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Legendary

A free and open-source Epic Games Launcher alternative

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Legendary is an open-source game launcher that can download and install games from the Epic Games platform on Linux, macOS, and Windows. Its name as a tongue-in-cheek play on tiers of item rarity in many MMORPGs.

Please read the the config file and cli usage sections before creating an issue to avoid invalid reports.

If you run into any issues ask for help on our Discord or create an issue on GitHub so we can fix it!

Finally, if you wish to support the project, please consider buying me a coffee on Ko-Fi. Alternatively, if you've been considering picking up a copy of CrossOver you can use my affiliate link and discount code LEGENDARY15 in their store.

Note: Legendary is currently a CLI (command-line interface) application without a graphical user interface, it has to be run from a terminal (e.g. PowerShell)

Features:

  • Authenticating with Epic's service
  • Downloading and installing your games and their DLC
  • Delta patching/updating of installed games
  • Launching games with online authentication (for multiplayer/DRM)
  • Syncing cloud saves (compatible with EGL)
  • Running games with WINE on Linux/macOS
  • Importing/Exporting installed games from/to the Epic Games Launcher (unsupported for macOS version of EGL)

Planned:

  • Simple GUI for managing/launching games
  • Lots and lots of bug fixes, optimizations, and refactoring...

Requirements

  • Linux, Windows (8.1+), or macOS (12.0+)
    • 32-bit operating systems are not supported
  • python 3.10+ (64-bit)
    • (Windows) pythonnet is not yet compatible with 3.14+
  • PyPI packages:
    • requests
    • (optional) pywebview for webview-based login
    • (optional) uv for setup/building

Note: Running Windows applications on Linux or macOS requires Wine.

How to run/install

Package Manager (Linux)

Several distros already have packages available, check out the Available Linux Packages wiki page for details.

Currently this includes Arch, Fedora, openSUSE, and Gentoo but more will be available in the future.

Note that since packages are maintained by third parties it may take a bit for them to be updated to the latest version. If you always want to have the latest features and fixes available then using the PyPI distribution is recommended.

Prebuilt Standalone Binary (Windows, macOS, and Linux)

Download the legendary or legendary.exe binary from the latest release and move it to somewhere in your $PATH/%PATH%. Don't forget to chmod +x it on Linux/macOS.

The Windows .exe and Linux/macOS executable were created with PyInstaller and will run standalone even without python being installed. Note that on Linux glibc >= 2.25 is required, so older distributions such as Ubuntu 16.04 or Debian stretch will not work.

Python Package (any)

Prerequisites

To prevent problems with permissions during installation, please upgrade your pip by running python -m pip install -U pip --user.

Tip: You may need to replace python in the above command with python3 on Linux/macOS, or py -3 on Windows.

Installation from PyPI (recommended)

Legendary is available on PyPI, to install simply run:

Note: uv pip may be used as a substitute to pip in the below commands

pip install legendary-gl

Optionally if logging in via an embedded web view is desired also run

pip install legendary-gl[webview]

On Linux this may also require installing a supported web engine and its python bindings.
Ubunutu example:

sudo apt install python3-gi-cairo
pip install legendary-gl[webview]

Alternatively pip install legendary-gl[webview_gtk] or pip install pywebview[gtk] will work but may require manually installing dependencies needed to build PyGObject.

Note: Using pywebview's Qt engine may not work correctly. Using pywebview is currently unsupported on macOS.

Manually from the repo

  • Install uv
  • Clone the git repository and cd into it
  • Run uv sync --no-editable

Ubuntu 20.04 example

uv has various methods of installation. See https://docs.astral.sh/uv/getting-started/installation/ and choose one.

git clone https://github.com/derrod/legendary.git
cd legendary
uv sync --no-editable

If the legendary executable is not available after installation, you may need to configure your PATH correctly. You can do this by running the command:

echo 'export PATH=$PATH:~/.local/bin' >> ~/.profile && source ~/.profile

Directly from the repo (for dev/testing)

  • Install uv
  • cd into the repository
  • Run uv sync

This installs legendary in "editable" mode - any changes to the source code will take effect next time the legendary executable runs.

