Dependencies: PlaceholderAPI, WorldGuard, WorldEdit
You are also recommended to join the community on the Discord server here.
- Customization of effects
- Event system providing a high level of customization
- Support for generating locations in all worlds
- Support for schematics
- Airdrop summoning items
- Location generation settings
- Pre-generation system for locations
- Item drop probability system
- Support for JavaScript scripts
- Automatic enchantment of items
Every airdrop action is accompanied by an event. Listeners can listen to these events and perform specific actions. Here's an example:
alert-start: description: '&fMessage about the start in 30 seconds' #brief description event: 'TIMER' #event requirement: check-1: #condition type: 'NUMERICAL_CHECK' input: '{time-to-start} == 30' #if 30 seconds until start commands: #execute command - '[MESSAGE_ALL] {air-name}&7 will appear in 30 seconds!'
You can add as many schematics as you want and thanks to the event system, spawn different schematics based on the biome, for example. Screenshot_42
ef=2: type: CIRCLE ticks: 36000 timeUpdate: 10 radius: 2 count: 0 viewDistance: 30 step: 0.05 offset-x: 0.5 offset-y: 0.7 offset-z: 0.5 number-of-steps: 6.5 particle: REDSTONE #only REDSTONE# size: 3 color-rgb-r: 255 color-rgb-g: 0 color-rgb-b: 255
All effects are objects, and for example, you can copy the effect above, rename it to ef=3, change the settings, and you will get another unique effect.
summoner: item-1: material: SOUL_CAMPFIRE #Material name: '&aAirdrop beacon' lore: - '&7line 1' - '&7line 2' airdrop: RANDOM #Which airdrop will be summoned clone: true #Summon a clone of the airdrop? use-player-location: true #Should the airdrop be summoned at the player's location? check-up-blocks: false #Should the airdrop check for blocks above before summoning? flatness-check: false #Should the airdrop check for location flatness when summoned? call: [] #Listeners to be called upon airdrop summoning