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> > > > I am doing some work on an agg backend, and would like to include > freetype support. I've been looking into borrowing heavily from > paint's approach. I remember David that you said you were looking > into upgrading to freetype 2, and am wondering if you've had any luck > here, if this looks doable, what the time frame would be etc... I haven't had a chance yet. Real job has been very busy, but that should change soon. Sorry about the delays. > > scipy has a freetype 2 wrapper, but it has a lot of scipy dependencies > built in so it looks like it would take some work to tease them out. > > On a separate note, I was thinking about doing a matplotlib-0.50 (to > the wider python-list, scipy-list, etc...) release in the near future, > but want to wait until pypaint is up. I see that the sf site now > exists. When do you expect to be live? Will you have some install > instructions for linux and win32 users? The site came up late last night (for me). Today, I'm just going to import files etc. I can look at install instructions and so on maybe tomorrow. > > Thanks, > JDH > Sorry about the long waits, David Moore --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.580 / Virus Database: 367 - Release Date: 2004年02月06日
> > Note to any wx savvy readers! Jeremy and I have been struggling over > the tendency of wx to eat exceptions in a way that we can't recover. > If anyone knows how to disable this in wxpython, please contact us. > > JDH > > This might put you on the right track: http://lists.wxwindows.org/archive/wxPython-users/msg10801.html HTH, David Moore --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.580 / Virus Database: 367 - Release Date: 2004年02月06日
I am doing some work on an agg backend, and would like to include freetype support. I've been looking into borrowing heavily from paint's approach. I remember David that you said you were looking into upgrading to freetype 2, and am wondering if you've had any luck here, if this looks doable, what the time frame would be etc... scipy has a freetype 2 wrapper, but it has a lot of scipy dependencies built in so it looks like it would take some work to tease them out. On a separate note, I was thinking about doing a matplotlib-0.50 (to the wider python-list, scipy-list, etc...) release in the near future, but want to wait until pypaint is up. I see that the sf site now exists. When do you expect to be live? Will you have some install instructions for linux and win32 users? Thanks, JDH
I just made a minor change in the backend API. The faceColor argument (formerly a color arg) for draw_rectangle, draw_arc, etc... is now a graphics context instance. I updated all the backends in CVS. Unfortunately Jeremy, there now appears to be a bug in wx. I can't tell if it was something I did or something that was there already, because with wx swallowing the exceptions, I can't find it! I also added a few more debug print messages to functions that don't have them already, but still couldn't track it down. Sorry for the trouble. Note to any wx savvy readers! Jeremy and I have been struggling over the tendency of wx to eat exceptions in a way that we can't recover. If anyone knows how to disable this in wxpython, please contact us. JDH
>>>>> "John" == John Gill <jn...@eu...> writes: John> See attached. table.py now has dataTable which does the John> autogenerating of tables given cells, rows and column stuff John> and tries to do sensible things if only a subset is actually John> supplied. John> data_table_demo.py is an example of dataTable in action. John> I've included the latest version of cell.py 'cos I think John> I've added more to that in the last 24 hours as well. I made a two minor changes * dataTable is renamed to data_table to be consistent with matplotlib function naming. * I moved Cell into table.py and removed cell.py If I could impose on you one more time. I would like to add a table screenshot to the web page. Something along the lines of the first table example you sent (with the stacked bar chart) but using data_table to build the table. The code should be as simple as possible since we want to emphasize the ease of use. Do you have some data you can use to make a table that can be displayed on the web? I have a data dir in the examples dir that I use to distribute data. John> re: including this in the next release, that would be John> excellent. Great -- it's in CVS. I took the liberty of adding Author : John Gill <jn...@eu...> Copyright : 2004 John Gill and John Hunter License : matplotlib license Thanks a lot - this is a great addition. JDH
