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#

playerprefs

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This program is designed to manage persistent data storage for a Godot 4.2 game, similar to the PlayerPrefs system in Unity. It leverages the FileAccess class to read and write data to a configuration file located in the user directory. This ensures that data is saved across sessions and can be accessed globally from any script within the project.

  • Updated Jun 15, 2024
  • GDScript

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