3

I would like to make for example imperative programs as output of Prolog (shaders of graphic card) and also event-driven programs (game logic) ... also I would like to learn how to metaprogram in Prolog in general.

I believe there might be some insights or advices how to do it; I don't want to jump into it not prepared and hack until I make working programs.

I wonder what is good introduction to metaprogramming in Prolog? Thanks :)

asked Aug 4, 2011 at 12:42
2
  • 1
    Do you have a specific use case in mind? Commented Aug 4, 2011 at 15:13
  • +1 for helpful question. It is slightly complicated. I am not sure if I should split question. I am interested in metaprogramming in Prolog in general and I have some specific cases too (I am not working at them yet). In this question I am interested just in introduction. Commented Aug 4, 2011 at 16:00

1 Answer 1

2

There are online tutorials (do a web search for "programming prolog") that are OK. It all depends on how you like to learn: online tutorials, books, or experimentation? It sounds like you're considering a large project using Prolog, so I'd recommend one of the books that covers large application development in Prolog (like the Art of Prolog).

answered Aug 5, 2011 at 8:00

Your Answer

Draft saved
Draft discarded

Sign up or log in

Sign up using Google
Sign up using Email and Password

Post as a guest

Required, but never shown

Post as a guest

Required, but never shown

By clicking "Post Your Answer", you agree to our terms of service and acknowledge you have read our privacy policy.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.