game utilities

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Drupal Games BOF (at Drupalcon DC)

Posted by aaron on March 6, 2009 at 2:23am

The Drupal Games BOF was good, but cut off for the next session. Litwol showed off his work with a Map API (drool...). I showed the old work from RPG, and started talking about the more recent Game Utilities I've been developing. The more interesting conversations continued afterwards, where we discussed some utilities in more detail, projects other folks are working on, and game theory & the state of current games.

There were some great ideas! Let's post some of our ongoing discussions here, get the group going again!

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Game Clock

Posted by aaron on December 7, 2008 at 9:57pm

I've just committed the Game Clock module. The module is fully functional, except that you cannot edit existing clocks from the UI yet. (That should come later this week, allowing for an initial official release).

The module is a gaming utility, that allows the creation of game clocks. Game clocks may be used for various purposes, such as keeping an in-game calendar, tracking game effects and events, and limiting characters to acting at a slower pace suitable for a web-based game.

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