AI bridge for Unreal Engine 5. Control the editor from Claude Code, Cursor, Windsurf, and any MCP client. Community edition of CodeFizz Editor Agent, which has 900+ commands across 28 categories on UE 5.6, 5.7 and 5.8.
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Updated
Aug 6, 2026 - C++
AI bridge for Unreal Engine 5. Control the editor from Claude Code, Cursor, Windsurf, and any MCP client. Community edition of CodeFizz Editor Agent, which has 900+ commands across 28 categories on UE 5.6, 5.7 and 5.8.
StateTree-driven advanced projectile framework for Unreal Engine 5 with data-driven definitions, pooling, prediction validation, samples, and editor simulator.
Unreal Engine 5 custom K2 node implementation allowing user to create state tree reference in runtime and set exposed state tree's parameters as arguments that are part of that node.
A reactive server state programming model with a Swift reference implementation.
UE editor plugin: auto-export StateTree assets to deterministic, AI-readable Markdown on save. Adds StateTree.ExportAll console command.
UE 5.7 multiplayer FPS built on Epic's Shooter template — Steam lobby, PVE/PVP modes, replicated scoring, all in Blueprints.
Runtime C++ layer for Unreal Engine 5 Smart Objects - dynamic registration, Motion Warping, player and AI interaction, with StateTree and Gameplay Ability System integration.
UE5 C++ action RPG gameplay architecture: GAS combat, StateTree AI, Motion Matching, and data-driven systems
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