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fix: change the condition within the Animal[Symbol.hasInstance] to match the purpose of the method #3682
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...tch the purpose of the method
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Description
According to the comment above the
class Animal, the purpose of theAnimal[Symbol.hasInstance]method is to "assume that anything with the canEat property is an animal". The conditionif (obj.canEat) return true;doesn't fit the purpose mentioned, because it checks whether!!obj.canEat === true. So if we create the object with falsycanEatproperty value (for example:let obj = { canEat: false};), thenobj instanceof Animalwill returnfalse, meaning thatobjis not the instance ofAnimaland the condition "anything with the canEat property is an animal" is not true.I suggest replacing the
if (obj.canEat) return true;condition withif ('canEat' in obj) return true;. Theinoperator returnstrueif the specified property is in the specified object or its prototype chain. With the new condition,obj instanceof Animalwill returntrueeven if the value of thecanEatproperty isfalse, which is exactly the same as saying "anything with the canEat property is an animal".P.S. There is also a
hasOwnProperty()method, which returns a boolean indicating whether this object has the specified property as its own property (as opposed to inheriting it). This method is not suitable for the implementationAnimal[Symbol.hasInstance], because the conditionif (obj.hasOwnProperty('canEat'))will be truthy only if the propertycanEatis a property of theobjitself, but not of its prototypes.Links
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/in
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/hasOwnProperty