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Showing 8 results of 8

From: Cyrille R. <cyr...@gm...> - 2012年11月15日 23:49:29
OK so it seems that integrating any efficient OpenGL rendering code in
matplotlib as a backend is much more complicated than what I thought.
> I'm guessing with galry, you push the user-coordinates to the graphics
> card, then as the user is interacting, you're changing the transforms
> and re-rendering, but don't need to push the vertex data itself over
> and over again, and with with shaders, you could do arbitrary
> transforms. hence high performance.
You're absolutely right, that's the way high performance is achieved in
Galry. In fact, the low-level interface provides a way to write custom
shaders to implement really anything (interactive transformations or any
rendering effect). Whereas it is possible to push data on the GPU at any
time, the most efficient way of rendering stuff in Galry is to push
everything at the beginning, and then only update uniform shader variables
to implement transforms and dynamic effects.
That does not seem very compatible with the way backends appear to work
then. I fear that in order to have an efficient GL backend, either this
backend system would need to be updated so that it can be directly
connected to transformation events, or one would need to get around the
backend system.
Anyway, it looks like the difficulty would come more from the matplotlib
backend system than the OpenGL part (by the way, your rendering demos are
really cool Nicolas!). It would be great if a GSoC student could work on
this, and I would be happy to help if necessary. In the meantime, I might
write sometime an extremely basic high-level matplotlib-like interface for
Galry, with support in particular for scatter plots, continuous-time
signals, textures, maybe other plot types if anyone asks. It may be useful
until a fully working GL backend becomes available.
Cyrille
2012年11月15日 Nicolas Rougier <Nic...@in...>
>
>
> Yep, I'm still developing some OpenGL technics to provide both nice and
> fast rendering and I hope to be able to help the writing of a GL backend
> for matplotlib next summer (provided we get a GSoC student for the project).
>
> So far, my main concern is that for efficient rendering using OpenGL, you
> need to consider that drawing means to create objects on the graphic card
> (line, curve, image, points, etc) that can be later manipulated
> (scaling/rotating/coloring/properties change, etc.). From what I remember
> in my early attempts at writing an OpenGL backend, I did not find the
> proper way to enforce such framework. Said differently, the backend is
> supposed to implement drawing operations while I would need to know if the
> drawing operations actually relates to something that is already on the
> graphic card or not. I'm not sure I'm very clear but I can develop the
> point if necessary. Having read the post by Michael (
> http://mdboom.github.com/blog/2012/08/06/matplotlib-client-side/) on
> client-side rendering, I think the proposed three-way split might be a
> solution but I do not know how advanced are the ideas.
>
> To date, I've been working on different things:
>
> Text/font : http://code.google.com/p/freetype-gl/ (c code)
> Stroke/dash/paths: http://code.google.com/p/gl-agg/ (python)
> Images: http://code.google.com/p/glumpy/ (python)
>
> If you want to get a feel of how nice and fast rendering could be, have a
> look at 'demo-lines.py' from the gl-agg repository (and play with mouse).
> From these experiments, I think it is possible to achieve AGG quality using
> OpenGL. What is really exciting is the perspective of having a opengl/webgl
> backend that could be used with ipython (there has been a recent post on
> ipython list that show such integration for a molecule viewer).
>
>
> Anyway, you're more than welcome to contribute to glumpy, but in the long
> run, I hope it will disappear in favor of a matplolib GL backend.
>
>
>
> Nicolas
>
>
>
>
>
>
> On Nov 15, 2012, at 22:03 , Benjamin Root wrote:
>
> >
> >
> > On Thu, Nov 15, 2012 at 2:24 PM, Cyrille Rossant <
> cyr...@gm...> wrote:
> > Hi all,
> >
> > I am developing a high-performance interactive visualization package in
> Python based on PyOpenGL (http://rossant.github.com/galry/). It is
> primarily meant to be used as a framework for developing complex
> interactive GUIs (in QT) that deal with very large amounts of data (tens of
> millions of points). But it may also be used, like matplotlib, as a
> high-level interactive library to plot and visualize data.
> >
> > The low-level interface is mostly done at this point (the code is still
> in an experimental stage though), and I'm now focusing on my current
> research project which is to write a scientific GUI based on this
> interface. However, I think people (including myself!) may be interested in
> a matplotlib-like high-level interface. I was first thinking about writing
> such an interface from scratch, by implementing a very small fraction of
> the matplotlib interface (basic commands like figure(), plot(), subplot(),
> show(), etc.). One could then quickly visualize huge datasets with the same
> commands than matplotlib.
