Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings
This repository was archived by the owner on Feb 18, 2020. It is now read-only.

inxomnyaa/fireworks

Repository files navigation

Deprecated

Check out https://github.com/BlockHorizons/Fireworks/ for an up to date firework plugin, including a simple API!

plugin icon

fireworks

Adds Fireworks to Pocketmine

Its simply adding firework items and entities into PocketMine-MP servers.

You can launch any firework from the creative inventory AND custom ones - just like in vanilla MCPE.

How to get a firework

Either, give a firework via gamemode 1, or /give command. For generating the /give command i suggest using: https://mcstacker.bimbimma.com/mcstacker1.10.php and modifying the command to work with PocketMine-MP. This is not easy. No need to explain further.

The easier way is to use the code to create custom fireworks. See Create a custom firework for that.

Create a custom firework

This is sample code to explain the "API"-alike part of the plugin, giving 2 custom fireworks:

Without special explosions:

		$data = new FireworksData();
		$data->flight = 2;//flight time. default is 1
		$firework = new Fireworks();
		$nbt = Fireworks::ToNbt($data);//create the compound tag
		$firework->setNamedTag($nbt);//modify the item's compound tag
		$event->getPlayer()->getInventory()->addItem($firework);//give the item to a player (this case: PlayerJoinEvent $event)

With special explosions

		$explosion = new FireworksExplosion();//init an explosion
		$explosion->fireworkColor = [4, 4, 4];//set the color to custom colors
		$explosion->fireworkFade = [5, 5, 5];//set the fade color to custom colors
		$explosion->fireworkFlicker = true;//enable the flickering
		$explosion->fireworkTrail = false;//enable the trail
		$explosion->fireworkType = 4;//set the shape/type of the firework
		$data = new FireworksData();//create the generic data
		$data->flight = 2;
		$data->explosions[] = $explosion;//add the explosion
		$firework = new Fireworks();
		$nbt = Fireworks::ToNbt($data);
		$firework->setNamedTag($nbt);
		$event->getPlayer()->getInventory()->addItem($firework);

Releases

No releases published

Packages

No packages published

Contributors 2

Languages

AltStyle によって変換されたページ (->オリジナル) /