I'm working on an online game, which I am seriously considering writing a Java Applet for it. The game is not overly complex on the features. I'm considering at some point having at least 3 versions of the game, which include a Java stand alone, applet, and Android game. I know from Design Patterns that the best way to use differing things like buttons and the like is to use a Bridge interface, where I have a common template for the common buttons.
However, I'm having a bit of difficulty understanding what to do about the following. I know that Android programs use an Activity structure, which I am well familiar with, and that Applets extend the Applet interface, which I am not as familiar with. I also know that a stand alone java program uses basically a main() function, which doesn't have much structure. I'm convinced that there should be a way to design a common design pattern between the two, but somehow I'm missing what that is exactly. What can I do to make the different frameworks work with as much common code as possible?
-
1Have a look at libgdx. It's a framework which lets you deploy your game to Android, Desktop and to a browser using WebGL.Matsemann– Matsemann2012年05月03日 09:10:43 +00:00Commented May 3, 2012 at 9:10
1 Answer 1
According to the answers to stackoverflow: recommended-ways-to-produce-app-portable-between-android-and-other-platforms the best way is
keeping UI and biz logic / model separate
and writing seperate gui-s for android, applet, j2se, j2me.
But eaven keeping biz logic seperate is difficuilt because in the android world many api-s are based on the android Context
which is the gateway to the operating system.
i have developped crossplatform biz logic for j2se and j2me for 2 projects. but i failed to do crossplatform for j2se/android because database and android-Context-api-s where to different from j2se.