By: Emiley J. in J2ME Tutorials on 2008年07月07日 [フレーム]
This sample J2ME demonstrates the use of Canvas in a midlet. Most of the graphics methods available are used here to let you quickly learn the concepts of graphics programming in J2ME program. It also shows the basics of creating a J2ME game using the controls of a phone. For example handling the left, right keys and the up, down keys etc.
/*
* @(#)SampleCanvas.java 1.4 01/06/08
* Copyright (c) 1999-2001 Sun Microsystems, Inc. All Rights Reserved.
*/
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
class SampleCanvas extends Canvas {
int x, y; // Location of cross hairs
String event = ""; // Last key event type
int keyCode; // Last keyCode pressed
Font font; // Font used for drawing text
int fh; // height of the font
int w, h; // width and height of the canvas
int titleHeight; // Height of the title
int pieSize; // Size of the Pie chart used for width and height
int barSize; // Size of the Bar chart used for width and height
int eventHeight; // Size of the event region
int pad; // Padding used between items
SampleCanvas() {
w = getWidth();
h = getHeight();
font = Font.getFont(Font.FACE_SYSTEM,
Font.STYLE_PLAIN, Font.SIZE_SMALL);
fh = font.getHeight();
/* Compute the sizes of the bar and pie charts
* It should use all the space except for the title
* and event regions.
* Don't let the charts get too small
*/
pad = 2;
titleHeight = fh + pad * 2;
eventHeight = fh * 3;
barSize = h - (titleHeight + pad) - (eventHeight + pad);
if (barSize < 20) // Don't let them get too small
barSize = 20;
if (barSize > (w - pad) / 2) // Shrink to 1/2 width
barSize = (w - pad) / 2;
pieSize = barSize;
}
protected void keyPressed(int key) {
keyCode = key;
event = "Pressed";
handleActions(key);
repaint();
}
protected void keyRepeated(int key) {
keyCode = key;
event = "Repeated";
handleActions(key);
repaint();
}
protected void keyReleased(int key) {
keyCode = key;
event = "Released";
repaint();
}
protected void pointerPressed(int x, int y) {
this.x = x;
this.y = y;
keyCode = 0;
event = "Pressed";
repaint();
}
protected void pointerReleased(int x, int y) {
this.x = x;
this.y = y;
keyCode = 0;
event = "Released";
repaint();
}
protected void pointerDragged(int x, int y) {
this.x = x;
this.y = y;
keyCode = 0;
event = "Dragged";
}
void handleActions(int keyCode) {
int action = getGameAction(keyCode);
switch (action) {
case LEFT:
x -= 1;
break;
case RIGHT:
x += 1;
break;
case UP:
y -= 1;
break;
case DOWN:
y += 1;
break;
}
}
protected void paint(Graphics g) {
g.setFont(font);
g.setGrayScale(255);
g.fillRect(0, 0, w, h);
x = (x < 0) ? w - 1 : x;
y = (y < 0) ? h - 1 : y;
x = x % w;
y = y % h;
// Draw Fill and outline for background of title Text
int swidth = pad * 2 + font.stringWidth("Pie and Bar Samples");
int title_x = (w - swidth)/2;
g.setGrayScale(128);
g.fillRoundRect(title_x, 0, swidth, fh, 5, 5);
g.setGrayScale(0);
g.drawRoundRect(title_x, 0, swidth, fh, 5, 5);
// Sample Text
g.setColor(0, 0, 0);
g.drawString("Pie and Bar Samples",
title_x + pad, pad, Graphics.TOP|Graphics.LEFT);
// Translate to below title text
g.translate(0, titleHeight + pad);
/*
* Draw pie chart on the left side
* using the barSize for width and height
*/
g.setColor(255, 0, 0);
g.fillArc(0, 0, pieSize, pieSize, 45, 270);
g.setColor(0, 255, 0);
g.fillArc(0, 0, pieSize, pieSize, 0, 45);
g.setColor(0, 0, 255);
g.fillArc(0, 0, pieSize, pieSize, 0, -45);
g.setColor(0);
g.drawArc(0, 0, pieSize, pieSize, 0, 360);
// Draw Bar chart on right side of the display
// scale the values to the pieSize maximum value
int yorig = barSize;
int h1 = barSize / 3, h2 = barSize / 2, h3 = barSize;
int avg = (h1 + h2 + h3) / 3;
// Move over to draw Bar chart
g.translate((w + pad) / 2, 0);
int bw = pieSize / 7;
if (bw < 2)
bw = 2;
g.setColor(255, 0, 0);
g.fillRect(bw*1, yorig-h1, bw+1, h1);
g.setColor(0, 255, 0);
g.fillRect(bw*3, yorig-h2, bw+1, h2);
g.setColor(0, 0, 255);
g.fillRect(bw*5, yorig-h3, bw+1, h3);
g.setColor(0);
g.drawRect(bw*1, yorig-h1, bw, h1);
g.drawRect(bw*3, yorig-h2, bw, h2);
g.drawRect(bw*5, yorig-h3, bw, h3);
// Draw axis for bar chart.
g.setGrayScale(0);
g.drawLine(0, 0, 0, yorig);
g.drawLine(0, yorig, barSize, yorig);
g.setStrokeStyle(Graphics.DOTTED);
g.drawLine(0, yorig - avg, barSize, yorig-avg);
g.setStrokeStyle(Graphics.SOLID);
// Restore to left and move down
g.translate(-(w + pad) / 2, pieSize + pad);
// Draw the key and pointer status
g.setColor(128, 128, 128);
int col1 = font.stringWidth("Action:");
g.drawString("Key: ", col1, 0,
Graphics.TOP|Graphics.RIGHT);
g.drawString(keyString(keyCode), col1, 0,
Graphics.TOP|Graphics.LEFT);
g.drawString("Action:", col1, fh,
Graphics.TOP|Graphics.RIGHT);
g.drawString(actionString(keyCode), col1, fh,
Graphics.TOP|Graphics.LEFT);
g.drawString("Event:", col1, fh*2,
Graphics.TOP|Graphics.RIGHT);
g.drawString(event, col1, fh*2,
Graphics.TOP|Graphics.LEFT);
int col2 = 80;
g.drawString("x:", col2, 0,
Graphics.TOP|Graphics.RIGHT);
g.drawString(Integer.toString(x), col2, 0,
Graphics.TOP|Graphics.LEFT);
g.drawString("y:", col2, fh,
Graphics.TOP|Graphics.RIGHT);
g.drawString(Integer.toString(y), col2, fh,
Graphics.TOP|Graphics.LEFT);
// Restore the origin and draw the crosshairs on top
g.translate(-g.getTranslateX(), -g.getTranslateY());
g.setColor(0, 0, 0);
g.drawLine(x, y - 5, x, y + 5);
g.drawLine(x - 5, y, x + 5, y);
}
String keyString(int keyCode) {
if (keyCode == 0) {
return "";
}
return Integer.toString(keyCode);
}
String actionString(int keyCode) {
if (keyCode == 0) {
return "";
}
int action = getGameAction(keyCode);
switch (action) {
case FIRE:
return "Fire";
case LEFT:
return "Left";
case RIGHT:
return "Right";
case DOWN:
return "Down";
case UP:
return "Up";
case GAME_A:
return "Game A";
case GAME_B:
return "Game B";
case GAME_C:
return "Game C";
case GAME_D:
return "Game D";
case 0:
return "";
default:
return Integer.toString(action);
}
}
}
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