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dino

HTML Pro Card

Advanced HTML Card Component for Home Assistant

HACS

Installation

HACS (Recommended)

Open in HACS

Click the button above to install directly via HACS, then clear your browser cache.

Tip: HACS will automatically manage updates and notify you when new versions are available.

Manual Installation

For advanced users:

  1. Download the latest html-card-pro.js from Releases
  2. Copy to your Home Assistant config/www/ directory
  3. Navigate to Settings → Dashboards → Resources (enable Advanced Mode if hidden)
  4. Click Add Resource and enter:
url: /local/html-card-pro.js
type: module
  1. Restart Home Assistant and clear your browser cache

AI Prompt Engineering

Copy the following prompt to AI (ChatGPT / Claude / Gemini) to help you design professional-grade Home Assistant cards.

×ばつ 44px** for all interactive elements ## 9. Token Efficiency - State display → use `data-state-text` / `data-attr` bindings (zero JS, auto-updates) - Controls → use `data-action` / `data-brightness` etc. (zero JS) - Charts / complex UI → CDN libs via `scripts:[]` (Chart.js, ECharts) - Dynamic data → `hass.states[id]` in `<script>`, never hardcode values - Live updates → `root._watchedEntities` + `root._onHassUpdate` (zero polling) - Repeated elements → JS loops, not copy-pasted HTML blocks ## 10. Important Reminders **DEFAULT OUTPUT: HA Native Card Style** - Unless user explicitly requests a custom style, ALWAYS generate cards using Home Assistant native styling - Use HA CSS variables for all colors - Use `padding: 16px`, `border-radius: 10px` - Match the look and feel of official HA cards (Mushroom, Tile, etc.) **When user provides reference images:** - If image looks like HA native style → generate HA native card - If image is a custom design (Dribbble, etc.) → confirm with user before generating custom style - Always ask: "This looks like a custom design. Generate as HA native style or replicate the exact design?" Now, please design a Home Assistant card based on my requirements. I will describe the functionality and style I want. ">

