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UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# (.NET 9) with Hot Reload
A deeply-integrated C++20 coroutine plugin for Unreal Engine 5.
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.
BraneEngine is a 3D game engine, which build with ImGui, PhysX and OpenAL. Engine has supported multiply rendering features, such as SSR, GI probe system, volumtric fog, GTAO, DOF and so on. For ga...
Stable Diffusion web UI
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.
Testbed project for Unity HDRP (High Definition Render Pipeline)
《Unity3D网络游戏实战(第二版)》以制作一款完整的多人坦克对战游戏为例,详细介绍网络游戏的开发过程。透过本书,读者能够掌握Unity网络游戏开发的大部分知识,能够深入了解TCP底层机制,能够亲自搭建一套可重复使用的客户端框架,也能够从框架设计中了解商业游戏的设计思路。
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
基于Unity3D框架Game Framework( http://gameframework.cn )的教程和实例,对应教程:http://www.benmutou.com/archives/category/unity3d/game-framework
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
中文的C++ Template的教学指南。与知名书籍C++ Templates不同,该系列教程将C++ Templates作为一门图灵完备的语言来讲授,以求帮助读者对Meta-Programming融会贯通。(正在施工中)
23 Object Oriented Design Patterns Sample Code by C#
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
http://learnopengl.com 系列教程的简体中文翻译
Miscellaneous Shaders in Unity, WIP(maybe?)
定制博客园markdown样式,使之支持代码高亮、代码行号显示、自动生成版权信息与章节目录。