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JoyConSwift

IOKit wrapper for Nintendo Joy-Con and ProController (macOS, Swift)

Installation

Using CocoaPods

Add the following to your Podfile:

pod 'JoyConSwift'

Set USB Capability

To use controllers, you need to check Signing & Capabilities > App SandBox > USB in your Xcode project.

usb_capability

Usage

import JoyConSwift
// Initialize the manager
let manager = JoyConManager()
// Set connection event callbacks
manager.connectHandler = { controller in
 // Do something with the controller
 controller.setPlayerLights(l1: .on, l2: .off, l3: .off, l4: .off)
 controller.enableIMU(enable: true)
 controller.setInputMode(mode: .standardFull)
 controller.buttonPressHandler = { button in
 if button == .A {
 // Do something with the A button
 }
 }
}
manager.disconnectHandler = { controller in
 // Clean the controller data
}
// Start waiting for the connection events
manager.runAsync()

Documentation

See JoyConSwift Documentation

Thanks to

dekuNukem/Nintendo_Switch_Reverse_Engineering - A look at inner workings of Joycon and Nintendo Switch

See also

JoyKeyMapper - Nintendo Joy-Con/ProController Key mapper for macOS

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IOKit wrapper for Nintendo Joy-Con and ProController (macOS, Swift)

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