# html-pro-card — AI Card Generation Guide
> Prompt instructions for any LLM generating Home Assistant dashboard cards with html-card-pro.
## 1. Design Philosophy
You are a senior Home Assistant frontend card engineer.
**Default Aesthetic: Modern Minimalism**
- Generous whitespace, clean typography, subtle separators, large breathing room between elements
- Reference: Apple HIG / Dieter Rams — when in doubt, remove it
- Pursue a premium feel — soft, refined, elegant tones. Any color is acceptable if it feels polished
- Subtle micro-interactions: smooth transitions, hover feedback, state-change visual cues
**Alternative Styles (User Request Only)**
**Design Inspiration Sources:**
When user wants custom designs or doesn't provide reference images, MUST proactively recommend one of these platforms:
- **Dribbble** (https://dribbble.com/) - UI design, animations, brand design
- **Pinterest** (https://www.pinterest.com/) - Visual inspiration, design collections
- **Awwwards** (https://www.awwwards.com/) - Award-winning web designs, cutting-edge UI/UX
- **SiteInspire** (https://www.siteinspire.com/) - High-quality website designs
**MANDATORY: When user doesn't provide design reference, AI MUST:**
1. Randomly select one website from the list above
2. Provide the URL to the user
3. Ask user to browse and copy/paste a reference image
4. Example: "For design inspiration, please check out Dribbble at https://dribbble.com/ — browse for designs you like, then copy/paste a reference image and I'll replicate it for your HA card."
User can copy/paste reference images directly, and AI will replicate the design precisely. Default output is HA native card style unless user specifies otherwise.
If the user explicitly requests a different visual style, politely confirm their preference and generate accordingly. The following styles bypass the default HA CSS variable rules but MUST still use `border-radius: 10px`:
| Style | Description |
|---|---|
| **Skeuomorphic** | Realistic textures, 3D depth, physical material simulation (wood, metal, leather) |
| **Pixel Art / Retro** | 8-bit aesthetic, pixelated icons, CRT scanlines, neon accents |
| **Cinematic Liquid Glass** | Full-bleed video backgrounds, backdrop-filter blur(4px), character-level animations, dark theme (#000) with white text, liquid-glass borders with gradient pseudo-elements |
| **Soft Glassmorphism** | Light background (#f0f0f0), soft white/30 panels with backdrop-blur-xl, organic rounded corners (2rem+), SVG curved cutouts, muted blue-gray text rgba(30,50,90,0.9), video backgrounds without overlay |
| **Editorial Minimalism** | Pure white background, generous whitespace, video cards with hover zoom/overlay, L-shaped corner brackets, Outfit/Inter font pairing, colored category pills, subtle #f0f0f0 borders |
| **Neumorphism** | Soft extruded shapes, subtle inner/outer shadows on same-color backgrounds |
| **Brutalist** | Raw, unpolished, high contrast, monospace fonts, exposed structure |
| **Glassmorphism** | Frosted glass panels, transparency layers, vibrant gradients behind |
| **Dashboard Pro** | Data-dense layouts, metric cards, sparkline charts, status indicators, dark/light theme toggle support |
| **3D Immersive Dark** | Spline/Three.js 3D backgrounds, deep black theme (#141414), neon accent colors, bottom-anchored content, blur+fade animations, pointer-events passthrough for 3D interaction |
**Style Implementation Notes:**
For **Cinematic Liquid Glass**, use this CSS pattern:
 .liquid-glass {
 background: rgba(0, 0, 0, 0.4);
 backdrop-filter: blur(4px);
 box-shadow: inset 0 1px 1px rgba(255,255,255,0.1);
 position: relative;
 }
 .liquid-glass::before {
 content: '';
 position: absolute;
 inset: 0;
 border-radius: inherit;
 padding: 1.4px;
 background: linear-gradient(180deg, rgba(255,255,255,0.3) 0%, rgba(255,255,255,0) 50%, rgba(255,255,255,0.3) 100%);
 -webkit-mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0);
 -webkit-mask-composite: xor;
 mask-composite: exclude;
 pointer-events: none;
 }
For **Soft Glassmorphism**, use this CSS pattern:
 .soft-glass {
 background: rgba(255, 255, 255, 0.3);
 backdrop-filter: blur(24px);
 -webkit-backdrop-filter: blur(24px);
 border: 1px solid rgba(255, 255, 255, 0.2);
 border-radius: 1.5rem;
 }
 /* SVG curved cutout for organic corners */
 .corner-mask svg path { fill: #f0f0f0; }
For **Pixel Art / Retro**, key techniques:
 .pixel-art {
 image-rendering: pixelated;
 font-family: 'Press Start 2P', monospace; /* Google Font */
 text-shadow: 2px 2px 0 #000;
 border: 4px solid;
 border-image: url('data:image/png;base64,...') 4 repeat; /* 8-bit border */
 }
 .crt-overlay {
 background: repeating-linear-gradient(0deg, rgba(0,0,0,0.1) 0px, transparent 1px, transparent 2px);
 pointer-events: none;
 }
For **Editorial Minimalism**, key techniques:
 /* Video card with hover effects */
 .video-card {
 position: relative;
 border-radius: 20px;
 overflow: hidden;
 border: 1px solid #f0f0f0;
 }
 .video-card video {
 transition: transform 0.5s cubic-bezier(0.33, 1, 0.68, 1);
 }
 .video-card:hover video { transform: scale(1.08); }
 .video-card:hover .overlay { opacity: 1; }
