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1 | | -## Velodyne Lidar Viewer For Unity v1.1 (24.03.2022) |
| 1 | +## v1.2 (18.05.2023) |
| 2 | + |
| 3 | +### Whats New: |
| 4 | +- Add support for HDL-32e device model (model id 33) *No "DUAL return" support |
| 5 | +- Added support HDRP VFX Graph *check "Velodyne Viewer HDRP.pdf" inside Documentation folder |
| 6 | +- Added support HDRP Custom Pass Rendering *check "Velodyne Viewer HDRP.pdf" inside Documentation folder |
| 7 | +- Added support for Mac Metal (experimental shaders added) |
| 8 | +- Fixed: Mesh intensity shader was missing _Granularity property |
| 9 | + |
| 10 | +### Known issues |
| 11 | +- View/report issues on github : https://github.com/unitycoder/VelodyneLidarViewer/issues |
| 12 | + |
| 13 | +------------------------------------------------------------------------------------------------------------------------------------------------ |
| 14 | + |
| 15 | +## v1.1.1 (24.03.2022) |
2 | 16 |
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3 | 17 | ### Whats New:
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4 | 18 | - Unity version upgrade to 2019年4月19日f1
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9 | 23 |
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10 | 24 | ------------------------------------------------------------------------------------------------------------------------------------------------
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11 | 25 |
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| 26 | +## v1.1 (24.06.2020) |
| 27 | + |
| 28 | +## Added: |
| 29 | +- DX11 Uber shader: RainbowMode now has Intensity mode (draws point original intensity color only) |
| 30 | + |
| 31 | +------------------------------------------------------------------------------------------------------------------------------------------------ |
| 32 | + |
12 | 33 | ## Velodyne Lidar Viewer For Unity v1.0 (1.3.2020)
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13 | 34 |
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14 | 35 | First version!
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