Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Releases: nmwsharp/polyscope

v2.6.1

26 Feb 19:38
@nmwsharp nmwsharp

Choose a tag to compare

Some bugfixes and minor additions from 2.6:

  • Unbreak ground shadows
  • Fix some bounding box numerical issues for degenerate scenes
  • Adjust transform gizmo background color
  • Wireframe visualization for sparse grid structures

Python

Assets 2
Loading
jf---, PythonLawrence, factoryofthesun, and renanbomtempo reacted with hooray emoji
4 people reacted

v2.6.0

17 Feb 06:39
@nmwsharp nmwsharp

Choose a tag to compare

Polyscope v2.6 Release notes (C++ & Python)

Core Library

  • Improvements to basic navigation and camera motion
    • Change default panning behavior: turntable center moves as you pan the camera (thanks @Kiord)
    • Double-clicking on a point in the scene to recenter the camera!
  • Add new sparse volume / sparse voxel grid structure type
  • Added a new (optional) onscreen colorbar, which looks more like a typical traditional colorbar and is shown directly on the screen
    • Added function to export the colorbar to an .svg file for creating figures
  • Rework the Transformation Gizmo, use ImGuizmo to render it, add many more options for customizing the Gizmo transformations (rotation/translation only, etc)
    • Allow arbitrary additional user-created Transformation Gizmos to manipulate transforms/positions in custom UIs
  • Added functions to create/get/manipulate slice planes with custom names (thanks @merlinND)
  • Add a callback to drag-and-drop files into the Polyscope window (thanks @merlinND)
  • Update ImGui v1.91.9b --> v1.92.5
  • Rework support for multiple contexts with ImGui+GLFW
  • Change the way font loading and custom fonts work (breaking change for advanced users only)
  • Add Icon fonts for use with ImGui (currently internal, not yet exposed to end users)

Python

  • Move python bindings to nanobind, add type hints for almost everything (thanks @wjakob)
  • Re-generate ImGui bindings, bind essentially all of ImGui and ImPlot (thanks 🤖)
  • Add Python bindings to all slice plane functions (thanks @merlinND, @xiangdonglai)
  • Add Python bindings to configure imgui styles from Python (thanks @merlinND)
  • Wheels are now published for Python 3.9-3.14 (dropped end-of-life 3.7 & 3.8, as well as pypy builds)

Misc Bugfixes / Tweaks

  • Screenshots with the ImGui UI enabled are remarkably hard. Disable the old broken behavior, improve docs for what does work. (thanks @mengf821)
  • Fix a camera bug when the turntable view nearly aligns with the vertical axis
  • Fix several rendering bugs when using the orthographic camera (thanks @xarthurx @renanbomtempo)
  • Bindings fixes (thanks @ningnawang @BrunoLevy)
  • Rendering related crash with camera views after adjusting view widget properties
  • Surface mesh tangent vector rendering was briefly broken
  • Fix VolumeGrid isosurface indexing for non-uniform dimensions (thanks @danhambleton)
  • UI tweaks
Loading

v2.5.0

19 Aug 05:14
@nmwsharp nmwsharp
b1f5ae8
This commit was created on GitHub.com and signed with GitHub’s verified signature.
GPG key ID: B5690EEEBB952194
Verified
Learn about vigilant mode.

Choose a tag to compare

What's Changed

  • Support ui scaling for high-DPI displays, improve text clarity on high-dpi displays (thanks @BruegelN!)
  • Add a ctrl/cmd + shift-click to focus and orbit around region-of-interest, programmatic support for view orbit centers #350
  • Add ImPlot for creating 2d plots in the UI (and corresponding Python bindings)
  • Smarter, configurable logic for timing the main loop with frameTick(), including skipping ticks to hit framerate
  • (python) remove cupy as a dependency for on-gpu buffer updates
  • Add variable curve network radius on edges #351
  • Add infrastructure for quantity picking, fix bug with render images being ignored when picking #354
  • Fix buggy transparency for RenderImages with all-black pixels
  • Update imgui to v1.91.9b #338
  • Other various bugfixes, documentation improvements, bindings (thanks @phaedon,@kenshi84!)

New Contributors

Full Changelog: v2.4.0...v2.5.0

Contributors

kenshi84, phaedon, and BruegelN
Loading
clementjambon, BruegelN, and baptiste-genest reacted with heart emoji
3 people reacted

v2.4.0

02 Apr 08:55
@nmwsharp nmwsharp

Choose a tag to compare

What's Changed

  • Add support for headless rendering with EGL on linux
  • Overhaul selection / picking to be much easier to use and more general
  • Add support for categorical scalar quantities (labels/segmentations/flags/etc)
  • add ARM builds to Python wheels @johnnynunez
  • support a proper shutdown flow
  • check & warn for inf/nan values in input
  • contour line scalar shading, add more perceptual colormaps by @keenancrane
  • expose texture filtering options for surface mesh texture quantities
  • add a convenience adder for curve networks which are a collection of line segments

Bugfixes etc

  • Fix autoscaling of structures. by @patsytau in #304
  • Repaired README example for point clouds by @amock in #294
  • use std::vector::data() when setting GL data by @gkoulin in #300
  • remove deprecated keycode functions
  • fix histogram rendering bugs by tracking buffers which must be preserved for imgui render
  • fix a bug where saving/restoring views to the clipboard was broken on linux

