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TextureMapping

is an option for graphics primitives that specifies the texture mapping to use.

Details
Details and Options Details and Options
Examples  
Basic Examples  
Scope  
Applications  
Properties & Relations  
Possible Issues  
See Also
History
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TextureMapping

is an option for graphics primitives that specifies the texture mapping to use.

Details

  • TextureMapping is also known as UV mapping or diffuse mapping.
  • TextureMapping is typically used in modeling to project an image to a 2D polygon or 3D surface.
  • Possible 3D projection mappings for 2D images include:
  • Automatic automatically choose the projection
    None no projection
    "Box" box projection
    "Cubic" cubic projection
    "Cylindrical" cylindrical projection
    "Front" planar project on the xy plane
    "Planar" planar projection
    "Spherical" spherical projection
    "Stereographic" stereographic projection
  • The projection is separately mapped to each individual primitive specified in the graphic. If a texture is mapped onto a Polygon expression containing multiple polygons, then the texture will be mapped over the entire region covered by the set of polygons. »

Examples

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Basic Examples  (3)

Apply texture mapping to a polygon in 2D:

Wolfram Language code: Graphics[{Texture[[image]], Polygon[{{0, 0}, {1, 0}, {0.5, 1}}, TextureMapping -> "Planar"]}]

Apply a texture mapping to a cube:

Wolfram Language code: Graphics3D[{Texture[[image]], Cube[TextureMapping -> "Box"]}]

Apply a texture mapping to a sphere:

Wolfram Language code: Graphics3D[{Texture[Entity["Planet", "Earth"]["CylindricalEquidistantTexture"]], Sphere[TextureMapping -> "Spherical"]}, Lighting -> "Neutral"]

Scope  (8)

Apply a texture mapping to graphics primitives in 2D:

Wolfram Language code: Graphics[{Texture[[image]], #[TextureMapping -> "Planar"]}]& /@ {Disk, Triangle, Rectangle}

In 3D:

Wolfram Language code: Graphics3D[{Texture[[image]], #[TextureMapping -> "Planar"]}, Lighting -> "Neutral"]& /@ {Sphere, Tetrahedron, Cube}

Apply a "Planar" mapping to project coordinates along a single axis:

Wolfram Language code: Graphics3D[{Texture[[image]], Cube[TextureMapping -> "Planar"]}, Boxed -> False, Lighting -> "Neutral"]

Apply a "Cubic" mapping to selectively apply one of three planar mappings based on a point's surface direction:

Wolfram Language code: Graphics3D[{Texture[[image]], Cube[TextureMapping -> "Cubic"]}, Boxed -> False, Lighting -> "Neutral"]

Apply a "Box" mapping to selectively apply one of six planar mappings based on a point's surface direction:

Wolfram Language code: Graphics3D[{Texture[[image]], Cube[TextureMapping -> "Box"]}, Boxed -> False, Lighting -> "Neutral"]

Apply a "Cylindrical" mapping to use a cylindrical projection for the sides of the primitive and a planar projection for the top and bottom:

Wolfram Language code: Graphics3D[{Texture[[image]], Cylinder[TextureMapping -> "Cylindrical"]}, Boxed -> False, Lighting -> "Neutral"]

Apply a "Spherical" mapping to use a spherical projection:

Wolfram Language code: Graphics3D[{Texture[[image]], Sphere[TextureMapping -> "Spherical"]}, Boxed -> False, Lighting -> "Neutral"]

Apply a "Stereographic" projection to achieve a conformal mapping of the 2D plane to a sphere:

Wolfram Language code: Graphics3D[{Texture[[image]], Sphere[TextureMapping -> "Stereographic"]}, Boxed -> False, Lighting -> "Neutral"]

Apply mappings individual to each primitive in a graphic:

Wolfram Language code: Graphics[{Texture[ExampleData[{"TestImage", "Flower"}]], Polygon[{{0, 0}, {0, 1}, {1, 0}}], Polygon[{{.5, .5}, {.5, 1.5}, {1.5, .5}}]}]

Use multi-Polygon to apply a mapping to an entire region covered by polygons:

Wolfram Language code: Graphics[{Texture[ExampleData[{"TestImage", "Flower"}]], Polygon[{{{0, 0}, {0, 1}, {1, 0}}, {{.5, .5}, {.5, 1.5}, {1.5, .5}}}]}]

