Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor
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Updated
Dec 8, 2022 - C#
Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor
Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.
Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime
Inject custom C++ code into GameMaker Studio 2 YYC builds
A semi-powerful mod tool/decompiler for YYC games.
A playground for YYC Christmas light displays
An aggregation of your data in Calgary Public Library
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