New Contributors

Full Changelog: v2.3...v2.4.0

Contributors

keenancrane, amock, and 3 other contributors
Loading
fwilliams, amock, and factoryofthesun reacted with rocket emoji
3 people reacted

v2.3.0

16 Aug 06:11
@nmwsharp nmwsharp

Choose a tag to compare

What's Changed

  • implement per element transparency for meshes and point clouds
  • add option to set ground plane location in world coords
  • bugfix to redraw when toggling-off the enabled setting for quantities

Full Changelog: v2.2.1...v2.3

Loading
wujx99, Mr-222, Ankbzpx, and arvsrao reacted with thumbs up emoji jokosablenk, Libero0809, wujx99, dcoeurjo, and pglira reacted with hooray emoji l00p3 and pglira reacted with heart emoji
9 people reacted

v2.2.1

29 Mar 05:24
@nmwsharp nmwsharp

Choose a tag to compare

Bugfixes:

  • Properly update backend name when using auto backend
  • Compile fix for bad sizeof() usage
Loading

v2.2.0

28 Mar 08:48
@nmwsharp nmwsharp

Choose a tag to compare

Significant Additions

  • Experimental EGL backend for headless rendering on some platforms
  • Update ImGui to 1.90.4 and glm to 1.0.1
  • Move glm to a git submodule
  • Change path to nlohmann/json dependency
  • Update CMake to use modern targets, handle cases where an outer library already provides the dependencies
  • Many bugfixes

What's Changed

  • Fix texture scalar UI name in #254
  • fix indexing bug for surface textures from vertex param in #255
  • Make FPS camera navigation speed independent from frame rate by @FeatherAntennae in #252
  • Rename json->nlohmann for consistency with standard use of 3rd party lib by @phaedon in #251
  • explicit buffer vs screen coords for picking & screen-space ops in #259
  • fix indexing bug for surface textures from vertex param in #262
  • Update ImGui to 1.90.4 by @jdumas in #260
  • Update CMake dependencies to rely on proper targets by @jdumas in #261
  • refactor globals into a context object by in #265
  • bugfix for camera pick missing normal buffer crash (fixes #264) in #267
  • add EGL backend for headless rendering on linux in #266
  • Update glm to 1.0.1 by @jdumas in #263
  • Add windowRequestsClose() for frameTick() loops
  • Fix bug in volume grid isosurface coordinate order

New Contributors

Full Changelog: v2.1.0...v2.2.0

Contributors

jdumas, phaedon, and FeatherAntennae
Loading
qnzhou and Mr-222 reacted with hooray emoji joeylitalien reacted with rocket emoji
3 people reacted

v2.1.0

14 Jan 09:21
@nmwsharp nmwsharp
acc6afc
This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
GPG key ID: 4AEE18F83AFDEB23
Expired
Verified
Learn about vigilant mode.

Choose a tag to compare

Make scalar minimax limits persistent

Loading
qnzhou, OkifuZ, and Zhecheng-Wang reacted with hooray emoji
3 people reacted

v2.0.1

28 Dec 22:50
@nmwsharp nmwsharp

Choose a tag to compare

adds a missing surface mesh register variant w/ permutations for compatibility

Loading
dcoeurjo and Zhecheng-Wang reacted with hooray emoji
2 people reacted

v2.0.0

28 Dec 22:07
@nmwsharp nmwsharp

Choose a tag to compare

This represents a whole bunch of changes that had accumulated over the past >2 years.

Key new features:

  • New structure: Camera View. Represents a camera in the scene, add images/renderings and view them through the camera's perspective.
  • New structure: Volume Grid. Values on the nodes or cells of a regular grid in 3D space. Visualize with slices through the grid, or view levelsets via marching cubes.
  • New quantity: color & scalar images. These are a new kind of 'floating' quantity, add them to the whole scene, or to any structure.
  • New quantity: render images. Images that represent renderings of the scene, and can depth-composite with other content, etc.
  • New quantity: mesh texture images. Texture-mapped color and scalar values on meshes.
  • Alternate control flow method for simulations & interactive apps that already have a main loop.
  • Flat material circumvents shading & tonemapping to display colors onscreen exactly as specified.
  • More helper functions for manipulating views and getting info about mouse clicks.
  • C++ data adaptor taking {ptr, size} to from any flat buffer for adding structures & quantities.
  • Surface Meshes no longer let you select halfedges/edges by default
  • Big backend perf & memory improvements. Added shader cache. Total rewrite of backed data management, so we never store duplicate copies of data. Updating data in a tight loop should be much faster now.
  • Beta/partial/undocumented support for directly updating buffers from the GPU without a CPU round-trip.
  • Cleaned up docs website to scale better to more content. New FAQ section.

Just a few small breaking changes:

  • Rename intrinsic vector quantities to tangent. Change interpretation of symmetric data. Track bases per-quantity rather than per-structure.
  • Remove ability to set vertex- and face- permutations for surface meshes.
  • Remove poorly-supported surface mesh quantities: surface graph (superseded by Curve Network), count quantity, subset quantity
Loading
Q-Minh, joeylitalien, OkifuZ, and Zhecheng-Wang reacted with thumbs up emoji Q-Minh, joeylitalien, and Zhecheng-Wang reacted with laugh emoji Q-Minh, joeylitalien, and Zhecheng-Wang reacted with hooray emoji Q-Minh, joeylitalien, rFalque, eguendelman, and Zhecheng-Wang reacted with heart emoji joeylitalien and Zhecheng-Wang reacted with rocket emoji Q-Minh and Zhecheng-Wang reacted with eyes emoji
6 people reacted
Previous 1
Previous

AltStyle によって変換されたページ (->オリジナル) /