Quickstart

Tip: When using PowerShell with the standalone executable, you may need to replace legendary with .\legendary in the commands below.

To log in:

legendary auth

When using the prebuilt Windows executables of version 0.20.14 or higher this should open a new window with the Epic Login.

Otherwise, authentication is a little finicky since we have to go through the Epic website and manually copy a code. The login page should open in your browser and after logging in you should be presented with a JSON response that contains a code ("authorizationCode"), just copy the code into the terminal and hit enter.

Alternatively you can use the --import flag to import the authentication from the Epic Games Launcher (manually specifying the used WINE prefix may be required on Linux). Note that this will log you out of the Epic Launcher.

Listing your games

legendary list

This will fetch a list of games available on your account, the first time may take a while depending on how many games you have.

Installing a game

legendary install Anemone

Note: the name used here is generally the game's "app name" as seen in the games list rather than its title, but as of 0.20.12 legendary will try to match game names or abbreviations thereof as well. In this case legendary install world of goo or legendary install wog would also work!

List installed games and check for updates

legendary list-installed --check-updates

Launch (run) a game with online authentication

legendary launch "world of goo"

Tip: most games will run fine offline (--offline), and thus won't require launching through legendary for online authentication. You can run legendary launch <App Name> --offline --dry-run to get a command line that will launch the game with all parameters that would be used by the Epic Launcher. These can then be entered into any other game launcher (e.g. Lutris/Steam) if the game requires them.

Importing a previously installed game

legendary import Anemone /mnt/games/Epic/WorldOfGoo

Note: Importing will require a full verification so Legendary can correctly update the game later.
Note 2: In order to use an alias here you may have to put it into quotes if if contains more than one word, e.g. legendary import-game "world of goo" /mnt/games/Epic/WorldOfGoo.

Sync savegames with the Epic Cloud

legendary sync-saves

Note: When this command is run the first time after a supported game has been installed it will ask you to confirm or provide the path to where the savegame is located.

