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40+ commands for scene editing, components, assets, screenshots, profiling, and more.
Depends on unity-csharpconsole — a Roslyn-powered interactive C# REPL for Unity.
You: "Create 10 cubes in a circle and add Rigidbody to each"
Claude: Done. 10 cubes created at radius 5, each with a Rigidbody component.
⚡ CLI + Skills
CLI commands exposed through Claude Code's skill system.
Token-efficient. Skills load on demand.
Unrestricted. Falls back to a full Roslyn C# REPL — not limited to predefined tools.
No sidecar. Service runs inside Unity Editor. No extra process.
Workflow-aware. Understands Unity's compile lifecycle, play mode, domain reload.
Automatic custom command discovery. User-defined C# commands are synced into the skill catalog.
Runtime / IL2CPP support. Works with HybridCLR for runtime builds.
Self-evolving snippet library — project-local C# snippets (.md files, no compilation) with validation gate, usage tracking, and aging. Discover and grow via cs snippets and the unity-cli-snippets skill.
# 1. Add the marketplace & install the plugin
claude plugin marketplace add niqibiao/unity-cli-plugin
claude plugin install unity-cli-plugin
# 2. Install the Unity package (inside your project)
claude
> /unity-cli-setup
# 3. Verify> /unity-cli-status
💬 Usage
Just tell Claude what you want:
> Add a directional light and rotate it 45 degrees on X
> Find all "Enemy" objects and list their components
> Take a screenshot of the Scene View
> Start profiler recording with deep profiling
Claude picks the right command or writes C# code as needed.
⌨️ Slash Commands
Command
Description
/unity-cli-setup
Install the Unity package
/unity-cli-status
Check package and service status
/unity-cli-refresh
Trigger asset refresh / recompile
/unity-cli-refresh-commands
Refresh per-project custom command cache
/unity-cli-sync-catalog
Audit built-in tables in SKILL.md vs live Editor (maintainer)
50 built-in commands across 13 namespaces. All commands support --json output.
gameobject
Action
Description
find
Find GameObjects by name, tag, or component type
create
Create a new GameObject (empty or primitive)
destroy
Destroy a GameObject
get
Get detailed info about a GameObject
modify
Change name, tag, layer, active state, or static flag
set_parent
Reparent a GameObject
duplicate
Duplicate a GameObject
component
Action
Description
add
Add a component to a GameObject
remove
Remove a component from a GameObject
get
Get serialized field data of a component
modify
Modify serialized fields of a component
transform
Action
Description
get
Get position, rotation, and scale
set
Set position, rotation, and/or scale (local or world)
scene
Action
Description
hierarchy
Get the full scene hierarchy tree, optionally with component info
prefab
Action
Description
create
Create a prefab asset from a scene GameObject
instantiate
Instantiate a prefab into the active scene
unpack
Unpack a prefab instance
material
Action
Description
create
Create a new material asset with a specified shader
get
Get material properties from an asset or a Renderer
assign
Assign a material to a Renderer component
screenshot
Action
Description
scene_view
Capture the Scene View to an image file
game_view
Capture the Game View to an image file
profiler
Action
Description
start
Start Profiler recording (optional deep profiling)
stop
Stop Profiler recording
status
Get current Profiler state
save
Save recorded profiler data to a .raw file
editor
Action
Description
status
Get editor state and play mode info
playmode.status
Get current play mode state
playmode.enter
Enter play mode
playmode.exit
Exit play mode
menu.open
Execute a menu item by path
window.open
Open an editor window by type name
console.clear
Clear the editor console
console.mark
Write a searchable marker to the editor log
asset
Action
Description
move
Move or rename an asset
copy
Copy an asset to a new path
delete
Delete one or more assets
create_folder
Create a folder in the Asset Database
project
Action
Description
scene.list
List all scenes in the project
scene.open
Open a scene by path
scene.save
Save the current scene
selection.get
Get the current editor selection
selection.set
Set the editor selection
asset.list
List assets by type filter
asset.import
Import an asset by path
asset.reimport
Reimport an asset by path
session
Action
Description
list
List active REPL sessions
inspect
Inspect a session's state
reset
Reset a session's compiler and executor
command
Action
Description
list
List all registered commands (built-in + custom)
snippets
Action
Description
list
Browse the local snippet library
show
Show a snippet's full content and metadata
search
Search snippets by keyword
use
Run a snippet (executes its C# code)
add
Add a new snippet to the library
update
Update an existing snippet
deprecate
Mark a snippet as deprecated
prune
Remove aged-out or deprecated snippets
stats
Show usage statistics for the snippet library
🔧 Custom Commands
Custom commands are supported. See unity-csharpconsole for how to define and register them.
The plugin maintains a persistent per-project catalog of custom commands. Run cs catalog sync to pull the latest list from Unity and cache it to disk; run cs catalog list to view the cached catalog offline without connecting to the Editor.
If this plugin saves you time, consider giving it a star. It helps others find it.
About
Claude Code / Codex plugin for Unity — AI-driven scene editing, GameObject/Component manipulation, profiling, and C# REPL via 40+ built-in commands. Works with any Unity 2022.3+ project.