> >
> > Another solution would be to write a matplotlib backend based on this
> library. I am not familar enough with the internals of matplotlib to know
> how complicated it could be. I may do it myself, but it would probably take
> a long time since it is currently not my highest priority. I would be glad
> if someone experienced in writing backends was interested in working on it.
> Actually I could do everything that is specific to my library, which
> already provides commands to plot points, lines, textures, etc. The canvas
> is based on QT and may be similar to what is already implemented in the QT
> backend.
> >
> > Of course, it would already be great if only the most basic plotting
> features were available in the backend. A first step could be for example
> to have a simplistic example "plot(x, sin(x))" working (with interactive
> navigation).
> >
> > I am looking forward to your feedback.
> >
> > Best,
> > Cyrille Rossant
> >
> >
> > Great to hear another person interested in bringing opengl to
> matplotlib! Another project you might be interested in collaborating with
> is Glumpy: http://code.google.com/p/glumpy/
> >
> > From my limited knowledge of OpenGL, what my vision is that any of the
> existing backends have support for an OpenGL object, so we just need to be
> able to instantiate the opengl object in any figure object, and know how to
> send it the appropriate commands and data. So, it is not exactly a
> backend, more of a "middling". Anyway, I think the dev at Glumpy would be
> happy to have help, and probably have much more developed ideas on how to
> integrate with matplotlib.
> >
> > Cheers!
> > Ben Root
> >
> >
> ------------------------------------------------------------------------------
> > Monitor your physical, virtual and cloud infrastructure from a single
> > web console. Get in-depth insight into apps, servers, databases, vmware,
> > SAP, cloud infrastructure, etc. Download 30-day Free Trial.
> > Pricing starts from 795ドル for 25 servers or applications!
> >
> http://p.sf.net/sfu/zoho_dev2dev_nov_______________________________________________
> > Matplotlib-devel mailing list
> > Mat...@li...
> > https://lists.sourceforge.net/lists/listinfo/matplotlib-devel
>
>
From: Nicolas R. <Nic...@in...> - 2012年11月15日 22:51:45
Yep, I'm still developing some OpenGL technics to provide both nice and fast rendering and I hope to be able to help the writing of a GL backend for matplotlib next summer (provided we get a GSoC student for the project).
So far, my main concern is that for efficient rendering using OpenGL, you need to consider that drawing means to create objects on the graphic card (line, curve, image, points, etc) that can be later manipulated (scaling/rotating/coloring/properties change, etc.). From what I remember in my early attempts at writing an OpenGL backend, I did not find the proper way to enforce such framework. Said differently, the backend is supposed to implement drawing operations while I would need to know if the drawing operations actually relates to something that is already on the graphic card or not. I'm not sure I'm very clear but I can develop the point if necessary. Having read the post by Michael (http://mdboom.github.com/blog/2012/08/06/matplotlib-client-side/) on client-side rendering, I think the proposed three-way split might be a solution but I do not know how advanced are the ideas.
To date, I've been working on different things:
Text/font : http://code.google.com/p/freetype-gl/ (c code)
Stroke/dash/paths: http://code.google.com/p/gl-agg/ (python)
Images: http://code.google.com/p/glumpy/ (python)
If you want to get a feel of how nice and fast rendering could be, have a look at 'demo-lines.py' from the gl-agg repository (and play with mouse). From these experiments, I think it is possible to achieve AGG quality using OpenGL. What is really exciting is the perspective of having a opengl/webgl backend that could be used with ipython (there has been a recent post on ipython list that show such integration for a molecule viewer).
Anyway, you're more than welcome to contribute to glumpy, but in the long run, I hope it will disappear in favor of a matplolib GL backend.
 
Nicolas
On Nov 15, 2012, at 22:03 , Benjamin Root wrote:
> 
> 
> On Thu, Nov 15, 2012 at 2:24 PM, Cyrille Rossant <cyr...@gm...> wrote:
> Hi all,
> 
> I am developing a high-performance interactive visualization package in Python based on PyOpenGL (http://rossant.github.com/galry/). It is primarily meant to be used as a framework for developing complex interactive GUIs (in QT) that deal with very large amounts of data (tens of millions of points). But it may also be used, like matplotlib, as a high-level interactive library to plot and visualize data.