Automatically sync all games with the Epic Games Launcher

legendary -y egl-sync

Usage

usage: legendary [-h] [-H] [-v] [-y] [-V] [-J] [-A <seconds>] <command> ...
Legendary v0.X.X - "Codename"
optional arguments:
 -h, --help show this help message and exit
 -H, --full-help Show full help (including individual command help)
 -v, --debug Set loglevel to debug
 -y, --yes Default to yes for all prompts
 -V, --version Print version and exit
 -J, --pretty-json Pretty-print JSON
 -A <seconds>, --api-timeout <seconds>
 API HTTP request timeout (default: 10 seconds)
Commands:
 <command>
 activate Activate games on third party launchers
 alias Manage aliases
 auth Authenticate with the Epic Games Store
 clean-saves Clean cloud saves
 cleanup Remove old temporary, metadata, and manifest files
 crossover Setup CrossOver for launching games (macOS only)
 download-saves Download all cloud saves
 egl-sync Setup or run Epic Games Launcher sync
 eos-overlay Manage EOS Overlay install
 import Import an already installed game
 info Prints info about specified app name or manifest
 install (download, update, repair)
 Install/download/update/repair a game
 launch Launch a game
 list List available (installable) games
 list-files List files in manifest
 list-installed List installed games
 list-saves List available cloud saves
 move Move specified app name to a new location
 status Show legendary status information
 sync-saves Sync cloud saves
 uninstall Uninstall (delete) a game
 verify Verify a game's local files
Individual command help:
Command: activate
usage: legendary activate [-h] (-U | -O)
optional arguments:
 -h, --help show this help message and exit
 -U, --uplay Activate Uplay/Ubisoft Connect titles on your Ubisoft account
 (Uplay install not required)
 -O, --origin Activate Origin/EA App managed titles on your EA account
 (requires Origin to be installed)
Command: alias
usage: legendary alias [-h]
 <add|rename|remove|list> [<App name/Old alias>]
 [<New alias>]
positional arguments:
 <add|rename|remove|list>
 Action: Add, rename, remove, or list alias(es)
 <App name/Old alias> App name when using "add" or "list" action, existing
 alias when using "rename" or "remove" action
 <New alias> New alias when using "add" action
optional arguments:
 -h, --help show this help message and exit
Command: auth
usage: legendary auth [-h] [--import] [--code <exchange code>]
 [--sid <session id>] [--delete] [--disable-webview]
optional arguments:
 -h, --help show this help message and exit
 --import Import Epic Games Launcher authentication data (logs
 out of EGL)
 --code <authorization code>
 Use specified authorization code instead of interactive authentication
 --token <exchange token>
 Use specified exchange token instead of interactive authentication
 --sid <session id> Use specified session id instead of interactive
 authentication
 --delete Remove existing authentication (log out)
 --disable-webview Do not use embedded browser for login
Command: clean-saves
usage: legendary clean-saves [-h] [--delete-incomplete] [<App Name>]
positional arguments:
 <App Name> Name of the app (optional)
optional arguments:
 -h, --help show this help message and exit
 --delete-incomplete Delete incomplete save files
Command: cleanup
usage: legendary cleanup [-h] [--keep-manifests]
optional arguments:
 -h, --help show this help message and exit
 --keep-manifests Do not delete old manifests
Command: crossover
usage: legendary crossover [-h] [--reset] [--download] [--ignore-version]
 [--crossover-app <path to .app>]
 [--crossover-bottle <bottle name>]
 [<App Name>]
positional arguments:
 <App Name> App name to configure, will configure defaults if
 ommited
optional arguments:
 -h, --help show this help message and exit
 --reset Reset default/app-specific crossover configuration
 --download Automatically download and set up a preconfigured
 bottle (experimental)
 --ignore-version Disable version check for available bottles when using
 --download
 --crossover-app <path to .app>
 Specify app to skip interactive selection
 --crossover-bottle <bottle name>
 Specify bottle to skip interactive selection
Command: download-saves
usage: legendary download-saves [-h] [<App Name>]
positional arguments:
 <App Name> Name of the app (optional)
optional arguments:
 -h, --help show this help message and exit
Command: egl-sync
usage: legendary egl-sync [-h] [--egl-manifest-path EGL_MANIFEST_PATH]
 [--egl-wine-prefix EGL_WINE_PREFIX] [--enable-sync]
 [--disable-sync] [--one-shot] [--import-only]
 [--export-only] [--migrate] [--unlink]
optional arguments:
 -h, --help show this help message and exit
 --egl-manifest-path EGL_MANIFEST_PATH
 Path to the Epic Games Launcher's Manifests folder,
 should point to
 /ProgramData/Epic/EpicGamesLauncher/Data/Manifests
 --egl-wine-prefix EGL_WINE_PREFIX
 Path to the WINE prefix the Epic Games Launcher is
 installed in
 --enable-sync Enable automatic EGL <-> Legendary sync
 --disable-sync Disable automatic sync and exit
 --one-shot Sync once, do not ask to setup automatic sync
