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@zhaoguohao
zhaoguohao
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๐Ÿšฉ
๐Ÿฌ

zhaoguohao

๐Ÿšฉ
๐Ÿฌ
writing shit code is a skill I am trying to develop. What has helped me so far was to write incomplete systems, share it with other people and see what happens.
  • SkyStar Studio
  • YeShan Planet Earth

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zhaoguohao /README.md

Hi there ๐Ÿ‘‹

โณ Year progress { โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–โ–โ–โ–โ–โ–โ–โ–โ–โ–โ–โ–โ–โ–โ–โ– } 46.89 %

โฐ Updated on 2026ๅนด6ๆœˆ21ๆ—ฅ 03:28:59 GMT

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  1. EZ-Replay-ManagerProject EZ-Replay-ManagerProject Public

    Unity2018.2็‰ˆไธญไฟฎ่ฎข่ฟ‡็š„ๅทฅ็จ‹

    C# 1

  2. Pilot-1 Pilot-1 Public

    Forked from Game-Challenge/Pilot-1

    Pilot โ€“ mini game engine for games104

    C++

  3. Extend Unity's built-in inspectors Extend Unity's built-in inspectors
    1
    using System.Collections.Generic;
    2
    using System.Linq;
    3
    using System.Reflection;
    4
    using UnityEditor;
    5
    using UnityEngine;
  4. Dummy object generator for project t... Dummy object generator for project testing
    1
    using System.Collections;
    2
    using System.IO;
    3
    using UnityEngine;
    4
    5
    public class AsyncBundleLoader : MonoBehaviour
  5. Part of answer for http://answers.un... Part of answer for http://answers.unity3d.com/questions/878083/detect-play-mode-about-to-be-entered.html
    1
    using System;
    2
    using UnityEngine;
    3
    4
    public static class ApplicationState
    5
    {
  6. UnityProcessHelper UnityProcessHelper
    1
    using System.Collections.Generic;
    2
    using System.Diagnostics;
    3
    using System.IO;
    4
    using Debug = UnityEngine.Debug;
    5

AltStyle ใซใ‚ˆใฃใฆๅค‰ๆ›ใ•ใ‚ŒใŸใƒšใƒผใ‚ธ (->ใ‚ชใƒชใ‚ธใƒŠใƒซ) /