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CSHARP-5554: Improved ObjectId parsing and ToString() performance #257
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@damieng
damieng
requested review from
adelinowona
and removed request for
a team and
adelinowona
February 7, 2024 13:38
Please ignore the previous comments/closure, was meant for a different PR.
{
return false;
}
return obj is ObjectId && Equals((ObjectId)obj);
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Suggested change
return obj is ObjectId && Equals((ObjectId)obj);
return obj is ObjectId objId&& Equals(objId);
@@ -541,7 +576,24 @@ public void ToByteArray(byte[] destination, int offset)
/// <returns>A string representation of the value.</returns>
public override string ToString()
{
return BsonUtils.ToHexString(ToByteArray());
var buffer = new char[24];
@ArielTipalti
ArielTipalti
Apr 1, 2025
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Suggested change
varbuffer=newchar[24];
public override string ToString()
{
Span<char> buffer = stackalloc char[24];
int a = _a;
int b = _b;
int c = _c;
for (int i = 7; i >= 0; i--)
{
var r = (a & 0x0F);
buffer[i] = (char)(r < 10 ? (r + '0') : (r - 10 + 'a'));
a >>= 4;
r = (b & 0x0F);
buffer[i + 8] = (char)(r < 10 ? (r + '0') : (r - 10 + 'a'));
b >>= 4;
r = (c & 0x0F);
buffer[i + 16] = (char)(r < 10 ? (r + '0') : (r - 10 + 'a'));
c >>= 4;
}
return new string(buffer);
}
@rishitb-mongodb
rishitb-mongodb
changed the title
(削除) Improved ObjectId parsing and ToString() performance (削除ここまで)
(追記) CSHARP-5554: Improved ObjectId parsing and ToString() performance (追記ここまで)
Apr 3, 2025
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While writing an
ObjectId
-like class for another project (where I needed a time-based identifier, but didn't want to bring dependency on a wholeMongoDB.Bson
package just forObjectId
), I was curious about performance of my implementation compared to the reference one.My test was like serializing a million of identifiers (as strings), and then parsing them back. Here are my results:
ObjectId.ToString()
ObjectId.Parse()
So this probably looks like a valid reason to make a pull request and improve things a little :)
I'm not sure if it affects other cases where
ObjectId
is serialized, like performance of database responses' deserialization. But shouldn't hurt at least.