 --import-only Only import games from EGL (no export)
 --export-only Only export games to EGL (no import)
 --migrate Import games into legendary, then remove them from EGL
 (implies --import-only --one-shot --unlink)
 --unlink Disable sync and remove EGL metadata from installed
 games
Command: eos-overlay
usage: legendary eos-overlay [-h] [--path PATH] [--prefix PREFIX] [--app APP]
 [--bottle BOTTLE]
 <install|update|remove|enable|disable|info>
positional arguments:
 <install|update|remove|enable|disable|info>
 Action: install, remove, enable, disable, or print
 info about the overlay
optional arguments:
 -h, --help show this help message and exit
 --path PATH Path to the EOS overlay folder to be enabled/installed
 to.
 --prefix PREFIX WINE prefix to install the overlay in
 --app APP Use this app's wine prefix (if configured in config)
 --bottle BOTTLE WINE prefix to install the overlay in
Command: import
usage: legendary import [-h] [--disable-check] [--with-dlcs] [--skip-dlcs]
 [--platform <Platform>]
 <App Name> <Installation directory>
positional arguments:
 <App Name> Name of the app
 <Installation directory>
 Path where the game is installed
optional arguments:
 -h, --help show this help message and exit
 --disable-check Disables completeness check of the to-be-imported game
 installation (useful if the imported game is a much
 older version or missing files)
 --with-dlcs Automatically attempt to import all DLCs with the base
 game
 --skip-dlcs Do not ask about importing DLCs.
 --platform <Platform>
 Platform for import (default: Mac on macOS, otherwise
 Windows)
Command: info
usage: legendary info [-h] [--offline] [--json] [--platform <Platform>]
 <App Name/Manifest URI>
positional arguments:
 <App Name/Manifest URI>
 App name or manifest path/URI
optional arguments:
 -h, --help show this help message and exit
 --offline Only print info available offline
 --json Output information in JSON format
 --platform <Platform>
 Platform to fetch info for (default: installed or Mac
 on macOS, Windows otherwise)
Command: install
usage: legendary install <App Name> [options]
Aliases: download, update
positional arguments:
 <App Name> Name of the app
optional arguments:
 -h, --help show this help message and exit
 --base-path <path> Path for game installations (defaults to ~/Games)
 --game-folder <path> Folder for game installation (defaults to folder
 specified in metadata)
 --max-shared-memory <size>
 Maximum amount of shared memory to use (in MiB),
 default: 1 GiB
 --max-workers <num> Maximum amount of download workers, default: min(2 *
 CPUs, 16)
 --manifest <uri> Manifest URL or path to use instead of the CDN one
 (e.g. for downgrading)
 --old-manifest <uri> Manifest URL or path to use as the old one (e.g. for
 testing patching)
 --delta-manifest <uri>
 Manifest URL or path to use as the delta one (e.g. for
 testing)
 --base-url <url> Base URL to download from (e.g. to test or switch to a
 different CDNs)
 --force Download all files / ignore existing (overwrite)
 --disable-patching Do not attempt to patch existing installation
 (download entire changed files)
 --download-only, --no-install
 Do not install app and do not run prerequisite
 installers after download
 --update-only Only update, do not do anything if specified app is
 not installed
 --dlm-debug Set download manager and worker processes' loglevel to
 debug
 --platform <Platform>
 Platform for install (default: installed or Windows)
 --prefix <prefix> Only fetch files whose path starts with <prefix> (case
 insensitive)
 --exclude <prefix> Exclude files starting with <prefix> (case
 insensitive)
 --install-tag <tag> Only download files with the specified install tag
 --enable-reordering Enable reordering optimization to reduce RAM
 requirements during download (may have adverse results
 for some titles)
 --dl-timeout <sec> Connection timeout for downloader (default: 10
 seconds)
 --save-path <path> Set save game path to be used for sync-saves
 --repair Repair installed game by checking and redownloading
 corrupted/missing files
 --repair-and-update Update game to the latest version when repairing
 --ignore-free-space Do not abort if not enough free space is available
 --disable-delta-manifests
 Do not use delta manifests when updating (may increase
 download size)
 --reset-sdl Reset selective downloading choices (requires repair
 to download new components)
 --skip-sdl Skip SDL prompt and continue with defaults (only
 required game data)
 --disable-sdl Disable selective downloading for title, reset
 existing configuration (if any)
 --preferred-cdn <hostname>
 Set the hostname of the preferred CDN to use when
 available
 --no-https Download games via plaintext HTTP (like EGS), e.g. for
 use with a lan cache
 --with-dlcs Automatically install all DLCs with the base game
 --skip-dlcs Do not ask about installing DLCs.
Command: launch
usage: legendary launch <App Name> [options]
Note: additional arguments are passed to the game
positional arguments:
