Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

kenmueller/Audio

Repository files navigation

Audio

The easiest way to play audio in Swift

Methods

Main

  • play(fileNamed:fromCache:completion:)
  • play(filesNamed:fromCache:completion:)
  • play(url:fromCache:completion:)
  • play(urls:fromCache:completion:)
  • play(data:fromCache:completion:)

System sounds

  • Audio.play(systemSoundID:as:completion:)
  • Audio.vibrate(completion:)
  • Audio.flashScreen(completion:)
  • Audio.impact(style:intensity:)

HTML

  • Audio.replaceAudioTags(inHTML:with:)
  • Audio.removeAudioTags(inHTML:)
  • Audio.extractUrlsFromAudioTags(inHTML:)
  • Audio.hasValidAudioUrlsFromAudioTags(inHTML:)
  • playAll(inHTML:fromCache:completion:)
  • playFirst(inHTML:fromCache:completion:)
  • playLast(inHTML:fromCache:completion:)

Examples

Audio.shared.play(url: "https://www.soundjay.com/button/beep-01a.wav") { error in
 if let error = error {
 print("An error occurred: \(error)")
 } else {
 print("Done!")
 }
}
// Plays in sequence
Audio.shared.play(urls: [
 "https://www.soundjay.com/button/beep-01a.wav", // Plays this first
 "https://www.soundjay.com/button/beep-01a.wav", // Plays this second
 "https://www.soundjay.com/button/beep-01a.wav" // Plays this third
]) { finished, error in
 if finished {
 print("All done!")
 } else if let error = error {
 print("An error occurred: \(error)")
 } else {
 print("On to the next audio URL!")
 }
}
// Create a new reusable Audio environment.
// If you try to play audio at the same time in the same environment,
// the first one stops and the second one starts.
// In different environments, they play over each other.
let myAudio = Audio()
myAudio.play(fileNamed: "beep.wav")
print(myAudio.isPlaying) // true
myAudio.pause()
print(myAudio.isPlaying) // false
myAudio.resume()
let html = """
<!DOCTYPE html>
<html>
 <body>
 <audio controls src="https://example.com/audio"></audio>
 <audio controls src="https://example.com/other-audio"></audio>
 </body>
</html>
"""
Audio.shared.playAll(inHTML: html)
Audio.shared.playFirst(inHTML: html)
Audio.shared.playLast(inHTML: html)
// Play a key pressed sound
Audio.play(systemSoundID: 1103) {
 print("Finished playing sound")
}
// Vibrate the phone
Audio.vibrate()
// Flash white on the screen
Audio.flashScreen {
 print("That was bright!")
}
// Performs an short impact on the iOS device that the user can feel
Audio.impact()
Audio.impact(style: .rigid)
Audio.impact(style: .heavy, intensity: 0.5)

About

The easiest way to play audio in Swift

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

Contributors

Languages

AltStyle によって変換されたページ (->オリジナル) /