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@neil3d
neil3d
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做游戏的景夫 neil3d

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Focusing
《仙剑奇侠传3》主程,《功夫世界》《龙Online》引擎开发者,Unreal Engine技术践行者,实践派架构师,现任腾讯IEG专家工程师,曾任阿里巴巴高级技术专家。

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neil3d /README.md

The best way to predict the future is to invent it.
— Alan Kay

You cannot read mathematics the way you read a novel. If you zip through a page in less than an hour, you are probably going too fast.
— Sheldon Axler, Mathematics Department, San Francisco State University

Knowledge is a rare thing – you gain by giving it away.
— Ivan Sutherland

As technology advances, the rendering time remains constant.
— Jim Blinn

GPUs are the only type of parallel processor that has ever seen widespread success,...because developers generally don’t know they are parallel!
Matt Pharr

Pinned Loading

  1. UAnimatedTexture5 UAnimatedTexture5 Public

    Animated GIF/WebP support for UE5 — import as assets in the editor, or load at runtime from a local file or HTTP(S) URL.

    C 145 32

  2. ActorRuntimeDetails ActorRuntimeDetails Public

    Forked from linchengming/ActorRuntimeDetails

    A runtime details tab,you can modify actor or component properties at runtime

    C++ 1

AltStyle によって変換されたページ (->オリジナル) /