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@mallory-scotton
mallory-scotton
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Mallow mallory-scotton

🍿
In theater
Currently at @SonarSource, Founder of @GraphicalPlayground !

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mallory-scotton /README.md
Mallow's Hero Image --- About Me

My background in Illustration. This is my story — alongside some flicks from my recent trips.


This thing called Development? But, I wanted more.


In my spare time, Making it all happen.
--- Experience

Sonar Source Software Engineer Intern


Planifique Help Desk


Epitech Topic Manager – Cobra


SBS Cloud Development Intern


Fiverr Freelance Developer


--- Projects --- Stacks --- Friends

--- Thanks for stopping by! Last updated by Mallow on May 7, 2026, 13:26

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  1. GraphicalPlayground/gp-engine GraphicalPlayground/gp-engine Public

    A C++ graphics engine designed for learning and experimentation. Provides progressive abstractions over modern rendering systems, enabling users to study, modify, and reimplement core graphics conc...

    C++ 2

  2. pathtracer pathtracer Public

    💡 Real-time GLSL path tracer with physically-based rendering, BVH acceleration, and full asset/material support. Built as a 2nd-year EPITECH project

    C++ 15

  3. rtype rtype Public

    🚀 R-Type: A C++ project recreating the classic shoot’em up with multiplayer support and a custom game engine

    C++ 3 2

  4. my_rpg my_rpg Public

    🎮 Axolotl RPG game with an integrated level editor, built in C as a first-year end project at Epitech.

    C 2

  5. arcade arcade Public

    🕹️ Retro gaming platform with dynamic library loading for games and graphics. Built as a 2nd-year EPITECH project

    C 2

  6. nes-emulator nes-emulator Public

    🕹️ NES Emulator written in C++ with SFML rendering, supporting popular mappers for broad game compatibility.

    C 1

AltStyle によって変換されたページ (->オリジナル) /