See attached. table.py now has dataTable which does the autogenerating of tables given cells, rows and column stuff and tries to do sensible things if only a subset is actually supplied. data_table_demo.py is an example of dataTable in action. I've included the latest version of cell.py 'cos I think I've added more to that in the last 24 hours as well. re: including this in the next release, that would be excellent. john > All very nice. Two things I think would make a nice addition. You've > provided a great selection of default locations. It shouldn't be too > hard to allow 'loc' to be None, and let the user define a bbox (left, > bottom, width, height) in 0-1 coords to place the table wherever they > want it. > > Ie, use > > class Table > def __init__(self, axis, loc=None, bbox=None): > > The other thing that might would be a nice addition is a function to > autogenerate tables. Eg, you provide it a list of col header strings, > row header strings, color args and an MxN array of cell text strings, > and it does the dirty work of actually building the table for you. If > col header strings is empty, don't do the row at -1, etc... > > Thanks! With your permission, I'll include it in the next matplotlib > release. > > JDH > >
>>>>> "John" == John Gill <jn...@eu...> writes: John> John, Here is another go at the tables. Very nice! Soon we'll be able to write matplotlib_excel :-) John> I've created a cell object (see cell.py). This is just a John> rectangle that has some (optional) text associated with it. A minor comment. Derived artist should implement '_draw', nor 'draw' as the Artist Base implements the draw method, caches the renderer instance and then calls _draw. Ie, you want def _draw(self, renderer, *args, **kwargs): # draw the rectangle # use _draw here since this is a base class Rectangle._draw(self, renderer, *args, **kwargs) # position the text self._set_text_position() self._text.draw(renderer) # use draw here I noticed I made the same mistake in text.Text. The 'draw' method there should be renamed _draw. The motivation here is that you can redraw any artist w/o access to the renderer since the Artist base has stored it and will use it if renderer is None instance.draw() # instance is derived from Artist John> A table is now not much more than just a collection of John> cells. All very nice. Two things I think would make a nice addition. You've provided a great selection of default locations. It shouldn't be too hard to allow 'loc' to be None, and let the user define a bbox (left, bottom, width, height) in 0-1 coords to place the table wherever they want it. Ie, use class Table def __init__(self, axis, loc=None, bbox=None): The other thing that might would be a nice addition is a function to autogenerate tables. Eg, you provide it a list of col header strings, row header strings, color args and an MxN array of cell text strings, and it does the dirty work of actually building the table for you. If col header strings is empty, don't do the row at -1, etc... Thanks! With your permission, I'll include it in the next matplotlib release. JDH
John, Here is another go at the tables. I've created a cell object (see cell.py). This is just a rectangle that has some (optional) text associated with it. A table is now not much more than just a collection of cells. You just create the table and then add all the cells. For each cell you specify the row and column. Negative column numbers are allowed, which is handy for things like row labels. See table_demo3.py for an example of how it works. The demo also includes some stuff to help with coming up with nice (?) pastel shades to use as colours. I've also got an option that allows you to specify that a particular column should have its width worked out automagically based on the text in the cells in the column (again see the demo). axes.py is almost the same as the last version i sent you, the only change is this little bug fix: 304c305 < (iterable(color) and len(color)==3 and len(x)!=3) or --- > (iterable(color) and len(color)==3 and len(left)!=3) or John
>>>>> "Jon" == Jon Peirce <jw...@ps...> writes: Jon> John, loving matplotlib - thx. Jon> Was using pcolor today but needed a gray colormap rather than Jon> jet. Made my own version (see attached) using a class Jon> Colormap with attribute color (which can be set to Jon> 'jet'). Seemed a bit more adaptable and more like matlab. I Jon> linked ColormapJet back to this class so that other people's Jon> code wont break (hopefully ;) ). Probably worth allowing Jon> users to supply there own as an array too, but I didn't have Jon> time to do that today. I've been wanting to include multiple colormaps, so this is a start in the right direction. A word of warning: some versions of Numeric are broken with 'from __future__ import division' from __future__ import division ...snip... self.red = arange(self.N+1)/self.N It's safer to do self.red = 1/self.N*arange(self.N+1) or self.red = divide(arange(self.N+1), self.N) Jon> On a different