> 
> The low-level interface is mostly done at this point (the code is still in an experimental stage though), and I'm now focusing on my current research project which is to write a scientific GUI based on this interface. However, I think people (including myself!) may be interested in a matplotlib-like high-level interface. I was first thinking about writing such an interface from scratch, by implementing a very small fraction of the matplotlib interface (basic commands like figure(), plot(), subplot(), show(), etc.). One could then quickly visualize huge datasets with the same commands than matplotlib.
> 
> Another solution would be to write a matplotlib backend based on this library. I am not familar enough with the internals of matplotlib to know how complicated it could be. I may do it myself, but it would probably take a long time since it is currently not my highest priority. I would be glad if someone experienced in writing backends was interested in working on it. Actually I could do everything that is specific to my library, which already provides commands to plot points, lines, textures, etc. The canvas is based on QT and may be similar to what is already implemented in the QT backend.
> 
> Of course, it would already be great if only the most basic plotting features were available in the backend. A first step could be for example to have a simplistic example "plot(x, sin(x))" working (with interactive navigation).
> 
> I am looking forward to your feedback.
> 
> Best,
> Cyrille Rossant
> 
> 
> Great to hear another person interested in bringing opengl to matplotlib! Another project you might be interested in collaborating with is Glumpy: http://code.google.com/p/glumpy/
> 
> From my limited knowledge of OpenGL, what my vision is that any of the existing backends have support for an OpenGL object, so we just need to be able to instantiate the opengl object in any figure object, and know how to send it the appropriate commands and data. So, it is not exactly a backend, more of a "middling". Anyway, I think the dev at Glumpy would be happy to have help, and probably have much more developed ideas on how to integrate with matplotlib.
> 
> Cheers!
> Ben Root
> 
> ------------------------------------------------------------------------------
> Monitor your physical, virtual and cloud infrastructure from a single
> web console. Get in-depth insight into apps, servers, databases, vmware,
> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
> Pricing starts from 795ドル for 25 servers or applications!
> http://p.sf.net/sfu/zoho_dev2dev_nov_______________________________________________
> Matplotlib-devel mailing list
> Mat...@li...
> https://lists.sourceforge.net/lists/listinfo/matplotlib-devel
From: Chris B. <chr...@no...> - 2012年11月15日 21:26:21
On Wed, Nov 14, 2012 at 1:50 AM, Ian Thomas <ian...@gm...> wrote:
> I think the code used to determine which triangle contains a certain point
> should be factored out into its own TriFinder class,
+1 -- this is a generally useful feature. In fact, it would be nice if
a lot of this were in a pacakge that deals with triangular meshes,
apart from MPL altogether (a scikit maybe?)
> I have a C++ TriFinder class
> that I could modify to work within matplotlib, and it is O(log N) so should
> be faster than your version for typical use cases.
What algorithm does this use? Is the code open source and/or availabel
for other projects?
I'm working on a package for working with unstructured grids in
general, and also have a use for "what triangle is this point in" code
for other purposes -- and I havne't found a fast, robust code for this
yet.
>> particularly as only a few days ago I committed to writing a triangular grid
>> interpolator for quad grids
what is a triangular interpolator for quad grids? sounds useful, too.
-Chris
-- 
Christopher Barker, Ph.D.
Oceanographer
Emergency Response Division
NOAA/NOS/OR&R (206) 526-6959 voice
7600 Sand Point Way NE (206) 526-6329 fax
Seattle, WA 98115 (206) 526-6317 main reception
Chr...@no...
From: Benjamin R. <ben...@ou...> - 2012年11月15日 21:03:46
On Thu, Nov 15, 2012 at 2:24 PM, Cyrille Rossant
<cyr...@gm...>wrote:
> Hi all,
>
> I am developing a high-performance interactive visualization package in
> Python based on PyOpenGL (http://rossant.github.com/galry/). It is
> primarily meant to be used as a framework for developing complex
> interactive GUIs (in QT) that deal with very large amounts of data (tens of
> millions of points). But it may also be used, like matplotlib, as a
> high-level interactive library to plot and visualize data.
>
> The low-level interface is mostly done at this point (the code is still in
> an experimental stage though), and I'm now focusing on my current research
> project which is to write a scientific GUI based on this interface.
> However, I think people (including myself!) may be interested in a
> matplotlib-like high-level interface. I was first thinking about writing
> such an interface from scratch, by implementing a very small fraction of
> the matplotlib interface (basic commands like figure(), plot(), subplot(),
> show(), etc.). One could then quickly visualize huge datasets with the same
> commands than matplotlib.
