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Update to Superpowered v2.7.2 #45

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ivannador merged 1 commit into master from v2.7.2
Nov 7, 2024
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -4,7 +4,7 @@ Superpowered Inc develops the Superpowered Web Audio JavaScript and WebAssembly

Developers can use Superpowered interactive audio features in JavaScript without the need of building, initializing or even touching WebAssembly or C++.

For the most up-to-date information, see: https://superpowered.com/js-wasm-overview
For the most up-to-date information, see: https://docs.superpowered.com/?lang=js


# JavaScript + WebAssembly
Expand All @@ -31,7 +31,7 @@ See usage guide over at https://docs.superpowered.com/getting-started/how-to-int
- Time domain to frequency domain, frequency domain to time domain
- Time Stretching, Pitch Shifting
- FFT: complex, real, real-polar
- Web Audio I/O, support for ScriptProcessorNode, Workers, Worklets and Audio Worklet
- Web Audio I/O, support for Workers, Worklets and Audio Worklet


# Demos
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1,042 changes: 454 additions & 588 deletions dist/Superpowered.js
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1,042 changes: 454 additions & 588 deletions examples/example_effects/Superpowered.js
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2 changes: 1 addition & 1 deletion examples/example_effects/main.js
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@@ -1,4 +1,4 @@
import './Superpowered.js';
import { SuperpoweredGlue, SuperpoweredWebAudio } from './Superpowered.js';

const states = { NOTRUNNING: 'START', INITIALIZING: 'INITIALIZING', RUNNING: 'STOP' }

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2 changes: 1 addition & 1 deletion examples/example_effects/processor.js
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@@ -1,4 +1,4 @@
import './Superpowered.js';
import { SuperpoweredWebAudio } from './Superpowered.js';

function calculateFrequency(value, minFreq, maxFreq) {
if (value > 0.97) return maxFreq;
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1,042 changes: 454 additions & 588 deletions examples/example_guitardistortion/Superpowered.js
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2 changes: 1 addition & 1 deletion examples/example_guitardistortion/main.js
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@@ -1,4 +1,4 @@
import './Superpowered.js';
import { SuperpoweredGlue, SuperpoweredWebAudio } from './Superpowered.js';

var webaudioManager = null; // The SuperpoweredWebAudio helper class managing Web Audio for us.
var Superpowered = null; // Reference to the Superpowered module.
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2 changes: 1 addition & 1 deletion examples/example_guitardistortion/processor.js
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@@ -1,4 +1,4 @@
import './superpowered.min.js';
import { SuperpoweredWebAudio } from './Superpowered.js';

class MyProcessor extends SuperpoweredWebAudio.AudioWorkletProcessor {
// runs after the constructor
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2 changes: 1 addition & 1 deletion examples/example_guitardistortion/processor_live.js
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@@ -1,4 +1,4 @@
import './Superpowered.js';
import { SuperpoweredWebAudio } from './Superpowered.js';

class MyProcessor extends SuperpoweredWebAudio.AudioWorkletProcessor {
// runs after the constructor
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1,042 changes: 454 additions & 588 deletions examples/example_pitchbend/Superpowered.js
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869 changes: 0 additions & 869 deletions examples/example_pitchbend/assets/Superpowered.js
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2 changes: 1 addition & 1 deletion examples/example_pitchbend/assets/processor.js
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@@ -1,4 +1,4 @@
import "./Superpowered.js";
import { SuperpoweredWebAudio } from './../Superpowered.js';

class MyProcessor extends SuperpoweredWebAudio.AudioWorkletProcessor {
cancelledPitchBend = true;
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6 changes: 3 additions & 3 deletions examples/example_pitchbend/index.html
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Expand Up @@ -3,18 +3,18 @@
<head>
<title>Superpowered WebAssembly Audio Player Time Stretching and Pitch Shifting Example</title>
<script type="module" src="./polyfill_worklet_import.js"></script>
<link href="/style.css" rel="stylesheet" />
<link href="./style.css" rel="stylesheet" />
</head>
<body>
<div class="container">
<img class="logo" src="/assets/superpowered.svg" />
<img class="logo" src="./assets/superpowered.svg" />
<div class="controls">
<h2>AAP pitch/speed controls</h2>
<p>A demonstration of pitch bend, pitch shift and playback rate changes with the Advanced Audio Player class</p>
<div id="content">Initializing...</div>
</div>
</div>

<script src="main.js" type="module"></script>
<script src="./main.js" type="module"></script>
</body>
</html>
8 changes: 4 additions & 4 deletions examples/example_pitchbend/main.js
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@@ -1,4 +1,4 @@
import "./assets/Superpowered.js";
import { SuperpoweredGlue, SuperpoweredWebAudio } from './Superpowered.js';

var webaudioManager = null; // The SuperpoweredWebAudio helper class managing Web Audio for us.
var Superpowered = null; // A Superpowered instance.
Expand Down Expand Up @@ -135,7 +135,7 @@ function requestPitchBendDetails() {
async function start() {
webaudioManager = new SuperpoweredWebAudio(44100, Superpowered);
currentPath = window.location.href.substring(0, window.location.href.lastIndexOf('/'));
audioNode = await webaudioManager.createAudioNodeAsync(window.location.href + '/assets/processor.js?date=' + Date.now(), 'MyProcessor', onMessageFromAudioScope);
audioNode = await webaudioManager.createAudioNodeAsync(window.location.href + 'assets/processor.js?date=' + Date.now(), 'MyProcessor', onMessageFromAudioScope);
// audioNode -> audioContext.destination (audio output)
webaudioManager.audioContext.suspend();
audioNode.connect(webaudioManager.audioContext.destination);
Expand All @@ -144,12 +144,12 @@ async function start() {
requestAnimationFrame(requestPitchBendDetails)
}

async function loadFromMainThread() {
async function loadFromMainThread() {
Superpowered.downloadAndDecode(window.location.href + '/assets/track.mp3', audioNode);
}

async function loadJS() {
Superpowered = await SuperpoweredGlue.Instantiate('ExampleLicenseKey-WillExpire-OnNextUpdate', `${window.location.href}/assets/superpowered-npm.wasm`);
Superpowered = await SuperpoweredGlue.Instantiate('ExampleLicenseKey-WillExpire-OnNextUpdate');

// display the START button
content = document.getElementById('content');
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2 changes: 1 addition & 1 deletion examples/example_pitchbend/style.css
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Expand Up @@ -3,7 +3,7 @@ body {
justify-content: center;
text-align: center;
height: 100vh;
background-image: url(/assets/wave.svg);
background-image: url('./assets/wave.svg');
background-size: cover;
overflow-y: auto;
margin: 0;
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