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unizential/r

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Manus Engine - Council-Driven Roblox AI Studio

A native macOS application for AI-powered Roblox game development with multi-agent collaboration.

Quick Start (5 minutes)

Prerequisites

  • macOS 14+ with Xcode 15+
  • Python 3.11+
  • Node.js 18+ (optional, for formatting)

Bootstrap

git clone 
cd manus-engine
make bootstrap
make dev

This will:

  1. Install dependencies for all workspaces (pnpm + turbo)
  2. Start orchestrator and agents locally (no Docker)
  3. Open SwiftUI app in Xcode
  4. Launch evidence runner
  5. Set up sample inventory project

First Council Session

  1. Open samples/inventory in the app
  2. Right-click on inventory.lua → "Ask Council"
  3. Review proposals and evidence
  4. Click "Apply in Branch"
  5. Use "Open PR" to see auto-generated summary

Architecture

  • app-macos: Native SwiftUI app (Council Chamber, Editor, Console)
  • orchestrator: State machine service (proposals → synthesis)
  • agents: MCP-compliant AI agents (CodeMaster, TestBot, ScriptDoctor)
  • evidence: Sandboxed providers (Luau Linter, Unit Test Runner, PerfProbe)

Development

  • make dev - Start local runner (tmux + node services)
  • make test - Run tests via turbo across workspaces
  • make lint - Lint/format via turbo tasks
  • make build - Build all packages
  • make type-check - Run type checks
  • make ci - Lint, build, test pipeline

See CONTRIBUTING.md for detailed workflow.

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