entities- Extracted entity lump files from each map. You won't have this unless you use
dumper.pyyourself or have extracted all of the files fromentitiesgz.- You can run
python sync_entities.pyto prepare this directory. It'll end up being around 6GB.
- You can run
- Extracted entity lump files from each map. You won't have this unless you use
entitiesgz- Compressed (.gz) entity lump files for each map
filelist- CSV with the list of packed files in a .bsp
auto.cmd- Automatic... processor... thing for this repo. Used by maps-cstrike's
gamebanana-automatic.py
- Automatic... processor... thing for this repo. Used by maps-cstrike's
cubemapper.py- Attempts to deduce a .bsp file's originally compiled map/file name from packed cubemaps, .nav's, and more.
dumper.py- Dumps entity lumps and file lists
ignore.csv- CSV with the list .bsp's that had errors or warnings from
dumper.py
- CSV with the list .bsp's that had errors or warnings from
ignore_pak.csv- CSV with the list .bsp's that had errors or warnings from
dumper.py's filelist step
- CSV with the list .bsp's that had errors or warnings from
lump_checksummer.py- Generates the lump checksum that is used by the Source Engine to verify players are on the correct map. This checksum is also in server logs when changing maps.
lump_checksums.csv- Lump checksums...... ^^^^^
original_mapname.csv- Potentially original map names from
cubemapper.py
- Potentially original map names from
timestamper.py- Something
timestamps.csv- Timestamps for .bsp files. May or may not be close to a map's creation.
-
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