topic slightly, I wonder if it would be worth Jon> having a plot type based on image widgets. For large arrays Jon> pcolor is still very slow under gtk. Maybe either using image Jon> widgets for pcolor itself or having a different plot type Jon> (like matlabs 'image' or 'imagesc'). I don't think a specialized plot type or image widget is the way to go, since it wouldn't port across backends very well. The plot commands are fairly high level and are used to construct the lower level graphics primitives. I think it better perhaps to introduce some new graphics primitives (on the same level as line, patch, text) that handle 2D arrays and colormaps efficiently. The cases I would like to be able to handle are 1) 2D image data: eg, RGB or plain old image files such as PNG 2) 2D scalar data: points with colormap 3) 2D scalar data: rectangle patch + colormap + optional gradient interpolation In the existing design of matplotlib, the backends don't handle transformations, scaling, etc... Consistent with this, we could provide frontend code to take existing image data (construed broadly to cover all the cases above), scale it to the axes display coordinates, do the interpolation as necessary, and construct an MxN array (axes window is MxN pixels) of RGBA data (RGBA is in normalized 0,1 scale). In other words, we agree on a single image data structure all implemented in extension code, and then make the backends implement a method to handle that structures in the same way they have to now handle a rectangular patch. Eg, we would need only one additional backend method renderer.draw_rgba(imageData) and it only has to do a little extra work to render it. In GTK all that would be required is to scale the RGB by 65536 and use the GDK draw rgb method. We would definitely want to use some decent image library to do the frontend scaling, interpolation, file loading, etc. libart and agg have been discussed on and off list lately as candidates. VTK is also a possibility. Although it is primarily 3D library, it also has support for all the 2D stuff you can imagine and everything else too. VTK is a big and hairy package, but it runs everywhere, does everything well, and opens the door for going 3D. I've had some discouraging experiences with libart over the last few days. In trying to implement clipping for the paint backend, I've come across some known libart numerical instabilities, and in my questions to the libart list I've been steered to agg by other frustrated libart users. JDH
John, loving matplotlib - thx. Was using pcolor today but needed a gray colormap rather than jet. Made my own version (see attached) using a class Colormap with attribute color (which can be set to 'jet'). Seemed a bit more adaptable and more like matlab. I linked ColormapJet back to this class so that other people's code wont break (hopefully ;) ). Probably worth allowing users to supply there own as an array too, but I didn't have time to do that today. On a different topic slightly, I wonder if it would be worth having a plot type based on image widgets. For large arrays pcolor is still very slow under gtk. Maybe either using image widgets for pcolor itself or having a different plot type (like matlabs 'image' or 'imagesc'). all the best Jon -- Jon Peirce Nottingham University +44 (0)115 8467176 (tel) +44 (0)115 9515324 (fax) http://www.psychology.nottingham.ac.uk/staff/jwp/
> John> Hi John, I've moved on a fair bit with this, still quite a > John> way to go. > > Nice work. table_demo.py looks fairly wild -- prone to induce > seizures -- but table_demo2.py is nice. I do a lot of this work on the train in and out of work -- have to be careful running table_demo.py in case anyone is watching the screen. > John> axes.patch is a patch to axes.py that adds table support. > > Could you provide context diffs, or just the whole file. I can diff > it myself or just copy and paste the relevant code. I've attached my version of axes.py. Thanks for the axes tip -- that is much better. One other glitch that is showing up is when I resize the window (I'm using the GTK backend) for table_demo2.py the table with the row labels goes out of alignment with the other table -- any ideas what is causing that? I like the coloured patches with text idea -- i'll do some experiments and see how it looks. One thought I had is to turn the colours into light pastel shades so that dark text still stands out. John
