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BoneMenu ‐ Unity Project

adamdev edited this page Dec 27, 2025 · 2 revisions

Getting Started

Before you download and begin using the Unity project, please ensure you:

  • Have Unity 2021年3月16日f1
  • Understand basic Unity concepts (Prefabs, C# scripting, asset bundle workflow, etc.)
  • Understand how Git and GitHub function; know how to clone/download repositories
  • Respect the etiquette of the BoneLib project, and consider features that are very useful to you or others

Installation

  1. Download the project zip file and extract it somewhere
  2. Open Unity Hub, navigate to "Add", then click "Add project from disk"
[画像:image]
  1. Navigate to where you extracted the BoneLib folder, and click once on the "Unity" folder. Then click open.
  2. Wait a while, as the project has to import (take a nap if you want or something).

Building

The BoneLib Unity project contains an "asset builder", which chews up assets you throw at it into a bundle. You have the option of choosing between PCVR and Quest. I'd recommend you build for both platforms, as users on both platforms need to have whatever feature you're making.

[画像:image]

Fields

  • Platform | Pick between PCVR or Quest.
  • Bundle Name | If you're making new features for BoneMenu, put in bonemenu.
  • Resources | All your prefabs and required content go here. There is a quirk mentioned below, though.

There is an issue with the Raw Image component not keeping textures in bundles. To remediate this, ensure that you have a unique name for your asset, and that it doesn't overlap with anything else.

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