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DEAD SECTOR cover

DEAD SECTOR

One weak signal. Six missing parts. Everything outside is listening.

Phaser TypeScript CrazyGames Ready

DEAD SECTOR is an atmospheric top-down survival shooter set inside a procedurally generated infected quarantine zone. Search abandoned buildings, manage scarce resources, fight six kinds of infected, repair a vehicle, and rebuild the relay before extraction becomes impossible.

Gameplay previews

Landscape Portrait
Watch landscape gameplay Watch portrait gameplay
×ばつ1080 MP4 ×ばつ1620 MP4

Highlights

  • Streaming deterministic world with roads, forests, buildings, rooms, and loot.
  • Six infected archetypes with hearing, pursuit, group alerts, and obstacle avoidance.
  • Shooting with recoil, fatigue spread, reloading, hit zones, and multiple weapons.
  • Grid-based ×ばつ6 backpack with item rotation, stacking, crafting, and equipment.
  • Health, hunger, thirst, fatigue, bleeding, infection, weather, and day/night systems.
  • Pulse scanner that reveals supplies while broadcasting noise to nearby enemies.
  • Recruitable companion, repairable station wagon, relay objective, and extraction.
  • Autosave through local storage and an isolated CrazyGames HTML5 SDK v3 adapter.

Controls

Input Action
WASD / Arrow keys Move
Shift Sprint
Left mouse button Aim and fire
R Reload
E Search, talk, interact, enter vehicle
Q Pulse scanner
F Flashlight
Tab Backpack
Esc Pause

Run locally

npm install
npm run dev

Then open the URL printed by Vite. To build the current browser distribution:

npx vite build
npm run preview

CrazyGames submission

Everything needed for the Developer Portal is stored in submissions/:

  • upload-ready HTML5 ZIP with index.html at its root;
  • landscape, portrait, and square cover art;
  • silent landscape and portrait gameplay previews;
  • copy-ready metadata, controls, QA checklist, and SHA-256 manifest.

Project structure

src/
 game/data/ Items and loot tables
 game/platform/ CrazyGames SDK boundary
 game/scenes/ Boot and gameplay loop
 game/systems/ Inventory, audio, and saving
 game/world/ Procedural world streaming
 ui/ DOM HUD and inventory
public/audio/ Local sound effects
submissions/ Covers, gameplay videos, build, and portal metadata

Asset attribution and third-party notices are documented in THIRD_PARTY_ASSETS.md and THIRD_PARTY_NOTICES.md.

About

Atmospheric top-down zombie survival shooter built with Phaser and TypeScript

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