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@jos-felipe
jos-felipe
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José Felipe jos-felipe

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Software Engineering Student at @42school

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jos-felipe /README.md

José Felipe Dalcin Stieven

Software Engineer | GenAI, LLMs & Autonomous Agents | Python | Cloud (AWS/GCP/Docker)


Contact

📍 São Paulo, SP, Brazil
📱 +55 (11) 99441-1455
✉️ jfelipedalcin@gmail.com
🔗 LinkedIn
💻 GitHub


Summary

Software Engineer with 8+ years of experience combining mission-critical systems engineering with cutting-edge AI development. Background includes leading electrical engineering teams in Brazil's Nuclear Submarine Program (LABGENE), where I developed rigorous standards for reliability and performance in high-stakes environments.

Recently specialized in Generative AI and autonomous agents at Labs by 42 São Paulo, building production-ready multimodal AI systems that achieved measurable impact: 40% cloud cost reduction, 25% improvement in multimodal precision, and 100% reliability across 30+ test cases.

I bridge research and real-world deployment, helping organizations adopt AI responsibly, at scale, and with purpose.


Technical Skills

Languages: Python, C, C++, JavaScript, SQL
AI/ML: LangChain, Google Agent Development Kit (ADK), Google Gemini, RAG, ChromaDB, FAISS, Sentence Transformers, Prompt Engineering
Cloud & DevOps: Google Cloud Platform (Cloud Run), AWS, Docker, CI/CD
Web Development: FastAPI, Flask, Streamlit, Next.js, Node.js, WebSockets
Databases: PostgreSQL, SQLite, Vector Databases, Prisma
Tools: Git, Linux, Claude, Cursor, Windsurf


Professional Experience

AI Software Engineer | Labs by 42 São Paulo

April 2025 – September 2025 | São Paulo, Brazil

Developed LLM-powered multimodal agents for the Iris platform using Google Gemini, Google Agent Development Kit (ADK), and Model Context Protocol (MCP).

  • Integrated Gemini for transcription and vision, boosting multimodal accuracy by ~25%
  • Built context-aware disposal workflows with Gemini Vision API and ADK
  • Deployed and scaled multiple MCP servers on Cloud Run, cutting idle costs by 40%
  • Achieved 100% test pass rate (30+ cases) and closed 100% of assigned issues (16/16)

Software Engineer | 42 São Paulo

March 2025 – August 2025 | São Paulo, Brazil

Led development of an HTTP server in C++ with a dedicated team.

  • Implemented essential HTTP methods and header management
  • Developed a configuration system similar to Nginx for flexible deployment
  • Applied event-driven programming techniques to optimize socket handling and server performance

Software Engineer | 42 São Paulo

March 2024 – June 2024 | São Paulo, Brazil

Collaborated in pairs to develop a simplified bash-based shell (Minishell Project).

  • Implemented command execution, pipes, redirections, and environment variables in C
  • Applied UNIX architecture principles and inter-process communication
  • Practiced team development methodologies and version control

Computer Vision Developer | Freelance

March 2022 – May 2022 | Brazil

Developed a computer vision program in Python to automate document processing for an elevator engineering company.

  • Successfully updated and approved ~10,000 files in less than 3 months
  • Built robust algorithm handling diverse formats: images, PDFs, spreadsheets, drawings, and text documents
  • Automated work equivalent to 10 manual workers over the same period

Full Electrical Engineer | Brazilian Navy (LABGENE)

June 2017 – December 2021 | São Paulo, Brazil

Led engineering team activities in the preparation of technical documents for the Nuclear Power Generation Laboratory (LABGENE) project.

  • Designed digital data infrastructure and data center architecture
  • Developed physical security systems documentation
  • Ensured compliance with nuclear sector regulatory requirements

Junior Electrical Engineer | Brazilian Navy (LABGENE)

January 2014 – May 2017 | São Paulo, Brazil

Designed industrial electrical installations in the nuclear sector.

  • Performed short-circuit calculations, protection sizing, and power distribution design
  • Prepared SPDA (lightning protection) and lighting systems
  • Created diagrams, load lists, equipment data sheets, and descriptive reports

Education

42 São Paulo

Computer Software Engineering | July 2023 – December 2025

Intensive peer-to-peer software engineering program with project-based curriculum covering systems programming, algorithms, web development, and DevOps.

Universidade Federal de Santa Catarina (UFSC)

Bachelor's Degree in Electrical and Electronics Engineering | July 2007 – July 2012


Certifications & Training

  • GenAI for Developers – 42 São Paulo (September 2024)

    • Web scraping, prompt engineering, code optimization with AI assistants
    • Semantic search and RAG applications
  • CTF GenAI – 42 São Paulo

  • International Course Training for Protecting Computer Based Systems in Nuclear Security Regimes


Key Projects

Resume Analyzer with RAG

Built a recruitment tool using Streamlit, ChromaDB, and LLMs to analyze candidate resumes through semantic search and natural language queries.

  • Implemented PDF processing with text chunking for efficient retrieval
  • Integrated Groq API with llama3-8b-8192 model for intelligent response generation
  • Created secure API endpoints with role-based access control

Weather Chatbot with NLP

Developed an intelligent chatbot combining WeatherAPI with Groq LLMs for natural language weather queries.

  • Built location extraction using LLM-based NLP
  • Implemented conversational interface with context-aware responses

Genetic Algorithm Optimizer

Created a genetic algorithm to optimize antenna frequency settings for cellular reception.

  • Implemented tournament selection, crossover, and mutation operators
  • Achieved balanced coverage across multiple locations through fitness function design

8-Puzzle Solver

Implemented BFS-based puzzle solvers finding optimal solution paths.

  • Built state-space exploration with visited set optimization
  • Developed both basic and shortest-path variants

ft_transcendence (Full-Stack Web Application)

Led development of a multiplayer Pong web application with real-time gaming, chat, and matchmaking.

  • Architected microservices with Docker, Nginx, and WebSocket communication
  • Implemented JWT authentication with 2FA and secure session management
  • Built real-time game engine using Excalibur.js

Languages

  • Portuguese: Native
  • English: Full Professional Proficiency
  • French: Limited Working Proficiency

Publications

  • Artificial Neural Networks Applied to Fault Location in Rural Distribution Networks – UFSC Research Publication

Core Competencies

  • Generative AI & LLM Integration
  • Autonomous Agent Development
  • System Architecture & Scalable Design
  • Mission-Critical Systems Engineering
  • Cross-Functional Team Leadership
  • Rapid Learning & Adaptability

Pinned Loading

  1. webserv webserv Public

    This project is here to make you write your own HTTP server. You will be able to test it with a real browser. HTTP is one of the most used protocol on internet. Knowing its arcane will be useful, e...

    C++ 2

  2. cub3D cub3D Public

    This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in...

    C 1 1

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