box monitoring support with 50+ applications >>>>>> Performance metrics, stats and reports that give you Actionable >>>>>> Insights >>>>>> Deep dive visibility with transaction tracing using APM Insight. >>>>>> >>>>>> Matplotlib-devel mailing list >>>>>> Mat...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/matplotlib-devel >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>> >>> >
I have a draft proposal of the long term goal for what an interface could look like for drawing arrows between coordinates or nodes. I based the design on the tikz manual (http://pgf.sourceforge.net/pgf_CVS.pdf), so it might help to flip through that to get an idea for the basis of this design. I tried to separate the creating of Path objects with the drawing of paths since it's often really useful when compositing layouts to be able to do math with with the positions of things before drawing anything. For example, when automatically positioning nodes. I'm not committed to this design; it's just an outline to get feedback. Best, Neil class Axes_(_AxesBase): def path(self, path, draw=True, fill=False): """ If draw is not falsy, draws along the path using the draw specification. If fill is not falsy, fills the closed path using the fill specification. Parameters ---------- path is a Path object or path commands with which to create one. draw is a draw specification: either the value True, which indicates some defaults, or else False, or else a dictionary with the following keys: color opacity line_width line_join begin_tip is a Tip object tip or end_tip is a Tip object dashed is a dash specification a dash specification either dictionary containing: dash_pattern an iterable of numbers specifying the length of the dashes and gaps in points. E.g., [2, 3, 4, 3] means on for 2 points, off for 3, on for 4, off for 3, i.e., dash-dotted. dash_phase Shifts the start of the dash pattern by dash_phase points. or a string, one of: 'solid' 'dotted', 'densely dotted', 'loosely dotted' 'dashed', 'densely dashed', 'loosely dashed' 'dash dot', 'densely dash dot', 'loosely dash dot' 'dash dot dot', 'densely dash dot dot', 'loosely dash dot dot' fill is a fill specification: TODO """ class Path: def __init__(self, path_commands): """ path_commands is either a coordinate (representing a move to in the first position, or a line to in any other position) MoveTo(coordinate) LineTo(coordinate_or_node, draw=None) CurveTo(coordinate_or_node, control_points, draw=None) ClosePolygon() optional draw commands override the draw specification of the whole path within that edge. a coordinate is either an (x, y) pair, or a Coordinate object. a node is a Node object. """ def at_position(self, fraction=0.5): """ Returns a coordinate fraction of the way along the line. fraction can be one of 'at end', 'very near end', 'near end', 'midway', 'near start', 'very near start', 'at start' """ def node_at(node, fraction=0.5, location, ...) """ Sets the node's position so that it sits flush to the path. Parameters ---------- location : Could be 'above', 'below', 'on', or a number, which is the number of points away from the path to place the node. """ def pin_node(node, pin_distance, draw=draw_specification): pass class Coordinate: @property def coordinate(self): return (self.x, self.y) def node_at(self, node, angle): """ Places the node so that it is in the direction angle from the coordinate. E.g., angle=pi/2, or angle='above' places the node so that the coordinate is touching the center-bottom of the node. angle could be 'above', 'below', 'left', 'right', 'above left', etc. """ class Node: """ Available Node objects: Rectangle, Circle """ @property def center(self): return (self.x, self.y) def node_at(self, node, angle): """ Places the node so that it is in the direction angle from the coordinate. The node could be an arrowhead for example. """ def convex_hulls(self): """ Returns a list of convex hulls. The convex hulls are used when position one node or arrowhead flush with another using the separating axis algorithm. """ class Tip: """ Available Tip objects: ButtCap (no tip, the default) RectangleCap, TriangleCap, RoundCap