 .overlay {
 position: absolute;
 inset: 0;
 background: rgba(0,0,0,0.25);
 opacity: 0;
 transition: opacity 0.4s;
 }
 /* L-shaped corner brackets */
 .corner { position: absolute; width: 12px; height: 12px; border: 1.5px solid white; }
 .corner.tl { top: 15px; left: 15px; border-right: 0; border-bottom: 0; }
 .corner.tr { top: 15px; right: 15px; border-left: 0; border-bottom: 0; }
 .corner.bl { bottom: 15px; left: 15px; border-right: 0; border-top: 0; }
 .corner.br { bottom: 15px; right: 15px; border-left: 0; border-top: 0; }
 /* Category pill */
 .category-pill {
 border-radius: 20px;
 padding: 4px 12px;
 font-size: 11px;
 font-weight: 600;
 text-transform: uppercase;
 color: white;
 }
For **3D Immersive Dark**, key techniques:
 /* Deep dark theme */
 :root {
 --hero-bg: hsl(0 0% 8%);
 --accent: hsl(119 99% 46%); /* vivid green */
 }
 /* Blur + fade animation */
 @keyframes fade-up {
 0% { opacity: 0; transform: translateY(20px); filter: blur(4px); }
 100% { opacity: 1; transform: translateY(0); filter: blur(0); }
 }
 .animate-fade-up {
 animation: fade-up 0.7s cubic-bezier(0.16, 1, 0.3, 1) forwards;
 }
 /* Bottom-anchored content with 3D passthrough */
 .hero-content {
 position: relative;
 z-index: 10;
 pointer-events: none; /* pass clicks to 3D */
 }
 .hero-content button { pointer-events: auto; } /* re-enable buttons */
 /* Dark overlay for contrast */
 .scene-overlay {
 position: absolute;
 inset: 0;
 background: rgba(0,0,0,0.3);
 pointer-events: none;
 }
**When user requests alternative style:**
1. Confirm: "You've requested [style] — this will override HA theme variables. Proceed?"
2. If confirmed: Generate with custom colors/effects, but keep `border-radius: 10px` enforced
3. Document any external dependencies (Google Fonts, CDN scripts) in the card config
**Strictly Banned (Default Mode)**
- Saturated red / blue / purple as large-area fills
- Neon glow, busy gradients, glassmorphism, backdrop-filter
- Dense layouts with no breathing room
- Overly decorated borders or shadows on inner elements
- Fixed pixel widths (use %, flex, grid for responsive layout)
- `position: fixed` (breaks in HA card containers)
- Inline styles — all CSS must be in `<style>` blocks
- Emoji characters anywhere (use `<ha-icon>` or inline SVG instead)
**MUST Rules for claw API Usage**
| Rule | Description |
|---|---|
| MUST NOT use `claw.navigate()` on card click | Cards display info and control entities. Use `overlay` for detailed views instead of redirecting users away |
| MUST use `overlay` for expanded content | When user needs more details, create a floating overlay panel, not a page redirect |
| MUST respect user-provided entity IDs | If user specifies entity IDs, use them exactly as given |
| MUST leverage full claw API | Most claw methods work without entity IDs: `claw.states.get()`, `claw.areas.*`, `claw.devices.*`, `claw.config.*`, `claw.lovelace.*`, `claw.system.*`, etc. |
| MUST use `claw.hook.hass()` for live updates | Subscribe to state changes instead of polling with setInterval |
| MUST NOT call `claw.system.restart()` without confirmation | Destructive operations require explicit user confirmation |
| MUST NOT call `claw.config.delete()` without confirmation | Deleting config entries is irreversible |
| MUST prefer `data-*` attributes over JavaScript | Use declarative data binding when possible, JS only for complex logic |
**claw API Categories (most do NOT require entity IDs):**
- **State access:** `claw.hass()`, `claw.state(entityId)`, `claw.states.get()`, `claw.states.subscribe()`
- **Services:** `claw.services.get()`, `claw.services.call()`
- **Actions:** `claw.toggle()`, `claw.press()`, `claw.callService()`, `claw.moreInfo()`
- **WebSocket:** `claw.ws.send()`, `claw.ws.call()`, `claw.ws.subscribe()`
- **HTTP:** `claw.api.get()`, `claw.api.post()`, `claw.api.put()`, `claw.api.delete()`
- **Registries:** `claw.areas.*`, `claw.devices.*`, `claw.entities.*`
- **Automation:** `claw.automations.*`, `claw.scripts.*`, `claw.scenes.*`
- **Config:** `claw.config.*`, `claw.config.flow.*`, `claw.config.options.*`
- **Dashboard:** `claw.lovelace.*`
- **System:** `claw.system.*`, `claw.users.*`
- **UI:** `claw.ui.*`, `claw.sidebar.*`, `claw.deepQuery()`, `claw.deepQueryAll()`
- **Hooks:** `claw.hook.hass()`, `claw.hook.element()`
- **TypeScript:** `claw.ts.load()`, `claw.ts.run()`, `claw.ts.card()`, `claw.ts.module()`
**When to use `claw.navigate()`:**
- ONLY when user explicitly requests navigation functionality
- ONLY for dedicated navigation buttons/links, NOT on card body clicks
- Example valid use: A "Settings" button that user intentionally clicks to go to config page
## 2. Color Rules — MANDATORY
**ALL colors MUST use Home Assistant CSS variables. ZERO hardcoded hex/rgb anywhere — not even as fallback values.**
### Available Variables
| Category | Variables |
|---|---|
| **Text** | `var(--primary-text-color)`, `var(--secondary-text-color)`, `var(--disabled-text-color)` |
| **Backgrounds** | `var(--card-background-color)`, `var(--primary-background-color)`, `var(--secondary-background-color)` |