David Moore has stealthily written a paint backend for matplotlib. paint is a libart wrapper http://www.levien.com/libart The official libart documentation is sparse, but I found these documents very helpful http://www.gnome.org/~mathieu/libart http://developer.gnome.org/doc/books/WGA/graphics-libart.html In a nutshell, libart is a svg oriented, high performance, 2D graphics engine that supports lots of nifty features. The paint backend exposes some of them, and David has been extending it to expose more. Look for pypaint.sourceforge.net in the near future. The official release of paint at http://www.object-craft.com.au/projects/paint won't work with backend_paint. David can you announce here when you release it? If anyone wants to test it out before then, perhaps you should contact David at da...@sj.... The latest version of backend_paint.py can be obtained from CVS. Here is a status list of known issues * Text and linewidths don't scale with DPI - FIXED * No dots or dashed lines - FIXED * Patch edge colors not displayed - FIXED * circle center locations off - FIXED * font manager support not included - OPEN. I moved the gd truetype font manager stuff to matplotlib.backends.ttf_font_manager so it could be adapted for use with all true type backends, but haven't incorporated this into the paint backend. The default font is Vera. * no clipping - OPEN. The libart function art_svp_intersect is used for intersecting arbitrary sorted vector paths (clipping), but this needs to be exposed in the paint wrapper. * draw_lines moved into the paint extension module - OPEN. draw_lines is probably the most common operation performed in matplotlib, sometimes with very long arrays, and it would be a big gain and an easy port to do this at the C level. the function should probably just construct and return a path that can be dashed or stroked as needed at the python level. In the longer term, I would like to be able to support some path operations at the renderer level. Now that matplotlib has two vector oriented backends (paint and postscript) and I would like to add PDF and SVG, it would be nice to support some path operations in the front end, to take advantage of their sophisticated drawing capabilities. The question is: how to bring the other backends along? JDH
>>>>> "John" == John Gill <jn...@eu...> writes: John> Hi John, I've moved on a fair bit with this, still quite a John> way to go. Nice work. table_demo.py looks fairly wild -- prone to induce seizures -- but table_demo2.py is nice. John> axes.patch is a patch to axes.py that adds table support. Could you provide context diffs, or just the whole file. I can diff it myself or just copy and paste the relevant code. John> Currently you have to specify the column widths for the John> table. Really two cases should be supported: allow the user John> to specify the widths (this is needed so you can line up John> tables with bar plots) and allow the Table to auto-adjust John> the widths to make everything just big enough for whatever John> text is present (this is handy for legend type stuff). I've John> done nothing for auto-guessing of widths as yet. It can be a pain. I think you're taking the right approach - do the easy case first. As you probably noticed, the legend does some autolayout using bboxes and you can emulate this code if you want to go this route. John> I've made the grid within the tables an option + I think John> with a little more work legend.py could just use table.py to John> do what it has to do. John> There is an ugly hack, rowOffset that I use in John> table_demo2.py to get the row labels to align with the John> appropriate data. My idea was that it might be simpler to John> have a basic table object and then build up more complicated John> stuff such as including row-labels by creating multiple John> tables. John> Currently I can't decide whether i wouldn't be better trying John> to support the row/column labels all in the one object -- I John> suspect this is the way to go since it is easier to get John> things to line up this way rather than trying to align lots John> of separate tables (eg if i start supporting different fonts John> for different tables then we'll really be in trouble). John> Now as I said there is still lots to do here. John> There are all sorts of minor and not so minor alignment John> issues to address -- a lot of these I think I can solve by John> paying a bit more attention to the legend.py code. John> The most significant problem at the moment is that the John> tables are getting clipped -- I'm not sure how I control the John> size of the border around the axes. You need to manually set the axes. The figure size is fixed and the axes take up a fixed proportion of the figure. In table_demo.py, put the following at the top of your code axes([0.3, 0.3, 0.6, 0.6]) The default subplot(111) is much bigger than this and you can't fit the whole axes and the table on the figure. John> I'd also like to make it so you can specify that text should John> be left/right/centre aligned. John> There is also quite a bit of work to do on the actual John> interface to the table objects, basically making them smart John> about the parameters they are given so that