Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Switch to GLFW 3.3.10#395

Open
colomon wants to merge 1 commit into
nmwsharp:master from
colomon:master
Open

Switch to GLFW 3.3.10 #395
colomon wants to merge 1 commit into
nmwsharp:master from
colomon:master

Conversation

@colomon

@colomon colomon commented May 15, 2026

Copy link
Copy Markdown

Parallels Desktop has a long-standing bug in their Windows virtual machines that trips up GLFW 3.3.9. GLFW 3.3.10 has a workaround for it, so I updated the submodule to use that version.

I've never worked with submodules in git before, so my approach probably should be double-checked? And I don't know that 3.3.10 is the "best" version to use or anything like that, it's just the next version and it worked for me.

I built polyscope-test on both MacOS (Tahoe 26.3.1, native Mac) and Windows 11 Home (Version 25H2, ARM64, running on a Parallels VM). Both passed for openGL3_glfw and openGL_mock.

Thanks for polyscope, I have found it extremely handy for years now.

--Sol

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Reviewers

No reviews

Assignees

No one assigned

Labels

None yet

Projects

None yet

Milestone

No milestone

Development

Successfully merging this pull request may close these issues.

1 participant

AltStyle によって変換されたページ (->オリジナル) /