>
> Another solution would be to write a matplotlib backend based on this
> library. I am not familar enough with the internals of matplotlib to know
> how complicated it could be. I may do it myself, but it would probably take
> a long time since it is currently not my highest priority. I would be glad
> if someone experienced in writing backends was interested in working on it.
> Actually I could do everything that is specific to my library, which
> already provides commands to plot points, lines, textures, etc. The canvas
> is based on QT and may be similar to what is already implemented in the QT
> backend.
>
> Of course, it would already be great if only the most basic plotting
> features were available in the backend. A first step could be for example
> to have a simplistic example "plot(x, sin(x))" working (with interactive
> navigation).
>
> I am looking forward to your feedback.
>
> Best,
> Cyrille Rossant
>
>
Great to hear another person interested in bringing opengl to matplotlib!
Another project you might be interested in collaborating with is Glumpy:
http://code.google.com/p/glumpy/
>From my limited knowledge of OpenGL, what my vision is that any of the
existing backends have support for an OpenGL object, so we just need to be
able to instantiate the opengl object in any figure object, and know how to
send it the appropriate commands and data. So, it is not exactly a
backend, more of a "middling". Anyway, I think the dev at Glumpy would be
happy to have help, and probably have much more developed ideas on how to
integrate with matplotlib.
Cheers!
Ben Root
From: Paul I. <piv...@gm...> - 2012年11月15日 19:55:01
On Wed, Nov 14, 2012 at 7:37 PM, Mike Kaufman <mc...@gm...> wrote:
> Hi all,
>
> I don't have time to make a patch at the moment, but I thought I'd point
> it out for anyone to give it a go...
>
> tick_params(axis='both', **kwargs)
> Change the appearance of ticks and tick labels.
>
> Keyword arguments:
>
> ...
>
> *direction* : ['in' | 'out']
> Puts ticks inside or outside the axes.
>
> I just found that *direction* accepts 'inout' as well, which
> does indeed place the tick on both sides of the spine. So the
> documentation should be updated to reflect this.
Thanks for the report, Mike, here's a PR for the patch:
https://github.com/matplotlib/matplotlib/pull/1503
> If it were me, I'd allow 'both' to work as well.
>
I'm amenable to that, just not sure if that counts as a new feature and
should go into master, or a bugfix and go into v1.2.x.
I can add this functionality to #1503 if that makes sense to go to v1.2.x
-- 
Paul Ivanov
314 address only used for lists, off-list direct email at:
http://pirsquared.org | GPG/PGP key id: 0x0F3E28F7
From: geoffroy b. <geo...@gm...> - 2012年11月15日 19:39:34
Hello Ian,
Thank you for your second proposition ; I find it very interesting in fact.
(But beware that, as I do not feel able to do this on my own, your code
exemple / guidance would be needed for sure... )
I will have a look at http://matplotlib.org/devel/index.html
I think your idea of having a separate TriFinder class is quite good. My
search algo. is not optimised, only avoiding a O(N) for interpolations
along a path or line.
Some other parts of the code (especially the loop over the (x,y) points in
__call__() ) may also be performance-critical, at least for the 'cubic'
interpolator. But I dont have a clear picture on how to embed C++ code in
python so I would need your example to figure out what is possible.
Regards
Geoffroy.
2012年11月14日 Ian Thomas <ian...@gm...>
> Hi Geoffroy,
>
> I have had some time to look at your TriLinearInterpolator in some detail
> (the other two files only briefly). I would indeed like to add something
> like this to matplotlib - the mesh refinement looks very nice and the
> interpolators would be useful to many people.
>
> As you suspected, the code does need significant changes before we can
> include it. Some are merely cosmetic, as all code must adhere to PEP8 and
> the matplotlib coding guidelines, but there are also some functional and
> performance improvements. For example, your wavefront method for finding
> the triangle containing a certain point must be able to deal with masked
> triangulations and indeed triangulations that are discontinuous, for
> example two islands in a masked-out ocean, which is unusual but must be
> supported. In terms of performance, there is much explicit looping within
> numpy arrays that could be improved using other numpy array commands, and
> would also reduce the length of the source code. There is an argument for
> some of the performance-critical code to be in C/C++.
>
> I think the code used to determine which triangle contains a certain point
> should be factored out into its own TriFinder class, so that (1) it does
> not need to be replicated in the two interpolator classes, and (2)
> different algorithms can be easily swapped if necessary. I have a C++
> TriFinder class that I could modify to work within matplotlib, and it is
> O(log N) so should be faster than your version for typical use cases.