simple cases John> just work by magic. They are in danger of sprouting a John> plethora of options + no-one will be able to figure out how John> to use the things. John> Anyway, so far it has been fun working with this stuff. Last night I had a completely different idea that might be very nice. Create a Cell object that subclasses patch.Rectangle but is initialized with text. draw the text in the cell. You could easily layout the text within the cell to be right, left, top, bottom, justified using the text alignment properties. You would also have full control of the face and edge color of the cells, so you could have alternating colors for the rows, etc. Or you could make the inner cells have a white face color and black edge color (standard table look) or a white edge color. Ie, you would have total control. You would build the table by placing a bunch of cells in rows and columns. One potential downside of this approach is that it might be hard to see text over a dark color, and your current side-by-side approach avoids this. But you could workaround this by having a colored cell with no text next to a while cell with text, and so on. The other downside is that it would mean more or less starting over. My guess is that it would be a clean design and easy to implement. If you go this route, I might advise you not to follow the legend example and your current approach which is to pass line/patch instances and use introspection to automagically determine the colors. It would simplify your life if you just provided helper methods like set_row_facecolor(colorarg, i) set_row_edgecolor(colorarg, i) set_col_facecolor(colorarg, j) set_col_edgecolor(colorarg, j) set_cell_edgecolor(colorarg, i, j) and so on Let the user build the table. We can supply a helper function to automatically build tables from stacked bar charts using introspection, but I think from a design standpoint you will make your life a lot easier by separating out this functionality. JDH
Hi John, I've moved on a fair bit with this, still quite a way to go. I'm attaching some new files and patches which will make it easier for me to explain where i am at with all this. table.py is my hacked version of legend.py that does tables. axes.patch is a patch to axes.py that adds table support. table_demo.py and table_demo2.py are a couple of demos of what I've got so far. table_demo.py shows tables being places all over the place. table_demo2.py shows the sort of thing I'm really after. The basic idea with table is that it allows you to create a table which can be placed either inside the axes (as per legend), or outside the axes. This is controlled by the loc arguement. Each cell in a table can have an optional handle as per legend and some text. Currently you have to specify the column widths for the table. Really two cases should be supported: allow the user to specify the widths (this is needed so you can line up tables with bar plots) and allow the Table to auto-adjust the widths to make everything just big enough for whatever text is present (this is handy for legend type stuff). I've done nothing for auto-guessing of widths as yet. I've made the grid within the tables an option + I think with a little more work legend.py could just use table.py to do what it has to do. There is an ugly hack, rowOffset that I use in table_demo2.py to get the row labels to align with the appropriate data. My idea was that it might be simpler to have a basic table object and then build up more complicated stuff such as including row-labels by creating multiple tables. Currently I can't decide whether i wouldn't be better trying to support the row/column labels all in the one object -- I suspect this is the way to go since it is easier to get things to line up this way rather than trying to align lots of separate tables (eg if i start supporting different fonts for different tables then we'll really be in trouble). Now as I said there is still lots to do here. There are all sorts of minor and not so minor alignment issues to address -- a lot of these I think I can solve by paying a bit more attention to the legend.py code. The most significant problem at the moment is that the tables are getting clipped -- I'm not sure how I control the size of the border around the axes. I'd also like to make it so you can specify that text should be left/right/centre aligned. There is also quite a bit of work to do on the actual interface to the table objects, basically making them smart about the parameters they are given so that simple cases just work by magic. They are in danger of sprouting a plethora of options + no-one will be able to figure out how to use the things. Anyway, so far it has been fun working with this stuff. John