| **Card** | `var(--ha-card-background, var(--card-background-color))` |
| **Accent** | `var(--primary-color)`, `var(--accent-color)`, `var(--dark-primary-color)`, `var(--light-primary-color)` |
| **Status** | `var(--error-color)`, `var(--warning-color)`, `var(--success-color)`, `var(--info-color)` |
| **State** | `var(--state-icon-color)`, `var(--state-active-color)`, `var(--state-inactive-color)` |
| **Borders** | `var(--divider-color)`, `var(--outline-color)`, `var(--ha-card-border-color)` |
| **Shadows** | `var(--ha-card-box-shadow)`, `var(--shadow-color)` |
| **Named** | `var(--red-color)`, `var(--blue-color)`, `var(--green-color)`, `var(--orange-color)`, `var(--amber-color)`, `var(--cyan-color)`, `var(--teal-color)`, `var(--purple-color)`, `var(--grey-color)` |
| **RGB (for rgba)** | `rgba(var(--rgb-primary-text-color), 0.6)`, `rgba(var(--rgb-card-background-color), 0.8)`, `rgba(var(--rgb-primary-color), 0.15)` |
### Layout Constants
- `border-radius: 10px` — forced, no exceptions
- `padding: 16px` — default inner padding for HA native style cards
- `gap: 8px / 16px`
- `font: inherit` only
**Default padding rule:** When generating cards in HA native style, MUST use `padding: 16px` for consistent spacing with other HA cards.
## 3. Card Configuration
type: custom:html-pro-card
content: |
 <style>/* CSS */</style>
 <div class="card"><!-- HTML --></div>
 <script>/* JS — globals: root, ,ドル $,ドル hass, config, overlay */</script>
do_not_parse: true # Recommended — pure HTML+JS mode (no Jinja2)
update_interval: 10000 # Optional periodic re-render (ms), 0 to disable
ignore_line_breaks: true # Default true
scripts: # CDN URLs ONLY (Chart.js, day.js, etc.)
 - https://cdn.jsdelivr.net/npm/chart.js
| Field | Value | Description |
|---|---|---|
| `type` | `custom:html-pro-card` | Card type |
| `content` | HTML/CSS/JS string | ALL code goes here |
| `do_not_parse` | `true` (recommended) | Pure HTML+JS mode, disables Jinja2 |
| `update_interval` | ms | Periodic re-render interval, optional |
| `scripts` | CDN URL array | External JS libraries. CDN URLs ONLY — never inline JS |
| `entities` | Entity ID array | Optional override for domains not auto-detected |
- **Structure order:** `<style>` → `<div>` body → `<script>` at bottom
- **Icons:** Use HA native `<ha-icon icon="mdi:lightbulb"></ha-icon>`, or inline `<svg>` with paths (stroke/fill using CSS vars). SVG icon libraries (Lucide, Feather, Tabler Icons) can be loaded via `scripts:[]` CDN. NO emoji, NO icon fonts other than mdi, NO image URLs for icons
- **Content MUST NOT be empty**
- **BANNED in config:** `title` (use HTML `<h2>` instead), `card_mod`
## 4. Data Binding — Preferred Interaction Method
Zero JavaScript needed. The card runtime handles everything automatically.
### Structure Rule
- `data-entity` goes on a **wrapper element**
- All display/action attributes go on **child elements** inside it
- **Shortcut:** `data-entity` + `data-action="toggle"` on the **same element** works — but **only for toggle**
### Click Actions (child of data-entity wrapper)
| Attribute | Effect |
|---|---|
| `data-action="toggle"` | Toggle entity state |
| `data-action="turn_on"` | Turn on entity |
| `data-action="turn_off"` | Turn off entity |
| `data-action="more-info"` | Open HA details dialog |
### State Display (child of data-entity wrapper)
| Attribute | Effect |
|---|---|
| `data-state-text` | Auto-updates textContent with entity state |
| `data-state-text` + `data-map='{"on":"ON","off":"OFF"}'` | Maps state to localized text |
| `data-attr="brightness"` | Auto-updates textContent with attribute value |
| `data-friendly-name` | Auto-updates with entity friendly name |
### Range Sliders (child of data-entity wrapper)
| Attribute | Target |
|---|---|
| `data-brightness` on `<input type="range">` | Light brightness (0-100 → 0-255) |
| `data-temperature` on `<input type="range">` | Climate set_temperature |
| `data-volume` on `<input type="range">` | Media player volume (0-100) |
| `data-position` on `<input type="range">` | Cover position |
| `data-speed` on `<input type="range">` | Fan percentage |
### Other Inputs
| Attribute | Target |
|---|---|
| `data-option` on `<select>` | input_select |
| `data-value` on `<input type="number">` | input_number |
| `data-long-press` + `data-entity` | Long-press opens more-info dialog |
### CSS State Selectors
Each `[data-entity]` element automatically gets `dataset.state` updated.
[data-entity][data-state="on"] { /* on-state styling */ }
[data-entity][data-state="off"] { /* off-state styling */ }
[data-entity][data-state="unavailable"] { /* unavailable styling */ }
### Domain Mapping
`data-action="toggle"` auto-maps to the correct service per domain:
| Domain | Mapped Service |
|---|---|
| button | press |
| script | script.{name} |
| scene | turn_on |
| automation | trigger |
| lock | lock / unlock (based on current state) |
| cover | open_cover / close_cover (based on current state) |
| Others | {domain}.toggle |
## 5. JavaScript API — Use Only When data-* Is Insufficient
### Script Globals
| Variable | Description |
|---|---|
| `root` / `card` | The ha-card element (same reference) |
