Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Bind functions into b2Joint, and make Joints inherited from b2Joint #91

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
haskasu wants to merge 5 commits into google:master
base: master
Choose a base branch
Loading
from haskasu:master

Conversation

@haskasu
Copy link
Contributor

@haskasu haskasu commented Aug 20, 2018

in order to debugDraw joints in lfjs, we need to add GetAnchorA() and GetAnchorB() functions in all b2Joints
So what this pr does are:

  1. make all Joint classes (b2DistanceJoint for instance) extends from b2Joint
  2. reorder the classes in uglify.sh, to make sure all joint class load after b2Joint
  3. bind methords of all Joints classes
  4. add js variables to quick access b2Joint properties

arr[1] = force.y;
}
double b2Joint_GetReactionTorque(void* joint, double inv_dt) {
return ((b2Joint*)joint)->GetReactionTorque(inv_dt);
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Indent seems to be 4 spaces here and below, whereas its 2 elsewhere

b2DistanceJoint.prototype.constructor = b2DistanceJoint;

b2DistanceJoint.prototype.SetLength = function(length) {
b2DistanceJointDef_SetLength(this.prt, length);
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Same thing, inconsistent indentation here.

Copy link

Can you squash this down to a single commit?

Generally looks good, but I want to get at least one more pair of eyes on it before I approve it. One thing I did notice is that in some files the indentation is inconsistent. Some places use two spaces for indentation, some use 4. Can you fix these? I marked some of them, but check other files for inconsistencies too.

1. add b2Joint.GetType()
1. add b2Joint.GetAnchorA()
1. add b2Joint.GetAnchorB()
 - move bodyA/bodyB into b2Joint as source C does it.
 - add GetReactionForce()
 - add GetReactionTorque()
 - add IsActive()
 - add GetCollideConnected()
make up b2DistanceJoint methods
make up b2FrictionJoint methods
make up b2GearJoint methods.
make up b2MtorJoint methods
make up b2MouseJoint methods
 make up b2PrismaticJoint methods
make up b2PulleyJoint methods
make up b2RevoluteJoint methods
make up b2RopeJoint methods
add limit_state enums
make up b2WeldJoint methods
make up b2WheelJoint methods
change indents to 2 spaces
Copy link
Contributor Author

haskasu commented Sep 12, 2018

I think i successfully squashed to one commit ( i am a git newbie)
And I've make indents to 2 spaces, so it should look better.

haskasu added 4 commits August 10, 2019 10:59
void b2Body_SetLinearDamping(void* body, double linearDamping);
double b2Body_GetLinearDamping(void* body);
void b2Body_SetAngularDamping(void* body, double angularDamping);
double b2Body_GetAngularDamping(void* body);
bool b2Body_IsAwake(void* body);
void b2Body_SetBullet(void* body, double flag);
bool b2Body_IsBullet(void* body);
void b2Body_SetSleepingAllowed(void* body, double flag);
bool b2Body_IsSleepingAllowed(void* body);
void b2Body_SetActive(void* body, double flag);
bool b2Body_IsActive(void* body);
bool boBody_IsFixedRotation(void* body);
Copy link

danbri commented Feb 21, 2021

Hi @alexames @haskasu

I have been trying to build the latest codebase using current emscripten toolchain (on Chromebook, via emsdk, including "emsdk install fastcomp-clang-e1.38.31-64bit" since liquidfun docs ask for fastcomp). I was hoping for wasm rather than js, eventually, but initial challenge is to get anything built:

A naive attempt fails with

emcc: error: undefined exported symbol: "_b2GearJointDef_InitializeAndCreate" [-Wundefined] [-Werror]

Since googling for "_b2GearJointDef_InitializeAndCreate" finds exactly one hit - this PR - it seemed worth mentioning here.

Copy link

danbri commented Feb 21, 2021

I should add that https://github.com/haskasu/liquidfun gives me the same emcc build error; as does liquidfun-1.1.0.zip. Despite the error, an "lf_core.wasm" (size 234940) does get produced.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Reviewers

1 more reviewer

@alexames alexames alexames left review comments

Reviewers whose approvals may not affect merge requirements

Assignees

No one assigned

Labels

None yet

Projects

None yet

Milestone

No milestone

Development

Successfully merging this pull request may close these issues.

AltStyle によって変換されたページ (->オリジナル) /