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mapfixes: add model transparency fixes#590
mapfixes: add model transparency fixes #590Fernando-A-Rocha wants to merge 5 commits intomultitheftauto:master from
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Fernando-A-Rocha
commented
Jan 4, 2025
@Nico8345
Nico8345
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Good job!
Fernando-A-Rocha
commented
Jan 4, 2025
This is a draft because I used engineRestreamWorld() to reload the model but this is overkill, and it also affects the player by making it get stuck and move on the ground when spawning if done at the same time as map fixes loads (happens when you join freeroam).
Me and @FileEX are gonna find a solution
ghost
commented
Jul 16, 2025
Hi. Are you really sure that you need to use engineRestreamWorld() to restore transparent objects?
ArranTuna
commented
Sep 20, 2025
Is this still a draft because you haven't done all the objects? No need for you to do all the objects for this to be merged. Merging it means that people can add models to the list if they are affected by it, without having to implement the code themselves.
Fernando-A-Rocha
commented
Sep 20, 2025
Is this still a draft because you haven't done all the objects? No need for you to do all the objects for this to be merged. Merging it means that people can add models to the list if they are affected by it, without having to implement the code themselves.
I need an alternative for not having to do engineRestreamWorld to reload the models
Fernando-A-Rocha
commented
Sep 20, 2025
because of the model flags
Fernando-A-Rocha
commented
Sep 24, 2025
Maybe this can be used to re-stream the model after changing its model flags
multitheftauto/mtasa-blue#4357 instead of re-stream world
Technically, with that new feature, I think we could call engineRestreamModel(model_id) after engineSetModelFlag(model_id, flag_name, state).
Fernando-A-Rocha
commented
Nov 14, 2025
#4357 in mtasa-blue was merged! So we can soon advance with these model fixes as we now have model restream functionality!
Fix for multitheftauto/mtasa-blue#2074
Idea by @FileEX
WIP