ArcBarb, Bar, Bracket, Hooks, Parenthesis, StraightBarb, TeeBarb Circle, Diamond, Ellipse, Kite, Arrow, Rectangle, Square, Stealth, Triangle, TurnedSquare TipCombination (accepts multiple tips and merges them) """ def __init__(self, draw=None, fill=True, reversed_=False): pass def convex_hulls(self, line_width): """ Returns a list of convex hulls for use with placement whereby the arrow faces right starting at the origin. """ def transmute(self, line_width): """ Returns a pair of lists (draw_path, fill_path). """ @property def draw_specification(self): """ is a draw specification, or None to use the parent line's """ def fill_specification(self): """ Is a fill specification, or True to use defaults based on the parent line's draw color, or False to use an open fill. """ ----- Usage: # draw an arrow from point to point. ax.path([(x, y), (x2, y2)], draw={'tip': Arrow()}) # Create a path. p = Path([(x, y), (x2, y2)]) # Create a node along the path. n = p.node_at(Label("some label")) # Draw the path using an arrow, and the node. ax.path(p, draw={'tip': Arrow()}) ax.node(n) On Wed, May 13, 2015 at 11:27 PM, Thomas Caswell <tca...@gm...> wrote: > Sorry, I may have been being a bit dramatic > > In mpl.patches: Arrow, FancyArrow, YAArrow, FancyArrowPatch, > ConnectionPatch + annotation related artists + some classes in axisartist > which now that I look at them are not really general purpose arrow tools. > I had not been counting quiver (or barbs) or sankey. > > Neil: Those are all great questions! Much of the arrow related code was > written by Joe-Joon Lee who (by having read a good deal of his code) has a > habit of writing very power but very opaque python. > > I believe that the line join style is controlled by `joinstyle` on the > graphics context and it is up to the backends to implement that correctly. > > Tom > > On Wed, May 13, 2015 at 10:58 PM Neil Girdhar <mis...@gm...> > wrote: > >> Okay, I'm looking at this in more detail and there may be some design >> concerns: >> >> The arrow placement is decided without asking the arrow any questions, >> such as its bounding box. Instead, the arrow should return a bounding box >> and then the line should retreat until the bounding box no longer >> intersects the target node. Then the arrow should be placed. This doesn't >> matter so much when you have a simple arrow like this: ---->, but it's a >> big deal when you have an arrow like ----| . In this case, the sides of >> the arrow risk intersecting with the target node. >> >> I'm not keen on implementing every arrow three times: <-, ->, <->. This >> really should be handled by the code placing the arrows for many reasons: >> 1. It should also be possible to have a different arrowhead at either end >> of the line. >> 2. It should be possible to stack the arrows, for example having two >> heads one after another (to represent two kinds of relationships). This is >> another reason to be able to ask the arrowhead its length and so on. >> >> I don't understand the "monolithic" keyword. How can the arrow draw the >> line as well when it doesn't know the line style, color and so on? >> >> I think I like the design of the transmute function. I'm curious: >> ultimately, where does the mutation_size come from? Is it a global scale >> applied to the figure, or is it based on the linewidth, or? >> >> When you emit a set of lines, how are they joined? If I draw a line >> having linewidth 0.1 from the origin to (1, 0), and back to (0, 0.5), what >> happens at the tip? Are two rectangles drawn (each having width 0.1, but >> oriented differently)? Is a bevel created? A miter? Or is the tip >> rounded? Can this be controlled? See page 166 of the manual I sent >> earlier (search for tikz/line join). >> >> Best, >> >> Neil >> >> On Wed, May 13, 2015 at 10:14 PM, Neil Girdhar <mis...@gm...