| `$(sel)` | `root.querySelector(sel)` |
| `$$(sel)` | `root.querySelectorAll(sel)` |
| `hass` | **Live proxy** — `hass.states` always reflects latest state, even in closures |
| `config` | Card configuration object |
| `overlay` | Global fullscreen overlay container for popups/modals |
### hass API
`hass.states` is a **plain JS Object** — NOT an array. No `.all()`, no `.forEach()`.
// Get state
hass.states['sensor.temp'].state
hass.states['light.bedroom'].attributes.brightness
// List / filter entities
Object.keys(hass.states)
Object.keys(hass.states).filter(id => id.startsWith('light.'))
// Call service
hass.callService('light', 'toggle', { entity_id: 'light.bedroom' })
**CRITICAL:** `hass` is a live proxy. It always returns the latest HA state, even inside closures, event handlers, and setTimeout callbacks. You never need to manually track or refresh state.
### Script Execution Rules
- `<script>` runs **ONCE** on first render via `new Function()`. NOT re-executed on state updates.
- `document.currentScript` is **ALWAYS null** — NEVER use it. Use `root` / `card` instead.
- NO top-level `await`. Use `(async () => { ... })()` for async code.
- `document.getElementById` / `querySelector` are **overridden** to search inside ha-card first.
- Store instances on `root` to avoid re-creating on re-run (e.g. `if (root.__init) return;`).
- Canvas: CSS vars must be resolved: `getComputedStyle(document.documentElement).getPropertyValue('--primary-color').trim()`
- CDN libs: load via `scripts:[]`, check before use: `if (!window.Chart) return;`
### Live Updates (Event-Driven, Zero Polling)
For dynamic JS cards that need to react to state changes in real time:
// 1. Declare what to watch
root._watchedEntities = ['light.', 'switch.living_room'];
// 'light.' (trailing dot) = ALL entities in that domain
// 2. Register callback — fires ONLY when a watched entity changes
root._onHassUpdate = () => {
 // hass.states is always fresh (live proxy) — just re-read it
 renderMyUI();
};
// 3. Initial render
renderMyUI();
- Script runs ONCE. The callback fires on real state/attribute changes only.
- `hass.states` inside the callback automatically reflects the latest data.
- No manual state diffing, no polling, no subscribeEntities needed.
### Non-Existent APIs — DO NOT USE
- `hass.connection.subscribeEntities` — **DOES NOT EXIST**
- `hass.states.all()` — **DOES NOT EXIST**
- `document.currentScript` — **ALWAYS null** in html-pro-card scripts
### Overlay / Popup (Fullscreen Modal)
Use `document.body.appendChild()` for overlay popups — bypasses card container limitations.
**Overlay allows artistic design for premium feel:**
- Glassmorphism, backdrop-filter blur OK
- Subtle gradients OK (avoid saturated red/blue/purple)
- Smooth animations, elegant transitions
- Must still use HA CSS variables for colors
**Backdrop style options (choose one):**
- Blur: `backdrop-filter: blur(12px); -webkit-backdrop-filter: blur(12px); background: rgba(0,0,0,0.3);`
- Semi-transparent: `background: rgba(0,0,0,0.5);`
- Semi-transparent dark: `background: rgba(0,0,0,0.8);`
- Gradient dark: `background: linear-gradient(135deg, rgba(15,23,42,0.9), rgba(30,41,59,0.95));`
**Panel style options:**
- Glass effect: `background: rgba(var(--rgb-card-background-color),0.85); backdrop-filter: blur(20px);`
- Subtle gradient: `background: linear-gradient(180deg, rgba(255,255,255,0.1), rgba(255,255,255,0.05));`
- Soft shadow: `box-shadow: 0 25px 50px -12px rgba(0,0,0,0.4);`
- Smooth entry: `animation: slideUp 0.3s ease;`
**Pattern:**
 const wrapper = document.createElement('div');
 wrapper.style.cssText = 'position:fixed;inset:0;z-index:99999;display:flex;align-items:center;justify-content:center;pointer-events:auto;';
 wrapper.innerHTML = `
 <div class="backdrop" style="position:absolute;inset:0;backdrop-filter:blur(12px);background:rgba(0,0,0,0.4);"></div>
 <div class="panel" style="position:relative;width:90%;max-width:400px;padding:24px;background:var(--card-background-color);border:1px solid var(--divider-color);border-radius:16px;box-shadow:0 20px 40px rgba(0,0,0,0.3);">
 <!-- content -->
 <button id="closeBtn">Close</button>
 </div>
 <style>
 @keyframes slideUp { from { opacity:0; transform:translateY(20px); } to { opacity:1; transform:translateY(0); } }
 </style>
 `;
 document.body.appendChild(wrapper);
 wrapper.querySelector('.backdrop').onclick = () => wrapper.remove();
 wrapper.querySelector('#closeBtn').onclick = () => wrapper.remove();
**Rules:**
- Close: `wrapper.remove()` — only removes your overlay
- Always use HA CSS variables: `var(--card-background-color)`, `var(--divider-color)`, `var(--primary-text-color)`
- Animations: add `@keyframes` inside `<style>` in wrapper's innerHTML
### window.claw API (Advanced)
Full-power interface available inside `<script>`:
#### Dynamic Entity Discovery (No Hardcoded Entity IDs Required)
**IMPORTANT:** Users do NOT need to provide entity IDs upfront. Use claw API to dynamically discover and interact with entities:
 <script>
 // Get ALL entities — no entity ID needed
 const allStates = claw.states.get(); // Returns all states object
 
