F1 Game Telemetry Client written in Go (no dependency)
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Updated
Feb 17, 2023 - Go
F1 Game Telemetry Client written in Go (no dependency)
An interactive F1 race simulator using Reinforcement Learning (PPO, Q-learning) and Streamlit to optimize pit stop strategies based on dynamic conditions.
Display flags from the F1 game on the Cosmic Unicorn
Track, analyse, and visualise the driver ratings from the official Formula One Game by EA & Codemasters. Built for fans, gamers, and data nerds alike.
Data science project on my sim racing telemetry data from playing F1 2019. Effectively trying to make an F1 Sim Coach to improve my racing!
An application for processing and displaying F1 game telemetry data in a dashboard. (This project is mainly developed for learning purposes.)
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