> >> wrote: >> >>> Thanks, it works! >>> >>> I needed to add: >>> >>> import matplotlib.patches >>> >>> to one file and >>> >>> plt.show() >>> >>> to the other. >>> >>> Any word on the locations in the code of the seven arrow drawing methods? >>> >>> I've located the arrow drawing code in tikz, and so I can start porting >>> it over. I'm curious, do we know the linewidth of the edge being decorated >>> by the arrow? To make arrows scale nicely, most of the arrow dimensions >>> are given in two pieces: an absolute value (in points for example) and a >>> line width factor. The dimension is the absolute value plus the line width >>> factor times the line width. The TikZ manual explains: "This makes it easy >>> to vary the size of an arrow tip in accordance with the line width – >>> usually a very good idea since thicker lines will need thicker arrow tips." >>> >>> Best, >>> >>> Neil >>> >>> On Wed, May 13, 2015 at 10:07 PM, Benjamin Reedlunn <bre...@gm...> >>> wrote: >>> >>>> Neil, >>>> >>>> I have attached code to draw the arrowhead. >>>> >>>> -Ben >>>> >>>> >>>> >>>> On May 13, 2015, at 7:44 PM, Neil Girdhar <mis...@gm...> >>>> wrote: >>>> >>>> Do you have the code that you used to draw the arrowhead? I'm up to >>>> date now on the development workflow ( >>>> http://matplotlib.org/devel/gitwash/development_workflow.html), so I'm >>>> ready to start working. >>>> >>>> Thanks, >>>> >>>> Neil >>>> >>>> On Wed, May 13, 2015 at 9:10 PM, Benjamin Reedlunn <bre...@gm...> >>>> wrote: >>>> >>>>> Yes, I fully agree that we need to unify the many different ways to >>>>> draw arrows. >>>>> >>>>> Neil, in case an example would be helpful for you, I have attached a >>>>> module that includes a custom arrowhead class. The arrowhead class works >>>>> with the with the ax.annotate() method. (I like the annotate method >>>>> because it allows me to easily mix and match coordinate systems for arrow >>>>> placement.) As you can see in the attached pdf, the custom arrowhead >>>>> doesn't include fancy Bezier curves, but that could be added. >>>>> >>>>> -Ben >>>>> >>>>> >>>>> >>>>> On May 13, 2015, at 2:54 PM, Thomas Caswell <tca...@gm...> >>>>> wrote: >>>>> >>>>> The other thing that should be done is to unify the (I think 7?!?) >>>>> unique ways to draw arrows in mpl. >>>>> >>>>> On Wed, May 13, 2015 at 4:52 PM Neil Girdhar <mis...@gm...> >>>>> wrote: >>>>> >>>>>> Yes, I just noticed that as well. That's how the tikz pgf code looks >>>>>> (a sequence of line_to and curve_to commands and so on) so it should be >>>>>> easy to port over the various shapes. >>>>>> >>>>>> On Wed, May 13, 2015 at 4:49 PM, Eric Firing <ef...@ha...> >>>>>> wrote: >>>>>> >>>>>>> On 2015年05月13日 10:12 AM, Neil Girdhar wrote: >>>>>>> >>>>>>>> If you want to make arrowheads look at all decent, they really need >>>>>>>> to >>>>>>>> be enclosed in Bezier curves. See the diagram here: >>>>>>>> >>>>>>> >>>>>>> Mpl paths support Bezier curves. >>>>>>> http://matplotlib.org/api/path_api.html?highlight=bezier >>>>>>> >>>>>>> >>>>>>>> >>>>>>>> http://tex.stackexchange.com/questions/150289/how-do-you-accomplish-stealth-with-the-new-arrows-meta/230965#230965 >>>>>>>> >>>>>>>> The first two look like garbage. The last one is the only one that >>>>>>>> looks good imho. >>>>>>>> >>>>>>> >>>>>>> That depends on the application, and the observer. >>>>>> >>>>>> >>>>>> Sure, but I may as well port them all of the tikz arrowheads over >>>>>> since most of the work would be figuring out how to do it. >>>>>> >>>>>> >>>>>>> >>>>>>> >>>>>>> Eric >>>>>>> >>>>>>> >>>>>>>> Best, >>>>>>>> >>>>>>>> Neil >>>>>>>> >>>>>>>> On Wed, May 13, 2015 at 4:09 PM, Eric Firing <ef...@ha... >>>>>>>> <mailto:ef...@ha...>> wrote: >>>>>>>> >>>>>>>> On 2015年05月13日 9:36 AM, Neil Girdhar wrote: >>>>>>>> >>>>>>>> I don't know matplotlib well enough (yet) to know what the >>>>>>>> change would >>>>>>>> consist of. >>>>>>>> >>>>>>>> I suggest you take a look at the beautiful tikz manual: >>>>>>>> http://pgf.sourceforge.net/pgf_CVS.pdf >>>>>>>> >>>>>>>> >>>>>>>> Very helpful, thank you. >>>>>>>> >>>>>>>> >>>>>>>> The arrows.meta on page 201–212 are really well-designed and >>>>>>>> beautiful. >>>>>>>> >>>>>>>> Compare this with matplotlib's custom arrows: >>>>>>>> >>>>>>>> http://stackoverflow.com/questions/16968007/custom-arrow-style-for-matplotlib-pyplot-annotate >>>>>>>> >>>>>>>> How do I make tikz's arrowheads available for all backends? >>>>>>>> >>>>>>>> >>>>>>>> My guess offhand is that this is a matter of using the mpl >>>>>>>> API. I >>>>>>>> don't think we would want to add all of these types and options >>>>>>>> to >>>>>>>> the mpl core; but a toolkit might be ideal for this. The mpl >>>>>>>> API, >>>>>>>> which generates the same results for all backends, is quite >>>>>>>> complete >>>>>>>> and flexible. Things like arrowheads are Patch objects, and >>>>>>>> you can >>>>>>>> specify any path you want. The main trick is figuring out how >>>>>>>> to >>>>>>>> handle transforms--what kind of coordinates should the path be >>>>>>>> specifying? How should things scale as a figure is reshaped and >>>>>>>> resized? >>>>>>>> >>>>>>>> For many of these types you could also use mpl Line2D objects, >>>>>>>> for >>>>>>>> which several properties including cap style can be specified. >>>>>>>> Not >>>>>>>> all of the TikZ options would be available, but perhaps enough. >>>>>>>> >>>>>>>> Eric >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> One dashboard for servers and applications across >>>>>> Physical-Virtual-Cloud >>>>>> Widest out-of-the-box monitoring support with 50+ applications >>>>>> Performance metrics, stats and reports that give you Actionable >>>>>> Insights >>>>>> Deep dive visibility with transaction tracing using APM Insight. >>>>>> _______________________________________________ >>>>>> Matplotlib-devel mailing list >>>>>> Mat...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/matplotlib-devel >>>>>> >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> One dashboard for servers and applications across >>>>> Physical-Virtual-Cloud >>>>> Widest out-of-the-box monitoring support with 50+ applications >>>>> Performance metrics, stats and reports that give you Actionable >>>>> Insights >>>>> Deep dive visibility with transaction tracing using APM Insight. >>>>> >>>>> Matplotlib-devel mailing list >>>>> Mat...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/matplotlib-devel >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> >>> >>
On Fri, May 15, 2015 at 7:59 AM, Thomas Caswell <tca...@gm...> wrote: > What version of the source are you working off of? The location of those > headers was recently moved and they no longer exist on master. I was looking at the file in trunk, but the patch is on an older version (1.3.0). Thanks. Diego.
Diego, Thank you for looking in to this. What version of the source are you working off of? The location of those headers was recently moved and they no longer exist on master. I have opened a PR with this patch ( https://github.com/matplotlib/matplotlib/pull/4431) and it should go in for the color-overhaul/2.0 release. If you subscribe to the devel list your emails will not need to be moderated. Tom On Fri, May 15, 2015 at 7:44 AM Diego Novillo <dno...@go...> wrote: > Clang will soon start emitting warnings for mismatch uses of new and > delete. In testing this upcoming feature of Clang, I found a > mismatched new/delete pair in matplotlib. I've applied the following > patch in my local tree, but I see that the problem still exists in > trunk. > > The problem here is that the constructor for > ExtensionClassMethodsTable() is allocating an array of > m_methods_table, so it should be deallocated with delete[]. > > If this is OK for trunk, could someone apply this patch, please? > > > Thanks. Diego. > > --- a/lib/matplotlib/src/CXX/Python2/ExtensionType.hxx > +++ b/lib/matplotlib/src/CXX/Python2/ExtensionType.hxx > @@ -125,7 +125,7 @@ namespace Py > > ~ExtensionClassMethodsTable() > { > - delete m_methods_table; > + delete[] m_methods_table; > } > > // check that all methods added are unique > > > ------------------------------------------------------------------------------ > One dashboard for servers and applications across Physical-Virtual-Cloud > Widest out-of-the-box monitoring support with 50+ applications > Performance metrics, stats and reports that give you Actionable Insights > Deep dive visibility with transaction tracing using APM Insight. > http://ad.doubleclick.net/ddm/clk/290420510;117567292;y > _______________________________________________ > Matplotlib-devel mailing list > Mat...@li... > https://lists.sourceforge.net/lists/listinfo/matplotlib-devel >