>>>>> "John" == John Gill <jn...@eu...> writes: John> I was hoping I could do things like specify negative John> y-positions to draw below the axes, but I now think I'm John> deluded in thinking this 'cos matplotlib is smart and every John> time something gets drawn the axes are automagically John> adjusted to make sure the latest lines/rectangles are John> included. If this is the case it appears to me that you are using the axes.add_line command, no? That is where matplotlib does the autoscale view limits thingie. There is nothing in the architecture that prevents you from drawing outside the axes view limits, except for clipping, which you can set. I think you should have a Table class which is contained by the axes. The Table should derive from an Artist and implement the required _draw method, which is called with a renderer instance. This method should forward the draw call to all the text, lines and patches contained by the table, just as legend does. class Table def _draw(self, renderer): for line in self._lines: line.draw(renderer) for t in self._texts: t.draw(renderer) This is how Legend does it. If you set it up this way, the axes instances won't know anything about the line instances and you can definitely draw outside the axes bbox. If not, matplotlib.axes has achieved consciousness and we are no longer in control <wink>. Note that it is critical that you make the call self.line1.set_clip_on(False) to allow drawing outside the axes bbox. Here's an example table class that you can use to draw inside or outside the axes bbox. Note there is no reason we can't do this at the figure level, but the advantage of doing it at the axes level is that you may want some of the lines to be in data coords, eg, the vertical lines lining up with the xticks in the example you showed me. It might be worth taking some time to figure out how to have figure tables or axes tables, eg with a base class and 2 derived classes, but for now focus on the axes table and we can generalize once you have the nuances worked out. class Table(Artist): def __init__(self, axes): Artist.__init__(self, axes.dpi, axes.bbox) self.axes = axes left = 0.9 right = 1.2 bottom = 0.9 top = 1.5 self.line1 = Line2D( axes.dpi, axes.bbox, (left, left), (bottom, top), transx=self.axes.xaxis.transAxis, transy=self.axes.yaxis.transAxis ) self.line1.set_clip_on(False) def _draw(self, renderer): self.line1.draw(renderer) You can add an add_table method to Axes, and define a list of class Axes(Artis): def __init__(self, blah, blah): # ..snip the other Axes init stuff self._tables = [] def add_table(self, table): self._tables.append(table) def _draw(self, renderer): # ..snip the other draw calls for table in self._tables: table.draw(renderer) I tested my code above with this scheme and it works - it drew a vertical blue line from inside the axes to outside. If you have any more troubles send me some code and I'll take a look. JDH
I've spent some more time working on the idea of using a common image renderer for the GUIs. As I mentioned before, this will remain optional so no need to be concerned about losing support for the current GTK or WX backend, but this will enable us to add capabilities to the GUI backends that they may not natively support. I've been working on the GTKGD backend as a testbed since we already have the GUI architecture in GTK and the drawing architecture in GD. This already backend provides additional capabilities to GTK, namely antialiased lines and arbitrary text rotation. I wrote some C code to transfer the image from GD->GTK so it is now fast enough to be usable, though not as fast as the native GTK solution. There are some performance bottlenecks in GD that I've identified in the profiler so the current speed can be improved. David Moore has implemented a paint backend (a libart wrapper). libart is a sophisticated render engine that is currently used as the renderer for Gnome Canvas and is ported to all the major platforms. Although he is waiting on some paint patches he applied to be incorporated, this provides another candidate backend for a common image renderer. I've updated CVS. In setup.py there is a line 'if 0' that needs to be replaced with 'if 1' to compile the extension module (does anybody know how to set flags for distutils?) The GTKGD backend now passes all the regression tests (though there is a color allocation but that seems to be a gdmodule problem) and serves as a template for GUI implementers who want to get something up and running fast. With this approach, the backend writer does not need to implement either a Renderer or a GraphicsContext. Once you have the GUI architecture setup, adding a different image renderer is as simple as doing a importing a different FigureCanvasBackend and writing an image->gui canvas transfer function. If there are any brave souls who want to test this out and working, I'd be much obliged. You'll need the requirements for the GTK and GD backends installed as described on http://matplotlib.sourceforge.net/backends.html, including the gdmodule patch. Let me know if you encounter any compile problems. JDH