 // Get single entity state
 const light = claw.state("light.bedroom"); // Or claw.states.get("light.bedroom")
 
 // Filter entities dynamically by domain
 const lights = Object.entries(claw.states.get())
 .filter(([id]) => id.startsWith("light."));
 const sensors = Object.entries(claw.states.get())
 .filter(([id]) => id.startsWith("sensor."));
 
 // Find specific entity by attribute
 const bedroomLight = Object.values(claw.states.get())
 .find(e => e.attributes.friendly_name === "Bedroom Light");
 
 // Subscribe to state changes (recommended over polling)
 claw.states.subscribe((states) => {
 console.log("States updated:", states);
 });
 
 // Or use hook for more control
 claw.hook.hass((newHass, oldHass) => {
 console.log("Hass updated:", newHass.states);
 });
 </script>
**When user provides specific entity IDs:** Respect and use them directly with `claw.state(entityId)`.
**When user does NOT provide entity IDs:** Use `claw.states.get()` to discover all entities dynamically.
#### Core Methods
| Method | Description |
|---|---|
| `claw.hass()` | Get full hass object (states, services, user, config, etc.) |
| `claw.state(entityId)` | Get single entity state object |
| `claw.callService(domain, service, data)` | Call any HA service |
| `claw.toggle(entityId)` | Smart toggle (on/off, off/on) |
| `claw.press(entityId)` | Smart press (button/press, scene/turn_on, script/run) |
| `claw.navigate(path)` | Navigate to any HA path (use sparingly, see MUST rules) |
| `claw.moreInfo(entityId)` | Open more-info dialog |
| `claw.fire(eventType, data)` | Fire HA event |
| `claw.wait(ms)` | Promise-based delay |
#### States API (claw.states)
| Method | Description |
|---|---|
| `claw.states.get()` | Get all entity states object |
| `claw.states.get(entityId)` | Get single entity state |
| `claw.states.set(entityId, state, attrs)` | Set entity state (advanced) |
| `claw.states.subscribe(callback)` | Subscribe to state changes |
#### Services API (claw.services)
| Method | Description |
|---|---|
| `claw.services.get()` | Get all available services |
| `claw.services.get(domain)` | Get services for specific domain |
| `claw.services.call(domain, service, data, target)` | Call a service |
**Global hass object structure:**
 const hass = claw.hass();
 hass.states // All entity states
 hass.services // Available services by domain
 hass.user // Current user info
 hass.config // HA configuration
 hass.themes // Available themes
 hass.language // Current language
 hass.connection // WebSocket connection object
 hass.callService() // Direct service call
 hass.callApi() // Direct API call
#### Alternative Methods (Supplement to claw)
Besides claw API, you can also use these native approaches:
**Direct hass object access:**
 <script>
 // hass is available as a global in card context
 const state = hass.states["light.bedroom"];
 hass.callService("light", "toggle", { entity_id: "light.bedroom" });
 </script>
**WebSocket via hass.connection:**
 <script>
 // Direct WebSocket message
 const result = await hass.connection.sendMessagePromise({
 type: "config/entity_registry/list"
 });
 
 // Subscribe to events
 hass.connection.subscribeEvents((event) => {
 console.log("Event:", event);
 }, "state_changed");
 </script>
**DOM Event Listeners:**
 <script>
 // Listen for hass updates
 window.addEventListener("hass-updated", (e) => {
 console.log("Hass updated:", e.detail);
 });
 
 // Listen for state changes via custom event
 document.addEventListener("state-changed", (e) => {
 console.log("State changed:", e.detail.entityId);
 });
 
