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Commit c30470a

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Update ReleaseNotes.md
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‎ReleaseNotes.md‎

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### Velodyne Lidar Viewer For Unity v1.0 (1.3.2020)
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## Velodyne Lidar Viewer For Unity v1.1 (24.03.2022)
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### Whats New:
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- Unity version upgrade to 2019年4月19日f1
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- Added example scene for feeding your own point data into viewer ("Example-Feed-Custom-Data")
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- Added humanreadable count debug logs (for point count and file sizes: 1000000 > 1M)
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- Added public methods info: https://github.com/unitycoder/VelodyneLidarViewer/wiki/API
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- Added HDRP setup instructions: https://github.com/unitycoder/VelodyneLidarViewer/issues/5
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------------------------------------------------------------------------------------------------------------------------------------------------
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## Velodyne Lidar Viewer For Unity v1.0 (1.3.2020)
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First version!
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## Initial Features
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### Initial Features
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- Supported devices: UltraPuck (VLP32C), Puck (VLP16)
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- Large pcap file streaming (stream from disk, required for +2gb pcap files, but can be used with smaller files to instantly start playback)
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- UDP live listener (receive data from live device connected using LAN cable)
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- Using Unity 2018年4月8日f1 (but works on later versions also)
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- Supports VR (tested on Vive, Rift S, Cosmos, Quest*) *Quest only supports PCAP playback with mesh rendering.
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## Limitations
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### Limitations
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- HDRP/URP renderpipelines are not supported!
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## Known issues
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- View/report issues on github : https://github.com/unitycoder/VelodyneLidarViewer/issues
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### Known issues
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- View/report issues on github : https://github.com/unitycoder/VelodyneLidarViewer/issues
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### Disclaimer:
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VELODYNE is a trademark of Velodyne LiDAR, Inc. (not affiliated with this plugin)

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