Applications  (4)

Create a realistic background using a spherical texture:

Wolfram Language code: env = {Texture[[image]], Black, Sphere[{0, 0, 0}, 100, TextureMapping -> "Spherical"]};
Wolfram Language code: Graphics3D[{env, Torus[]}, ViewVector -> {{-1, -2, 1}, {0, 0, 0}}, Method -> {"RotationControl" -> "Globe"}]

Apply equirectangular textures to a sphere using the "Spherical" mapping:

Wolfram Language code: Graphics3D[{Texture[Entity["PlanetaryMoon", "Moon"]["CylindricalEquidistantTexture"]], Sphere[TextureMapping -> "Spherical"]}, Lighting -> "Accent", Boxed -> False, ViewPoint -> Front]

Use a "Spherical" mapping to create a star map as the background:

Wolfram Language code: Graphics3D[{{Texture[[image]], Black, Sphere[{0, 0, 0}, 100, TextureMapping -> "Spherical"]}, Texture[Entity["Planet", "Earth"]["CylindricalEquidistantTexture"]], Sphere[{0, 0, 0}, TextureMapping -> "Spherical"]}, Method -> {"RotationControl" -> "Globe"}, Lighting -> "Accent", Boxed -> False, ViewVector -> {{-3, -1, 0.75}, {0, 0, 0}}]

Display geographical data from GeoGraphics on an interactive globe:

Wolfram Language code: Graphics3D[{Texture[GeoGraphics[GeoBackground -> #, ImageSize -> Large, GeoProjection -> "Equirectangular"]], Black, Sphere[{0, 0, 0}, TextureMapping -> "Spherical"]}, Boxed -> False, ViewPoint -> {2, 1, 0}]& /@ {"CountryBorders", "VectorMinimal", "ReliefMap"}

Properties & Relations  (2)

VertexTextureCoordinates can be used to explicitly apply texture coordinates to the vertices of some primitives:

Wolfram Language code: Graphics[{Texture[[image]], Polygon[{{0, 0}, {1, 0}, {1 / 2, 1}}, VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1 / 2, 1}}]}]

TextureCoordinateFunction is used by plots to compute texture coordinates based on certain values at a given point:

Wolfram Language code: ParametricPlot[{r t Cos[t], r t Sin[t]}, {t, 0, 2 Pi}, {r, 0, 1}, ..., TextureCoordinateFunction -> ({#1, #2}&)]

Possible Issues  (1)

Primitives with a "Cubic" mapping will show the mapped texture as reversed on three of the size sides:

Wolfram Language code: Graphics3D[{Texture[[image]], Cube[TextureMapping -> "Cubic"]}, Lighting -> "Neutral", Boxed -> False, ViewPoint -> #]& /@ {Front, Right, Above, Back, Left, Bottom}

Use the "Box" mapping to flip the texture based on the sign of the projection axis:

Wolfram Language code: Graphics3D[{Texture[[image]], Cube[TextureMapping -> "Box"]}, Lighting -> "Neutral", Boxed -> False, ViewPoint -> #]& /@ {Front, Right, Above, Back, Left, Bottom}
Wolfram Research (2024), TextureMapping, Wolfram Language function, https://reference.wolfram.com/language/ref/TextureMapping.html.

Text

Wolfram Research (2024), TextureMapping, Wolfram Language function, https://reference.wolfram.com/language/ref/TextureMapping.html.

CMS

Wolfram Language. 2024. "TextureMapping." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/ref/TextureMapping.html.

APA

Wolfram Language. (2024). TextureMapping. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/ref/TextureMapping.html

BibTeX

@misc{reference.wolfram_2026_texturemapping, author="Wolfram Research", title="{TextureMapping}", year="2024", howpublished="\url{https://reference.wolfram.com/language/ref/TextureMapping.html}", note=[Accessed: 05-September-2026]}

BibLaTeX

@online{reference.wolfram_2026_texturemapping, organization={Wolfram Research}, title={TextureMapping}, year={2024}, url={https://reference.wolfram.com/language/ref/TextureMapping.html}, note=[Accessed: 05-September-2026]}

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