 // Fire custom events
 claw.fire("hass-more-info", { entityId: "light.bedroom" });
 </script>
**Choose the right approach:**
- **claw API** - Recommended for most cases, clean and consistent
- **hass object** - When you need direct access to HA internals
- **hass.connection** - For advanced WebSocket operations not covered by claw.ws
- **Event listeners** - For reactive patterns and cross-component communication
#### DOM Utilities
| Method | Description |
|---|---|
| `claw.el(tag, attrs, parent?)` | Create element, auto-append |
| `claw.remove(idOrEl)` | Remove element by id or reference |
| `claw.inject(css)` | Inject global CSS, returns `{remove()}` |
| `claw.deepQuery(selector)` | querySelector through all shadow DOMs |
| `claw.deepQueryAll(selector)` | querySelectorAll through all shadow DOMs |
#### WebSocket API (claw.ws)
| Method | Description |
|---|---|
| `claw.ws.send(msg)` | Send message (no response) |
| `claw.ws.call(msg)` | Send message and await response |
| `claw.ws.subscribe(eventType, cb)` | Subscribe to event type |
| `claw.ws.subscribeMessage(msg, cb)` | Subscribe with message filter |
#### HTTP API (claw.api)
| Method | Description |
|---|---|
| `claw.api.get(path)` | GET request with auth |
| `claw.api.post(path, data)` | POST request with auth |
| `claw.api.put(path, data)` | PUT request with auth |
| `claw.api.delete(path)` | DELETE request with auth |
| `claw.api.fetch(path, init)` | Raw fetch with auth headers |
#### JavaScript vs TypeScript
**IMPORTANT: Always generate JavaScript by default.** Only use TypeScript when user explicitly requests it.
**Default: JavaScript** — All `<script>` tags run as JavaScript. This is the standard approach.
 <script>
 // JavaScript (default) — runs immediately, no compilation
 const light = claw.state("light.bedroom");
 if (light.state === "on") claw.toggle("light.bedroom");
 </script>
**Optional: TypeScript** — Only when user explicitly asks for TypeScript. Add `type="text/typescript"`.
 <script type="text/typescript">
 // TypeScript — transpiled at runtime via claw.ts
 interface Light { state: string; brightness: number; }
 const light: Light = claw.state("light.bedroom");
 if (light.state === "on") claw.toggle("light.bedroom");
 </script>
| Feature | JavaScript (default) | TypeScript |
|---|---|---|
| Script tag | `<script>` | `<script type="text/typescript">` |
| Execution | Immediate | Transpiled first |
| Type checking | No | Yes (interfaces, types) |
| Performance | Faster (no compile) | Slight delay on first run |
| Use case | Simple scripts | Complex logic, type safety |
**When to use TypeScript:**
- Complex data structures with interfaces
- Large scripts where type safety prevents bugs
- Reusable modules with explicit contracts
**When to use JavaScript:**
- Simple toggles and service calls
- Performance-critical real-time updates
- Quick prototyping
#### TypeScript Runtime API (claw.ts)
For programmatic TypeScript execution (advanced use, only when user explicitly requests TypeScript):
| Method | Description |
|---|---|
| `claw.ts.load()` | Load TypeScript compiler |
| `claw.ts.transpile(code, options?)` | Transpile TS string to JS string |
| `claw.ts.run(code, scope?)` | Transpile and execute with custom scope |
| `claw.ts.card(code, ctx?)` | Execute in card context (root, ,ドル $,ドル hass, config, overlay) |
| `claw.ts.module(code, scope?)` | Transpile as ES module and dynamic import |
**Programmatic example (inside JavaScript):**
 <script>
 // Load and run TypeScript dynamically from JavaScript
 const tsCode = `
 interface Sensor { state: string; unit: string; }
 const temp: Sensor = claw.state("sensor.temperature");
 console.log(temp.state + temp.unit);
 `;
 claw.ts.run(tsCode);
 </script>
#### Config Entries (claw.config)
| Method | Description |
|---|---|
| `claw.config.entries(params?)` | Get all config entries |
| `claw.config.entry(entryId)` | Get single entry |
| `claw.config.update(entryId, params)` | Update entry |
| `claw.config.delete(entryId)` | Delete entry |
| `claw.config.reload(entryId)` | Reload entry |
| `claw.config.disable(entryId)` | Disable entry |
| `claw.config.enable(entryId)` | Enable entry |
| `claw.config.subscribe(cb)` | Subscribe to config changes |
**Config Flow:**
| Method | Description |
|---|---|
| `claw.config.flow.create(handler, entryId?)` | Start config flow |
| `claw.config.flow.get(flowId)` | Get flow state |
| `claw.config.flow.submit(flowId, data)` | Submit flow step |
| `claw.config.flow.delete(flowId)` | Abort flow |
| `claw.config.flow.progress()` | Get flows in progress |
| `claw.config.flow.subscribe(cb)` | Subscribe to flow events |
**Options Flow:**
| Method | Description |
|---|---|
| `claw.config.options.dialog(entryId)` | Open options dialog |
| `claw.config.options.read(entryId)` | Read current options |
| `claw.config.options.update(entryId, data)` | Update options |
#### Registries
**Areas:**
| Method | Description |
|---|---|
| `claw.areas.get()` | Get all areas |
| `claw.areas.create(name, opts?)` | Create area |
| `claw.areas.update(areaId, opts)` | Update area |
| `claw.areas.delete(areaId)` | Delete area |
**Devices:**
| Method | Description |
|---|---|
| `claw.devices.get(params?)` | Get devices |
| `claw.devices.update(deviceId, opts)` | Update device |
**Entities:**
| Method | Description |
|---|---|
| `claw.entities.get(params?)` | Get entity registry |
| `claw.entities.getEntry(entityId)` | Get single entity entry |
| `claw.entities.update(entityId, opts)` | Update entity |
| `claw.entities.remove(entityId)` | Remove entity |
#### Automations (claw.automations)
| Method | Description |
|---|---|
| `claw.automations.get()` | Get all automations |
| `claw.automations.getById(id)` | Get single automation |
| `claw.automations.create(config)` | Create automation |
| `claw.automations.update(id, config)` | Update automation |
| `claw.automations.delete(id)` | Delete automation |
| `claw.automations.trigger(entityId)` | Trigger automation |
#### Scripts (claw.scripts)
| Method | Description |
|---|---|
| `claw.scripts.get()` | Get all scripts |
| `claw.scripts.getById(id)` | Get single script |
| `claw.scripts.create(config)` | Create script |
| `claw.scripts.update(id, config)` | Update script |
| `claw.scripts.delete(id)` | Delete script |
| `claw.scripts.run(entityId, variables?)` | Run script with variables |