 <App Name> Name of the app
optional arguments:
 -h, --help show this help message and exit
 --offline Skip login and launch game without online
 authentication
 --skip-version-check Skip version check when launching game in online mode
 --override-username <username>
 Override username used when launching the game (only
 works with some titles)
 --dry-run Print the command line that would have been used to
 launch the game and exit
 --language <two letter language code>
 Override language for game launch (defaults to system
 locale)
 --wrapper <wrapper command>
 Wrapper command to launch game with
 --set-defaults Save parameters used to launch to config (does not
 include env vars)
 --reset-defaults Reset config settings for app and exit
 --override-exe <exe path>
 Override executable to launch (relative path)
 --origin Launch Origin to activate or run the game.
 --json Print launch information as JSON and exit
 --wine <wine binary> Set WINE binary to use to launch the app
 --wine-prefix <wine pfx path>
 Set WINE prefix to use
 --no-wine Do not run game with WINE (e.g. if a wrapper is used)
 --crossover Interactively configure CrossOver for this
 application.
 --crossover-app <path to .app>
 Specify which App to use for CrossOver (e.g.
 "/Applications/CrossOver.app")
 --crossover-bottle <bottle name>
 Specify which bottle to use for CrossOver
Command: list
usage: legendary list [-h] [--platform <Platform>] [--include-ue] [-T] [--csv]
 [--tsv] [--json] [--force-refresh]
optional arguments:
 -h, --help show this help message and exit
 --platform <Platform>
 Platform to fetch game list for (default: Mac on
 macOS, otherwise Windows)
 --include-ue Also include Unreal Engine content
 (Engine/Marketplace) in list
 -T, --third-party, --include-non-installable
 Include apps that are not installable (e.g. that have
 to be activated on Origin)
 --csv List games in CSV format
 --tsv List games in TSV format
 --json List games in JSON format
 --force-refresh Force a refresh of all game metadata
Command: list-files
usage: legendary list-files [-h] [--force-download] [--platform <Platform>]
 [--manifest <uri>] [--csv] [--tsv] [--json]
 [--hashlist] [--install-tag <tag>]
 [<App Name>]
positional arguments:
 <App Name> Name of the app (optional)
optional arguments:
 -h, --help show this help message and exit
 --force-download Always download instead of using on-disk manifest
 --platform <Platform>
 Platform (default: Mac on macOS, otherwise Windows)
 --manifest <uri> Manifest URL or path to use instead of the CDN one
 --csv Output in CSV format
 --tsv Output in TSV format
 --json Output in JSON format
 --hashlist Output file hash list in hashcheck/sha1sum -c
 compatible format
 --install-tag <tag> Show only files with specified install tag
Command: list-installed
usage: legendary list-installed [-h] [--check-updates] [--csv] [--tsv]
 [--json] [--show-dirs]
optional arguments:
 -h, --help show this help message and exit
 --check-updates Check for updates for installed games
 --csv List games in CSV format
 --tsv List games in TSV format
 --json List games in JSON format
 --show-dirs Print installation directory in output
Command: list-saves
usage: legendary list-saves [-h] [<App Name>]
positional arguments:
 <App Name> Name of the app (optional)
optional arguments:
 -h, --help show this help message and exit
Command: move
usage: legendary move [-h] [--skip-move] <App Name> <New Base Path>
positional arguments:
 <App Name> Name of the app
 <New Base Path> Directory to move game folder to
optional arguments:
 -h, --help show this help message and exit
 --skip-move Only change legendary database, do not move files (e.g. if
 already moved)
Command: status
usage: legendary status [-h] [--offline] [--json]
optional arguments:
 -h, --help show this help message and exit
 --offline Only print offline status information, do not login
 --json Show status in JSON format
Command: sync-saves
usage: legendary sync-saves [-h] [--skip-upload] [--skip-download]
 [--force-upload] [--force-download]
 [--save-path <path>] [--disable-filters]
 [<App Name>]
positional arguments:
 <App Name> Name of the app (optional)
optional arguments:
 -h, --help show this help message and exit
 --skip-upload Only download new saves from cloud, don't upload
 --skip-download Only upload new saves from cloud, don't download
 --force-upload Force upload even if local saves are older
 --force-download Force download even if local saves are newer
 --save-path <path> Override savegame path (requires single app name to be
 specified)
 --disable-filters Disable save game file filtering
Command: uninstall
usage: legendary uninstall [-h] [--keep-files] <App Name>
positional arguments:
 <App Name> Name of the app
optional arguments:
 -h, --help show this help message and exit
 --keep-files Keep files but remove game from Legendary database
Command: verify
usage: legendary verify [-h] <App Name>
positional arguments:
 <App Name> Name of the app
optional arguments:
 -h, --help show this help message and exit

