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Releases: jncraton/BWMetaAI

v2.6-alpha

26 Oct 02:11
@jncraton jncraton

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v2.6-alpha Pre-release
Pre-release

A preview release for late game upgrade changes. This release has not been heavily tested and is more likely to include regressions than a full release.

What's Changed

  • Protoss AI does not make observers against Terran mines by @duran55 in #52
  • Upgrade shields and air armor in Protoss lategame by @jncraton in #76

Full Changelog: v2.5...v2.6-alpha

Contributors

jncraton and duran55
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v2.5

04 Jun 13:32
@jncraton jncraton
e13eb30
This commit was created on GitHub.com and signed with GitHub’s verified signature.
GPG key ID: B5690EEEBB952194
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Learn about vigilant mode.

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This release includes a number of minor fixes including:

  • Properly obtaining Goliath range
  • Faster Zerg ground upgrades
  • Ordering adjustments for tech in Zerg late game
  • Faster Lurker Aspect research
  • Limiting Science Vessel count to 12
Assets 7
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v2.4

29 Aug 16:45
@jncraton jncraton

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Added 1 Gate Zealot Dragoon Pressure in PvT

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v2.3

18 Oct 17:35
@jncraton jncraton

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This is a bugfix release that should address issues related to certain AI script trigger actions (allied vision, nuking locations, etc) not being possible with this mod applied.

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EUD map testing

30 Jul 00:27
@jncraton jncraton

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EUD map testing Pre-release
Pre-release
v2.3-alpha
Shorted EUD map names
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v2.2

19 Nov 02:35
@jncraton jncraton

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This release includes a few bug fixes and tweaks. The most significant involves an issue with build order selection that caused builds to be selected with different probabilities than I intended. This resulted in the AI selecting obscure builds more frequently than it should have.

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v2.1 - EUD maps release

22 Dec 21:38
@jncraton jncraton

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Pre-release

The big change with this release is the addition of EUD maps to the regular patch_rt.mpq install method. These new maps make it very simple to play a quick game against this AI to try it out.

I've marked this as a pre-release, as the AI scripts themselves aren't in a particularly robust state, but I wanted to get the EUD maps out there to see how they work.

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v2.0

25 Sep 23:40
@jncraton jncraton

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New release built after testing in SC:R.

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