John, Thanks for the hints. First I've tried subscribing to the devel list -- sourceforge is sulking again, so no joy so far, i've cc'ed the list on this, so if it accepts posts from non-subcribees it should get there. I've looked a bit at the transforms stuff + things are making a bit more sense, but I'm still unable to achieve what I'd like. I think the basic problem is that Line2D and Rectangle are intended to draw on the axes, whereas what I'd ideally like to do is draw outside the axes (see the screenshot i sent originally) -- ie instead of doing what is done with the legend and have it appear somewhere within the axes of the plot I'd like the table of data to be outside this. I was hoping I could do things like specify negative y-positions to draw below the axes, but I now think I'm deluded in thinking this 'cos matplotlib is smart and every time something gets drawn the axes are automagically adjusted to make sure the latest lines/rectangles are included. I suspect I need some new sort of object to draw outside the axes - can you confirm that is the case? Plan B. would be to just live with putting the tables within the plot, as per the legend, but this doesn't work too well in general 'cos the table tends to obscure some important part of the plot. Let me know if this is still hard to understand and I'll try and get what I have into a state which demonstrates the problem I am running into. John
>>>>> "John" == John Gill <jn...@eu...> writes: Hi John, could you also subscribe to matplotlib-devel and CC the messages to me (matplotlib-devel sometimes has a long lag). It would be nice to have these discussions there for archival purposes and so that others can offer suggestions. Hopefully, you'll have an easier time getting sighed up there than you did on matplotlib-users. John> John, First the good news. I've had a good read of John> legend.py and now pretty much understand how it is working. Excellent, between the 2 of us, that makes at least one person who understands that code <wink>. John> Now the bad news. The way I'm thinking about these tables John> is that I will want to draw them below the main plot area, John> sort of where the xticklabels go at the moment + the area John> below. But you should try and code it generally so people can place them wherever they want right? Perhaps you should construct the table with a list of horizontal lines and a list of vertical lines and their respective transforms (see below). Or are you already doing this? John> Now I tried hacking about a table.py copy of legend.py and John> drawing a grid of lines in this area -- the code runs fine John> but I don't get a nice grid of lines :( (see snippet of code John> below). John> If I cheat and arrange for the drawing to take place within John> the main plot (by carefully fixing the ypos stuff below) John> then things work fine. John> I'm guessing I need to do something to let matplotlib know John> the extent of what I'm drawing, but I am at a loss as to John> what that something is. John> Can you point me in the right direction? Without a complete code example, I can only guess. My guess is that you are using the wrong transforms. Each axis instance has a transAxis and a transData attribute you can use. When you want to specify a coordinate in axis units (0,1), use the transAxis instance. If you want to specify a coordinate in data units, use transData. Eg, if you want the vertical lines (x coords) of your table to line up with the xticks and the horizontal lines (y coords) of your table to be in axis units (eg 10% of the axis apart), you would initialize your line like ypos = 0.1 # 10% of axes height line = Line2D( self.dpi, self.bbox, xdata=(xpos, xpos), ydata=(0, ypos), color='k', linestyle=':', transx = self.axes.xaxis.transData, transy = self.axes.yaxis.transAxis, ) Make sure you turn clipping off (it appears you did for your examples), particularly while developing. John> (aside: it did occur to me that one way i could cheat an John> nearly get what i want is to use the bar() method to draw my John> grid + then use the text() method to enter all the text I John> want in the grid...) Cheating is usually a bad thing. I think you'll need to construct your own text instances with the same x and y transforms you use for your lines, eg, x coordinate in data units and y coordinate in axis units. This will also encapsulate the table as a single instance which will make it easier to manipulate; eg to set text properties for the entire table. Hope this helps, if not send me a complete example with demo script and I can take a closer look. JDH