Config file

Legendary supports some options as well as game specific configuration in ~/.config/legendary/config.ini:

[Legendary]
log_level = debug
; maximum shared memory (in MiB) to use for installation
max_memory = 2048
; maximum number of worker processes when downloading (fewer workers will be slower, but also use less system resources)
max_workers = 8
; default install directory
install_dir = /mnt/tank/games
; locale override, must be in RFC 1766 format (e.g. "en-US")
locale = en-US
; whether or not syncing with egl is enabled
egl_sync = false
; path to the "Manifests" folder in the EGL ProgramData directory
egl_programdata = /home/user/Games/epic-games-store/drive_c/... 
; Set preferred CDN host (e.g. to improve download speed)
preferred_cdn = epicgames-download1.akamaized.net
; disable HTTPS for downloads (e.g. to use a LanCache)
disable_https = false
; Disables the automatic update check
disable_update_check = false
; Disables the notice about an available update on exit
disable_update_notice = false
; Disable automatically-generated aliases
disable_auto_aliasing = false
; macOS specific settings
; Default application platform to use (default: Mac on macOS, Windows elsewhere)
default_platform = Windows
; Fallback to "Windows" platform if native version unavailable
install_platform_fallback = true
; (macOS) Disable automatic CrossOver use
disable_auto_crossover = false
; Default directory for native Mac applications (.app packages)
mac_install_dir = /User/legendary/Applications
[Legendary.aliases]
; List of aliases for simpler CLI use, in the format `<alias> = <app name>`
HITMAN 3 = Eider
gtav = 9d2d0eb64d5c44529cece33fe2a46482
; default settings to use for all apps (unless overridden in the app's config section)
; Note that only the settings listed below are supported.
[default]
; (all) wrapper to run the game with (e.g. "gamemode")
wrapper = gamemode
; (linux/macOS) Wine executable and prefix
wine_executable = wine
wine_prefix = /home/user/.wine
; (macOS) CrossOver options
crossover_app = /Applications/CrossOver.app
crossover_bottle = Legendary
; default environment variables to set (overridden by game specific ones)
[default.env]
WINEPREFIX = /home/user/legendary/.wine
; Settings to only use for "AppName"
[AppName]
; launch game without online authentication by default
offline = true
; Skip checking for updates when launching this game
skip_update_check = true
; start parameters to use (in addition to the required ones)
start_params = -windowed
; override language with two-letter language code
language = fr
; Override Wine version for this app
wine_executable = /path/to/wine64
[AppName.env]
; environment variables to set for this game (mostly useful on linux)
WINEPREFIX = /mnt/tank/games/Game/.wine
DXVK_CONFIG_FILE = /mnt/tank/games/Game/dxvk.conf
[AppName2]
; Use a wrapper to run this script
; Note that the path might have to be quoted if it contains spaces
wrapper = "/path/with spaces/gamemoderun"
; Do not run this executable with WINE (e.g. when the wrapper handles that)
no_wine = true
; Override the executable launched for this game, for example to bypass a launcher (e.g. Borderlands)
override_exe = relative/path/to/file.exe
; Disable selective downloading for this title
disable_sdl = true
[AppName3]
; Command to run before launching the gmae
pre_launch_command = /path/to/script.sh
; Whether or not to wait for command to finish running
pre_launch_wait = false
; (macOS) override crossover settings
crossover_app = /Applications/CrossOver Nightly.app
crossover_bottle = SomethingElse

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Legendary - A free and open-source replacement for the Epic Games Launcher

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