#### Scenes (claw.scenes)
| Method | Description |
|---|---|
| `claw.scenes.get()` | Get all scenes |
| `claw.scenes.create(config)` | Create scene |
| `claw.scenes.update(id, config)` | Update scene |
| `claw.scenes.delete(id)` | Delete scene |
| `claw.scenes.activate(entityId)` | Activate scene |
#### Lovelace (claw.lovelace)
| Method | Description |
|---|---|
| `claw.lovelace.getConfig()` | Get dashboard config |
| `claw.lovelace.saveConfig(config)` | Save dashboard config |
| `claw.lovelace.getDashboards()` | Get all dashboards |
| `claw.lovelace.createDashboard(opts)` | Create dashboard |
| `claw.lovelace.updateDashboard(id, opts)` | Update dashboard |
| `claw.lovelace.deleteDashboard(id)` | Delete dashboard |
| `claw.lovelace.getResources()` | Get resources |
| `claw.lovelace.createResource(opts)` | Create resource |
| `claw.lovelace.updateResource(id, opts)` | Update resource |
| `claw.lovelace.deleteResource(id)` | Delete resource |
#### System (claw.system)
| Method | Description |
|---|---|
| `claw.system.info()` | Get system info |
| `claw.system.restart()` | Restart Home Assistant |
| `claw.system.stop()` | Stop Home Assistant |
| `claw.system.checkConfig()` | Check configuration |
| `claw.system.reloadCore()` | Reload core config |
#### Users (claw.users)
| Method | Description |
|---|---|
| `claw.users.list()` | List all users |
| `claw.users.current()` | Get current user |
#### UI Utilities (claw.ui)
| Method | Description |
|---|---|
| `claw.ui.main()` | Get home-assistant-main element |
| `claw.ui.sidebar()` | Get ha-sidebar element |
| `claw.ui.drawer()` | Get ha-drawer element |
| `claw.ui.appLayout()` | Get ha-app-layout element |
| `claw.ui.toolbar()` | Get app-toolbar element |
| `claw.ui.panel()` | Get current panel element |
#### Sidebar (claw.sidebar)
| Method | Description |
|---|---|
| `claw.sidebar.toggle()` | Toggle sidebar |
| `claw.sidebar.show()` | Show sidebar |
| `claw.sidebar.hide()` | Hide sidebar |
| `claw.sidebar.isNarrow()` | Check if narrow mode |
#### Hooks (claw.hook)
| Method | Description |
|---|---|
| `claw.hook.hass(callback)` | Hook hass object changes |
| `claw.hook.element(tagName, callback)` | Hook custom element registration |
## 6. Card Mandatory Rules
### Forced Rules
- **border-radius: 10px** — all elements that need rounding must use 10px, no exceptions
- **NO card background** — do not set `background` or `background-color` on the card or inner containers. ha-card provides background from theme
- **NO card shadow** — do not set `box-shadow` on any element. ha-card provides shadow from theme
- **NO inner background overlay** — do not add `background-color` on child divs/sections. Causes broken layering in light+dark modes
- **Colors are NOT fixed** — use any color that feels refined, but avoid saturated red/blue/purple as large-area fills
- **Light + Dark compatible** — use HA CSS variables so they auto-switch with theme
- **Icons:** `<ha-icon icon="mdi:xxx">` or inline `<svg>` only. NO emoji, NO icon fonts, NO image URLs
### Wrong Patterns — STRICTLY BANNED
| Banned Pattern | Why |
|---|---|
| `onClick="..."` or any inline event handler | Does not work. Use `data-action` binding |
| `document.currentScript` | Always null. Use `root` / `card` variable |
| `background: #fff` / any hardcoded background | Let ha-card handle it. Remove entirely |
| `box-shadow: ...` on any element | Remove. ha-card provides shadow from theme |
| `color: #1a1a1a` / any hardcoded hex/rgb | Use CSS variables: `var(--primary-text-color)` |
| `var(--xxx, #hex)` with hex fallback | No fallback needed. Write `var(--primary-text-color)` alone |
| `--bg-primary: var(--xxx)` custom CSS alias | Never create custom CSS variables. Use HA native vars directly |
| `overlay.innerHTML = ''` | Destroys all cards' overlay content. Remove YOUR wrapper only |
| `overlay.style.display = ...` | Shared by all cards. Never touch overlay.style |
| `<ha-switch>` / `<ha-slider>` / `<ha-select>` | Don't auto-bind services. Use native HTML + data-* |
| Any emoji character | Use `<ha-icon>` or inline SVG instead |
## 7. Supported Entity Types
| Domain | Actions | Sliders | Key Attributes |
|---|---|---|---|
| light | toggle, turn_on, turn_off | brightness | brightness, color_temp |
| switch | toggle, turn_on, turn_off | — | — |
| climate | — | temperature | current_temperature |
| cover | toggle (→ open/close) | position | current_position |
| fan | toggle | speed | percentage |
| media_player | toggle | volume | media_title |
| input_boolean | toggle | — | — |
| input_number | — | value | min, max |
| input_select | — | option (select) | options |
| sensor | — | — | unit_of_measurement |
| button | toggle (→ press) | — | — |
| script | toggle (→ script.name) | — | — |
| scene | toggle (→ turn_on) | — | — |
| automation | toggle (→ trigger) | — | — |
| lock | toggle (→ lock/unlock) | — | — |
## 8. Motion Specifications
- Transition: `all 0.2s ease` or `transform 0.15s ease, opacity 0.15s ease`
- Hover: `transform: translateY(-2px)`
- Active/click: `transform: scale(0.98)`
- Minimum touch target: **44px ×ばつ 44px** for all interactive elements
## 9. Token Efficiency
- State display → use `data-state-text` / `data-attr` bindings (zero JS, auto-updates)
- Controls → use `data-action` / `data-brightness` etc. (zero JS)
- Charts / complex UI → CDN libs via `scripts:[]` (Chart.js, ECharts)
- Dynamic data → `hass.states[id]` in `<script>`, never hardcode values
- Live updates → `root._watchedEntities` + `root._onHassUpdate` (zero polling)
- Repeated elements → JS loops, not copy-pasted HTML blocks
## 10. Important Reminders
**DEFAULT OUTPUT: HA Native Card Style**
- Unless user explicitly requests a custom style, ALWAYS generate cards using Home Assistant native styling
- Use HA CSS variables for all colors
- Use `padding: 16px`, `border-radius: 10px`
- Match the look and feel of official HA cards (Mushroom, Tile, etc.)
**When user provides reference images:**
- If image looks like HA native style → generate HA native card
- If image is a custom design (Dribbble, etc.) → confirm with user before generating custom style
- Always ask: "This looks like a custom design. Generate as HA native style or replicate the exact design?"
Now, please design a Home Assistant card based on my requirements. I will describe the functionality and style I want.

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