>
> I expect that this is probably more work than you anticipated when you
> asked if the code needed any improvement! I propose the following: if you
> are happy to give matplotlib your source code as it stands and for us to
> include it under our BSD-style license, then I will take on the
> responsibility of getting it into a form that will be accepted by the other
> developers. I will acknowledge your contribution in both the source code
> and on the web site, something like "based on code contributed by Geoffroy
> Billotey".
>
> Alternatively, if you would like to use this as an excuse to learn how to
> contribute to matplotlib more actively but don't want to take on
> everything, then we could divide up the work so that first I write my C++
> log(N) TriFinder class and the linear interpolator that uses it, and then
> you could modify the cubic interpolator following the format of the linear
> interpolator and using my guidance as and when you need it.
>
> Let me know your preference,
> Ian
>
> P.S. Never apologise for not being a computer scientist! Many of our
> developers, myself included, are proper scientists or engineers!!!
>
>
>
> On 29 October 2012 09:37, Ian Thomas <ian...@gm...> wrote:
>
>> Hi Geoffroy
>>
>> This will certainly be very useful. I need to spend some time looking at
>> it and seeing how it would best fit within the matplotlib framework,
>> particularly as only a few days ago I committed to writing a triangular
>> grid interpolator for quad grids and it would be sensible to group these
>> interpolators together in some way.
>>
>> I'll get back to you when I've had time to look at it.
>>
>> Thanks for your efforts!
>> Ian
>>
>>
>>
>> On 28 October 2012 20:17, GBillotey <geo...@gm...> wrote:
>>
>>> Hi!
>>>
>>>
>>> I had recently to develop interpolators for a function defined at the
>>> nodes
>>> of a user-specified triangular mesh.
>>> (Beside interpolation, it can help producing higher-quality tricontour
>>> plots, using interpolation on a refined mesh and matplotlib tricontour
>>> function.)
>>>
>>> Being a regular user of matplotlib, I would be happy if it can be useful
>>> to
>>> others...
>>> The code is hosted here:
>>> https://github.com/GBillotey/trimesh-interpolator.git
>>>
>>>
>>> Please let me know if it this dev. can be useful and if the code needs
>>> some
>>> cleaning (I am not a computer scientist, only a mechanical engineer)
>>>
>>>
>>> Cheers,
>>> Geoffroy.
>>>
>>
>
From: Cyrille R. <cyr...@gm...> - 2012年11月15日 19:24:38
Hi all,
I am developing a high-performance interactive visualization package in
Python based on PyOpenGL (http://rossant.github.com/galry/). It is
primarily meant to be used as a framework for developing complex
interactive GUIs (in QT) that deal with very large amounts of data (tens of
millions of points). But it may also be used, like matplotlib, as a
high-level interactive library to plot and visualize data.
The low-level interface is mostly done at this point (the code is still in
an experimental stage though), and I'm now focusing on my current research
project which is to write a scientific GUI based on this interface.
However, I think people (including myself!) may be interested in a
matplotlib-like high-level interface. I was first thinking about writing
such an interface from scratch, by implementing a very small fraction of
the matplotlib interface (basic commands like figure(), plot(), subplot(),
show(), etc.). One could then quickly visualize huge datasets with the same
commands than matplotlib.
Another solution would be to write a matplotlib backend based on this
library. I am not familar enough with the internals of matplotlib to know
how complicated it could be. I may do it myself, but it would probably take
a long time since it is currently not my highest priority. I would be glad
if someone experienced in writing backends was interested in working on it.
Actually I could do everything that is specific to my library, which
already provides commands to plot points, lines, textures, etc. The canvas
is based on QT and may be similar to what is already implemented in the QT
backend.
Of course, it would already be great if only the most basic plotting
features were available in the backend. A first step could be for example
to have a simplistic example "plot(x, sin(x))" working (with interactive
navigation).
I am looking forward to your feedback.
Best,
Cyrille Rossant
From: Mike K. <mc...@gm...> - 2012年11月15日 03:37:49
Hi all,
I don't have time to make a patch at the moment, but I thought I'd point 
it out for anyone to give it a go...
tick_params(axis='both', **kwargs)
 Change the appearance of ticks and tick labels.
 Keyword arguments:
...
 *direction* : ['in' | 'out']
 Puts ticks inside or outside the axes.
I just found that *direction* accepts 'inout' as well, which
does indeed place the tick on both sides of the spine. So the 
documentation should be updated to reflect this. If it were me, I'd 
allow 'both' to work as well.
M

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