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- ### Velodyne Lidar Viewer For Unity v1.0 (1.3.2020)
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+ ## Velodyne Lidar Viewer For Unity v1.1 (24.03.2022)
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+ ### Whats New:
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+ - Unity version upgrade to 2019年4月19日f1
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+ - Added example scene for feeding your own point data into viewer ("Example-Feed-Custom-Data")
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+ - Added humanreadable count debug logs (for point count and file sizes: 1000000 > 1M)
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+ - Added public methods info: https://github.com/unitycoder/VelodyneLidarViewer/wiki/API
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+ - Added HDRP setup instructions: https://github.com/unitycoder/VelodyneLidarViewer/issues/5
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+ ------------------------------------------------------------------------------------------------------------------------------------------------
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+ ## Velodyne Lidar Viewer For Unity v1.0 (1.3.2020)
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First version!
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- ## Initial Features
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+ ### Initial Features
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- Supported devices: UltraPuck (VLP32C), Puck (VLP16)
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- Large pcap file streaming (stream from disk, required for +2gb pcap files, but can be used with smaller files to instantly start playback)
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- UDP live listener (receive data from live device connected using LAN cable)
@@ -13,14 +24,13 @@ First version!
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- Using Unity 2018年4月8日f1 (but works on later versions also)
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- Supports VR (tested on Vive, Rift S, Cosmos, Quest* ) * Quest only supports PCAP playback with mesh rendering.
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- ## Limitations
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+ ### Limitations
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- HDRP/URP renderpipelines are not supported!
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- ## Known issues
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- - View/report issues on github : https://github.com/unitycoder/VelodyneLidarViewer/issues
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------------------------------------------------------------------------------------------------------------------------------------------------
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+ ### Known issues
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+ - View/report issues on github : https://github.com/unitycoder/VelodyneLidarViewer/issues
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### Disclaimer:
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VELODYNE is a trademark of Velodyne LiDAR, Inc. (not affiliated with this plugin)
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