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@zpelgrims
zpelgrims
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Zeno Pelgrims zpelgrims

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lens simulation βˆ«πŸ’‘ & technical shading for animation/vfx

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Pinned Loading

  1. pota pota Public

    Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights.

    C++ 21 5

  2. lentil lentil Public

    Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights (top level repo)

    C 125 13

  3. b2r b2r Public

    Arnold-compatible implementation of Pixar's bump-to-roughness workflow

    C 11 1

  4. zoic zoic Public

    Extended camera shader for the ever-awesome Arnold Renderer

    C++ 69 25

  5. arnoldLightFilters arnoldLightFilters Public

    Extended light filters for the ever-awesome Arnold Renderer

    C++ 11 1

  6. directionalscatter directionalscatter Public

    Directional scattering of bitmaps in OSL

    9 2

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